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Difference between revisions of "IDs"

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(New page: Faction IDs are used to identify pilot's faction association. In Discovery every ship have to have and ID mounted. All the players start with a Civilian ID. This basic ID is sold in every ...)
 
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Revision as of 10:30, 5 September 2008

Faction IDs are used to identify pilot's faction association. In Discovery every ship have to have and ID mounted. All the players start with a Civilian ID. This basic ID is sold in every station, planet and base. Specialised, i.e. Faction IDs, are sold in some or at least in one of the bases belonging to the faction. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Terrorist ID can only be granted by admins.

Tag (i.e. reputation) that is shown in targeting brackets can show conflicting faction name with the ID. All players are responsible to get an ID matching their role play or desired faction and then adjust their reputation, and thus tag, to correspond the ID they have mounted.

ID also serves as a tractor beam, so without it player can not tractor in loot. Special care needs to be taken when purchasing new ships that you don't lose the ID. The correct way is to unmount the ID, buy the ship, mount the ID. IDs are closely related to many of the server rules, so understanding the concept is crucial.

Example picture of a mounted ID: [1]

See also: