YellowWarningTriangle.png This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date.

Difference between revisions of "Omega Pirates Guild Policies"

From Discovery Wiki
Jump to navigationJump to search
m
Line 7: Line 7:
 
Required escorts:
 
Required escorts:
 
Dreadnought needs 6 fighter escorts.
 
Dreadnought needs 6 fighter escorts.
 +
 
Battleship needs 5 fighter escorts.
 
Battleship needs 5 fighter escorts.
 +
 
Cruisers need 2 fighter escorts.
 
Cruisers need 2 fighter escorts.
  
 
A gunboat may escort larger capital ships, but the total gunboat/fighter ratio may not exceed 1.
 
A gunboat may escort larger capital ships, but the total gunboat/fighter ratio may not exceed 1.
 +
 
eg. (1dread)+(3gunboat)+(3fighter) is equivalent to (1dread)+(6fighter) however (1dread)+(6gunboat) is not a permissible fleet composition.
 
eg. (1dread)+(3gunboat)+(3fighter) is equivalent to (1dread)+(6fighter) however (1dread)+(6gunboat) is not a permissible fleet composition.
 +
 
If Gunboat class is the largest ship in the fleet, then for every 2 gunboats, 1 fighter/bomber is required.
 
If Gunboat class is the largest ship in the fleet, then for every 2 gunboats, 1 fighter/bomber is required.
 +
 
eg. (2gunboat)+(1fighter),(1gunboat),(3gunboat)+(1fighter) are permissible fleet composition.
 
eg. (2gunboat)+(1fighter),(1gunboat),(3gunboat)+(1fighter) are permissible fleet composition.
 +
  
 
In the case of relocating/patrolling of capital ships where enemy contact is unexpected/unlikely 1 escort is sufficient, furthermore a gunboat escort is permissible.
 
In the case of relocating/patrolling of capital ships where enemy contact is unexpected/unlikely 1 escort is sufficient, furthermore a gunboat escort is permissible.
 +
  
 
Infractions of these rules may lead to revocation of capital ship rights. Further penalties may be discussed.  
 
Infractions of these rules may lead to revocation of capital ship rights. Further penalties may be discussed.  
 +
 
Cargo piracy has priority over credit piracy. Pirating groups larger than three must consist of at least one transport/freighter. In this case credit piracy is only allowed if/while the transport is full and unavailable because it is offloading its goods at a nearby base.
 
Cargo piracy has priority over credit piracy. Pirating groups larger than three must consist of at least one transport/freighter. In this case credit piracy is only allowed if/while the transport is full and unavailable because it is offloading its goods at a nearby base.
  
 
===Piracy policies===
 
===Piracy policies===
 
Hardset rules:
 
Hardset rules:
 +
 
Firing on transports by cruiser/battleships is not permitted outside of Omicron Gamma.
 
Firing on transports by cruiser/battleships is not permitted outside of Omicron Gamma.
 +
 
First contact (engagement notice) must be given before opening fire on a trader.
 
First contact (engagement notice) must be given before opening fire on a trader.
 +
 
A reasonable demand (credits or cargo) must be made of traders before a fatal blow is delivered.
 
A reasonable demand (credits or cargo) must be made of traders before a fatal blow is delivered.
 +
  
 
Recommended procedure:
 
Recommended procedure:
 +
 
1. Hail the trader asking him to stop.
 
1. Hail the trader asking him to stop.
 +
 
2. Cruise disrupt the trader.
 
2. Cruise disrupt the trader.
 +
 
3. If trader stops, skip this step. If the trader keeps on the move tries to escape, open fire on him and repeat your demand for him to stop. If he still refuses to stop, skip to step 6.
 
3. If trader stops, skip this step. If the trader keeps on the move tries to escape, open fire on him and repeat your demand for him to stop. If he still refuses to stop, skip to step 6.
 +
 
4. Demand his cargo or credits.
 
4. Demand his cargo or credits.
 +
 
5. If he refuses to pay, attack him until he agrees.
 
5. If he refuses to pay, attack him until he agrees.
 +
 
6. Once his hull reaches 10%, give him one last chance to pay up.
 
6. Once his hull reaches 10%, give him one last chance to pay up.
 +
 
7. Kill him if he refuses.
 
7. Kill him if he refuses.
  
 
Additional RP conversation is encouraged and expected.  
 
Additional RP conversation is encouraged and expected.  
 +
  
 
===Combat regulations===
 
===Combat regulations===
Line 48: Line 68:
 
===Contributions===
 
===Contributions===
 
All pirates must pay a weekly or monthly donation to the ship [OPG]Cabo.Verde
 
All pirates must pay a weekly or monthly donation to the ship [OPG]Cabo.Verde
 +
 
Rat pays 5 mill
 
Rat pays 5 mill
 +
 
Marauder and above pays 10 mill
 
Marauder and above pays 10 mill

Revision as of 18:48, 14 September 2009

Short summary

These policies are guidelines set for the members of the OPG to guide new players, and attempt to improve overall behaviour of the faction.

Fleet composition

For the purpose of these rules, ‘fighter’ refers to fighter, bomber, freighter or transport vessel.

Required escorts: Dreadnought needs 6 fighter escorts.

Battleship needs 5 fighter escorts.

Cruisers need 2 fighter escorts.

A gunboat may escort larger capital ships, but the total gunboat/fighter ratio may not exceed 1.

eg. (1dread)+(3gunboat)+(3fighter) is equivalent to (1dread)+(6fighter) however (1dread)+(6gunboat) is not a permissible fleet composition.

If Gunboat class is the largest ship in the fleet, then for every 2 gunboats, 1 fighter/bomber is required.

eg. (2gunboat)+(1fighter),(1gunboat),(3gunboat)+(1fighter) are permissible fleet composition.


In the case of relocating/patrolling of capital ships where enemy contact is unexpected/unlikely 1 escort is sufficient, furthermore a gunboat escort is permissible.


Infractions of these rules may lead to revocation of capital ship rights. Further penalties may be discussed.

Cargo piracy has priority over credit piracy. Pirating groups larger than three must consist of at least one transport/freighter. In this case credit piracy is only allowed if/while the transport is full and unavailable because it is offloading its goods at a nearby base.

Piracy policies

Hardset rules:

Firing on transports by cruiser/battleships is not permitted outside of Omicron Gamma.

First contact (engagement notice) must be given before opening fire on a trader.

A reasonable demand (credits or cargo) must be made of traders before a fatal blow is delivered.


Recommended procedure:

1. Hail the trader asking him to stop.

2. Cruise disrupt the trader.

3. If trader stops, skip this step. If the trader keeps on the move tries to escape, open fire on him and repeat your demand for him to stop. If he still refuses to stop, skip to step 6.

4. Demand his cargo or credits.

5. If he refuses to pay, attack him until he agrees.

6. Once his hull reaches 10%, give him one last chance to pay up.

7. Kill him if he refuses.

Additional RP conversation is encouraged and expected.


Combat regulations

Before a fight commences, a war scourge should be designated. If no agreement is made on a war scourge before a fight breaks out, leadership falls to the highest ranking pilot, who may or may not pass on lead to a member of his own discretion.

Unless instructed otherwise, all pilots will follow the orders of the war scourge for the duration of the fight regardless of rank.

A rank of Overpirate or above may revoke/transfer war scourge status at his discretion. This may include, but is not limited to: target designation, regen transfer, an order to retreat, a ceasefire.

Intentional disobeying of orders will be followed by severe repercussions.

Contributions

All pirates must pay a weekly or monthly donation to the ship [OPG]Cabo.Verde

Rat pays 5 mill

Marauder and above pays 10 mill