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Difference between revisions of "Survey Questions"
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*11) What if all/most armor upgrades are removed and replaced with special expensive money-saving item (similar to credit cards, but without the risk of losing it)? | *11) What if all/most armor upgrades are removed and replaced with special expensive money-saving item (similar to credit cards, but without the risk of losing it)? | ||
*12) What should be done about Nova cannon and other bomber weaponry? | *12) What should be done about Nova cannon and other bomber weaponry? | ||
− | *13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? | + | *13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for nearly all missiles will be lowered 2-3 times anyway, since missiles are known to be a source of server lag (multiple moving objects). |
*14) What new IDs would you suggest to add? | *14) What new IDs would you suggest to add? | ||
Revision as of 12:47, 26 June 2008
Discovery Survey No.2
- 1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
- 2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
- 3) What ships require a hitbox change?
- 4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
- 5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
- 6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
- 7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
- 8) Consequences of which RP event you consider worth including into the next mod version? What should be included? Name only ONE event.
- 9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
- 10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
- 11) What if all/most armor upgrades are removed and replaced with special expensive money-saving item (similar to credit cards, but without the risk of losing it)?
- 12) What should be done about Nova cannon and other bomber weaponry?
- 13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for nearly all missiles will be lowered 2-3 times anyway, since missiles are known to be a source of server lag (multiple moving objects).
- 14) What new IDs would you suggest to add?
Discovery Survey No.1
http://discoverygc.com/forums/index.php?showtopic=10874
This is a brief survey for every player of our server (or our mod in general). Please answer as many questions as you can, and as briefly as possible, although post extensive comments for your answers if you do have useful comments to post. Put a number before each answer (for convenience). If you have no opinion on any of the questions asked, just skip it and proceed to the next one.
- 1) What can you say about current asteroid collision and object velocity (missile speed) physics?
- 2) What can you say about the current balance between various capital ship classes (Gunboats, Cruisers, Battleships)? How can the balance be improved?
- 3) What about the bomber balance? How can it be improved? What bombers are too weak, and which ones you consider too strong?
- 4) Are there any unbalanced trade routes in the mod? Which trade routes, in your opinion, require enhancements (PM if you don't want to post spoilers)?
- 5) What ships would you like to see changed (old models replaced with new, custom-Discovery ones)?
- 6) What NPCs need to become stronger than they are now?
- 7) Power of which NPCs needs to be reduced?
- 8) Were the balance changes introduced in 4.84 any useful compared to 4.83? Did you notice any changes in how faction relations change? What needs to be improved about this aspect of the game?
- 9) Which of the empty new systems are most frequently visited (and most need enhancements)?
- 10) What way to reduce the longevity of fighter PvP combat would you prefer? (my own preference is reducing battery/nanobot number, but other suggestions are welcome as well).
Those surveys will be posted on a regular basis to provide info for future mod development. Stay tuned.
Flood, irrelevant discussions, and any posts not related to the survey will be deleted.