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Difference between revisions of "IDs"

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(copied from ID list (raw so far))
(→‎Available IDs: headers (the index is VERY long))
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==Available IDs==
 
==Available IDs==
  
Administrator ID
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====Administrator ID====
 
Administrator ID owner is administrator of your server. Treat people who maintain the server and organize gameplay with due respect.
 
Administrator ID owner is administrator of your server. Treat people who maintain the server and organize gameplay with due respect.
 
Please report cheating if this item was seen equipped on players who are not part of administrating team.
 
Please report cheating if this item was seen equipped on players who are not part of administrating team.
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Only given via Admin
 
Only given via Admin
  
 
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====Ageira Technologies ID====
Ageira Technologies ID
 
 
Pilot carrying this ID is employed by the Ageira Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Ageira Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====ALG Waste Disposal ID====
ALG Waste Disposal ID
 
 
Pilot carrying this ID is employed by the ALG Waste Disposal. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the ALG Waste Disposal. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Asgard Warriors ID====
Asgard Warriors ID
 
 
Pilot carrying this ID is a member of Asgard Warriors (AW). AW ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side, engage lawful ships as long as RP status allows to do so. AW ID owner cannot pirate or commit acts of terrorism.
 
Pilot carrying this ID is a member of Asgard Warriors (AW). AW ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side, engage lawful ships as long as RP status allows to do so. AW ID owner cannot pirate or commit acts of terrorism.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
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Only given via Admin
 
Only given via Admin
  
 
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====Blood Dragon ID====
Blood Dragon ID
 
 
Pilot carrying this ID has joined the Blood Dragons. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Blood Dragons. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Border World Exports ID====
Border World Exports ID
 
 
Pilot carrying this ID is employed by the Border World Exports. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Border World Exports. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Bounty Hunter ID====
Bounty Hunter ID
 
 
Pilot carrying this ID has joined the Bounty Hunters Guild. Bounty Hunter ID grants its owner right to fulfil bounty contracts, escort traders, hunt pirates and terrorists, participate in military operations on lawful side. Bounty Hunter ID owner cannot participate in any unlawful actions and trade on regular basis.
 
Pilot carrying this ID has joined the Bounty Hunters Guild. Bounty Hunter ID grants its owner right to fulfil bounty contracts, escort traders, hunt pirates and terrorists, participate in military operations on lawful side. Bounty Hunter ID owner cannot participate in any unlawful actions and trade on regular basis.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Bretonia Armed Forces ID====
Bretonia Armed Forces ID
 
 
Pilot carrying this ID has joined the Bretonia Armed Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Pilot carrying this ID has joined the Bretonia Armed Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Bretonia Mining and Metals ID====
Bretonia Mining and Metals ID
 
 
Pilot carrying this ID is employed by the Bretonia Mining and Metals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Bretonia Mining and Metals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Bretonia Police ID====
Bretonia Police ID
 
 
Pilot carrying this ID has joined the Bretonia Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Pilot carrying this ID has joined the Bretonia Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Bundschuh ID====
Bundschuh ID
 
 
Pilot carrying this ID has joined the Bundschuh. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Bundschuh. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Civilian ID====
Civilian ID
 
 
Civilian ID is handed to every beginning freelancer. On role-playing servers, the ID item serves as your RP identity; in addition to that, the ID works as a cargo beam of your ship. Don't lose or unmount this item, and transfer it each time you buy a new ship, otherwise you will be unable to tractor goods in space.
 
Civilian ID is handed to every beginning freelancer. On role-playing servers, the ID item serves as your RP identity; in addition to that, the ID works as a cargo beam of your ship. Don't lose or unmount this item, and transfer it each time you buy a new ship, otherwise you will be unable to tractor goods in space.
 
According to Discovery RP 24/7 server rules, the Civilian ID is valid until player reaches level 40. After reaching level 40, player should choose a faction to join and confirm the choice by buying a faction ID. Cost of IDs ranges from 40 thousand to 1 million credits, they can be found on primary bases or planets of all Sirius factions. ID will be sold only if the freelancer is on friendly terms with appropriate faction. Several types of IDs exist: freelancer, military, mercenary, trader, pirate, terrorist, and neutral; different IDs have different ship restrictions listed in the end of their descriptions. Never forget to transfer your ID each time you buy a new ship.
 
According to Discovery RP 24/7 server rules, the Civilian ID is valid until player reaches level 40. After reaching level 40, player should choose a faction to join and confirm the choice by buying a faction ID. Cost of IDs ranges from 40 thousand to 1 million credits, they can be found on primary bases or planets of all Sirius factions. ID will be sold only if the freelancer is on friendly terms with appropriate faction. Several types of IDs exist: freelancer, military, mercenary, trader, pirate, terrorist, and neutral; different IDs have different ship restrictions listed in the end of their descriptions. Never forget to transfer your ID each time you buy a new ship.
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Note that different Discovery servers might have different rules regarding ID usage. Refer to the rules of your server in order to know how different ID types should be used.
 
Note that different Discovery servers might have different rules regarding ID usage. Refer to the rules of your server in order to know how different ID types should be used.
  
 
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====Coalition ID====
Coalition ID
 
 
Pilot carrying this ID is a member of The Coalition. Coalition ID grants its owner right to attack military, police, and pirate targets throughout Sirius, and fulful bounty contracts. Coalition ID owners are not allowed to trade, engage traders and civilians, demand cargo, and ally with any Sirius factions.
 
Pilot carrying this ID is a member of The Coalition. Coalition ID grants its owner right to attack military, police, and pirate targets throughout Sirius, and fulful bounty contracts. Coalition ID owners are not allowed to trade, engage traders and civilians, demand cargo, and ally with any Sirius factions.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Corsair ID====
Corsair ID
 
 
Pilot carrying this ID has joined the Corsairs. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Corsairs. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Criminal ID====
Criminal ID
 
 
Pilots who violate laws and customs of Sirius get a Criminal ID. Criminal ID allows its owner to participate in all kinds of lawful activities, trade and fulfil bounty contracts. Owner of Criminal ID cannot take part in military operations or unlawful actions. When offender will improve, this ID might be removed. Removing Criminal ID is allowed only with permission of higher authority. Cargo beam disabled.
 
Pilots who violate laws and customs of Sirius get a Criminal ID. Criminal ID allows its owner to participate in all kinds of lawful activities, trade and fulfil bounty contracts. Owner of Criminal ID cannot take part in military operations or unlawful actions. When offender will improve, this ID might be removed. Removing Criminal ID is allowed only with permission of higher authority. Cargo beam disabled.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Cryer Pharmaceuticals ID====
Cryer Pharmaceuticals ID
 
 
Pilot carrying this ID is employed by the Cryer Pharmaceuticals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Cryer Pharmaceuticals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Daumann Heavy Construction ID====
Daumann Heavy Construction ID
 
 
Pilot carrying this ID is employed by the Daumann Heavy Construction. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Daumann Heavy Construction. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Deep Space Engineering ID====
Deep Space Engineering ID
 
 
Pilot carrying this ID is employed by the Deep Space Engineering. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Deep Space Engineering. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Farmers Alliance ID====
Farmers Alliance ID
 
 
Pilot carrying this ID has joined the Farmers Alliance. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Farmers Alliance. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Freelancer ID====
Freelancer ID
 
 
Pilot carrying this ID is a lawful Freelancer who works for him/herself, unwilling to join any of the Sirius factions. Freelancer ID grants its owner right to participate in lawful missions and military operations, fulfil lawful and unlawful bounty contracts, escort traders, hunt pirates and terrorists. Freelancer ID owner is not allowed to pirate and openly join unlawful forces.
 
Pilot carrying this ID is a lawful Freelancer who works for him/herself, unwilling to join any of the Sirius factions. Freelancer ID grants its owner right to participate in lawful missions and military operations, fulfil lawful and unlawful bounty contracts, escort traders, hunt pirates and terrorists. Freelancer ID owner is not allowed to pirate and openly join unlawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Gaian ID====
Gaian ID
 
 
Pilot carrying this ID has joined the Gaians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Gaians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Gas Miners Guild ID====
Gas Miners Guild ID
 
 
Pilot carrying this ID has joined the Gas Miners Guild (GMG). GMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. GMG ID owner cannot participate in any unlawful actions or military operations.
 
Pilot carrying this ID has joined the Gas Miners Guild (GMG). GMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. GMG ID owner cannot participate in any unlawful actions or military operations.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Gateway Shipping ID====
Gateway Shipping ID
 
 
Pilot carrying this ID is employed by the Gateway Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Gateway Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Golden Crysanthemum ID====
Golden Crysanthemum ID
 
 
Pilot carrying this ID has joined the Golden Crysanthemums. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Golden Crysanthemums. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Helghast ID====
Helghast ID
 
 
Pilot carrying this ID has joined Helghast. Helghast ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Helghast ID owners cannot join lawful forces.
 
Pilot carrying this ID has joined Helghast. Helghast ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Helghast ID owners cannot join lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
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Only given via Admin
 
Only given via Admin
  
 
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====Hogosha ID====
Hogosha ID
 
 
Pilot carrying this ID has joined the Hogosha. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Hogosha ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Hogosha. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Hogosha ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Independent Miners Guild ID====
Independent Miners Guild ID
 
 
Pilot carrying this ID has joined the Independent Miners Guild (IMG). IMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. IMG ID owner cannot participate in any unlawful actions or military operations.
 
Pilot carrying this ID has joined the Independent Miners Guild (IMG). IMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. IMG ID owner cannot participate in any unlawful actions or military operations.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Interspace Commerce ID====
Interspace Commerce ID
 
 
Pilot carrying this ID is employed by the Interspace Commerce. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Interspace Commerce. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Junker ID====
Junker ID
 
 
Pilot carrying this ID has joined the Junkers. Junker ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Junker ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Junkers. Junker ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Junker ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Keeper ID====
Keeper ID
 
 
Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot.
 
Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot.
 
Allowed ships: Any Nomad ships
 
Allowed ships: Any Nomad ships
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Only given via Admin help (Reputation fix needed)
 
Only given via Admin help (Reputation fix needed)
  
 
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====Kishiro Technologies ID====
Kishiro Technologies ID
 
 
Pilot carrying this ID is employed by the Kishiro Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Kishiro Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Kruger Minerals ID====
Kruger Minerals ID
 
 
Pilot carrying this ID is employed by the Kruger Minerals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Kruger Minerals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
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====Kusari Naval Forces ID====
Kusari Naval Forces ID
 
 
Pilot carrying this ID has joined the Kusari Naval Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Pilot carrying this ID has joined the Kusari Naval Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Kusari State Police ID====
Kusari State Police ID
 
 
Pilot carrying this ID has joined the Kusari State Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Pilot carrying this ID has joined the Kusari State Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====LWB ID====
LWB ID
 
 
Pilot carrying this ID has joined the Landwirtrechtbewegung (LWB). Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Landwirtrechtbewegung (LWB). Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Lane Hacker ID====
Lane Hacker ID
 
 
Pilot carrying this ID has joined the Lane Hackers. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Lane Hackers. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Liberty Navy ID====
Liberty Navy ID
 
 
Pilot carrying this ID has joined the Liberty Navy. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Pilot carrying this ID has joined the Liberty Navy. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Liberty Police, Inc. ID====
Liberty Police, Inc. ID
 
 
Pilot carrying this ID has joined the Liberty Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Pilot carrying this ID has joined the Liberty Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Liberty Security Force ID====
Liberty Security Force ID
 
 
Pilot carrying this ID has joined the Liberty Security Force. LSF ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. LSF ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Pilot carrying this ID has joined the Liberty Security Force. LSF ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. LSF ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Liberty Rogue ID====
Liberty Rogue ID
 
 
Pilot carrying this ID has joined the Liberty Rogues. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Liberty Rogues. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Mercenary ID====
Mercenary ID
 
 
Pilot carrying this ID is a mercenary who works for him/herself, unwilling to join the Bounty Hunters Guild or any other faction. Mercenary ID grants its owner right to fulfil lawful and unlawful bounty contracts, escort traders and smugglers, hunt pirates and terrorists, participate in military operations on lawful or unlawful side. Mercenary ID owner is not allowed to pirate or trade on regular basis.
 
Pilot carrying this ID is a mercenary who works for him/herself, unwilling to join the Bounty Hunters Guild or any other faction. Mercenary ID grants its owner right to fulfil lawful and unlawful bounty contracts, escort traders and smugglers, hunt pirates and terrorists, participate in military operations on lawful or unlawful side. Mercenary ID owner is not allowed to pirate or trade on regular basis.
 
Allowed ships: Fighters, Freighters, Gunboats
 
Allowed ships: Fighters, Freighters, Gunboats
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Military ID====
Military ID
 
 
Pilot carrying this ID has joined the lawful military forces of Sirius sector. Military ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Military ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Pilot carrying this ID has joined the lawful military forces of Sirius sector. Military ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Military ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Miner ID====
Miner ID
 
 
Pilot carrying this ID is a miner. Miner ID grants its owner right to trade, escort traders, hunt pirates and terrorists; main occupation of a miner, however, is mining goods from asteroid fields. Miner ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is a miner. Miner ID grants its owner right to trade, escort traders, hunt pirates and terrorists; main occupation of a miner, however, is mining goods from asteroid fields. Miner ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Molly ID====
Molly ID
 
 
Pilot carrying this ID has joined the Mollys. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Mollys. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Neutral ID====
Neutral ID
 
 
Pilot carrying this ID has declared himself or herself lawful and neutral towards all factions. Neutral ID owner cannot attack other players (self-defense is allowed). Other players are not allowed to attack ships equipped with Neutral ID anywhere except clan systems and Connecticut arena system. Neutral ID owners cannot join any factions, except factions that are neutral themselves.
 
Pilot carrying this ID has declared himself or herself lawful and neutral towards all factions. Neutral ID owner cannot attack other players (self-defense is allowed). Other players are not allowed to attack ships equipped with Neutral ID anywhere except clan systems and Connecticut arena system. Neutral ID owners cannot join any factions, except factions that are neutral themselves.
 
Allowed ships: Fighters, Freighters
 
Allowed ships: Fighters, Freighters
Line 287: Line 243:
 
Only given via Admin
 
Only given via Admin
  
 
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====Nomad ID====
Nomad ID
 
 
Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot.
 
Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot.
 
Allowed ships: Any Nomad ships
 
Allowed ships: Any Nomad ships
Line 294: Line 249:
 
Only given via Admin
 
Only given via Admin
  
 
+
====NovaPG ID====
NovaPG ID
 
 
Pilot carrying this ID has joined Nova PowerGen. NovaPG ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, trade, and commit acts of terrorism. NovaPG ID owners cannot join lawful forces.
 
Pilot carrying this ID has joined Nova PowerGen. NovaPG ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, trade, and commit acts of terrorism. NovaPG ID owners cannot join lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.
  
 
+
====Orbital Spa and Cruise ID====
Orbital Spa and Cruise ID
 
 
Pilot carrying this ID is employed by the Orbital Spa and Cruise. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Orbital Spa and Cruise. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Outcast ID====
Outcast ID
 
 
Pilot carrying this ID has joined the Outcasts. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Outcasts. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Phantom ID====
Phantom ID
 
 
Pilot carrying this ID is one of the Phantoms. Phantom ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Phantom ID owners are not allowed to ally with lawful forces and demand cargo from traders.
 
Pilot carrying this ID is one of the Phantoms. Phantom ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Phantom ID owners are not allowed to ally with lawful forces and demand cargo from traders.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Pirate ID====
Pirate ID
 
 
Pilot carrying this ID has joined pirates of Sirius sector. Pirate ID grants its owner right to scan other ships and demand cargo, engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined pirates of Sirius sector. Pirate ID grants its owner right to scan other ships and demand cargo, engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
Allowed ships: Fighters, Freighters, Transports, Gunboats
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Planetform, Inc. ID====
Planetform, Inc. ID
 
 
Pilot carrying this ID is employed by the Planetform, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Planetform, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Red Hessian ID====
Red Hessian ID
 
 
Pilot carrying this ID has joined the Red Hessians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Red Hessians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Republican Shipping ID====
Republican Shipping ID
 
 
Pilot carrying this ID is employed by the Republican Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Republican Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Rheinland Military ID====
Rheinland Military ID
 
 
Pilot carrying this ID has joined the Rheinland Military. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Pilot carrying this ID has joined the Rheinland Military. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Rheinland Police ID====
Rheinland Police ID
 
 
Pilot carrying this ID has joined the Rheinland Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Pilot carrying this ID has joined the Rheinland Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Samura Industries ID====
Samura Industries ID
 
 
Pilot carrying this ID is employed by the Samura Industries. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Samura Industries. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Smuggler ID====
Smuggler ID
 
 
Pilot carrying this ID is a smuggler. Smuggler ID grants its owner right to trade and escort traders. In addition to that, the Smuggler ID indicated good reputation within the Sirius unlawful factions, and is commonly used to carry smuggled goods to and from pirate bases. Smuggler ID owner cannot participate in any military operations and cannot fulfil bounty contracts.
 
Pilot carrying this ID is a smuggler. Smuggler ID grants its owner right to trade and escort traders. In addition to that, the Smuggler ID indicated good reputation within the Sirius unlawful factions, and is commonly used to carry smuggled goods to and from pirate bases. Smuggler ID owner cannot participate in any military operations and cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Synth Foods, Inc. ID====
Synth Foods, Inc. ID
 
 
Pilot carrying this ID is employed by the Synth Foods, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Synth Foods, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Terrorist ID====
Terrorist ID
 
 
Pilot carrying this ID is a terrorist. Terrorist ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Terrorist ID owners are not allowed to ally with lawful forces and demand cargo from traders.
 
Pilot carrying this ID is a terrorist. Terrorist ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Terrorist ID owners are not allowed to ally with lawful forces and demand cargo from traders.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Line 379: Line 320:
 
Only given via Admin
 
Only given via Admin
  
 
+
====The Order ID====
The Order ID
 
 
Pilot carrying this ID has joined The Order. Order ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, fulfil bounty contracts, and trade. Order ID owner cannot participate in any unlawful actions.
 
Pilot carrying this ID has joined The Order. Order ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, fulfil bounty contracts, and trade. Order ID owner cannot participate in any unlawful actions.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====The Wild ID====
The Wild ID
 
 
Pilot carrying this ID is part of The Wild, nomad-infested Rheinland terrorists. The Wild ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. The Wild ID owners are not allowed to ally with lawful forces and demand cargo from other ships.
 
Pilot carrying this ID is part of The Wild, nomad-infested Rheinland terrorists. The Wild ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. The Wild ID owners are not allowed to ally with lawful forces and demand cargo from other ships.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Line 392: Line 331:
 
Only given via Admin
 
Only given via Admin
  
 
+
====Trader ID====
Trader ID
 
 
Pilot carrying this ID is a trader. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is a trader. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Unioner ID====
Unioner ID
 
 
Pilot carrying this ID has joined the Unioners. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Pilot carrying this ID has joined the Unioners. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Universal Shipping ID====
Universal Shipping ID
 
 
Pilot carrying this ID is employed by the Universal Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Pilot carrying this ID is employed by the Universal Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
 
Allowed ships: Fighters, Freighters, Transports
 
Allowed ships: Fighters, Freighters, Transports
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Xeno Terrorist ID====
Xeno Terrorist ID
 
 
Pilot carrying this ID has joined the Xenos. Xeno ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Xeno ID owners are not allowed to ally with lawful forces or demand cargo from traders; also, they are not allowed to use capital ships, super heavy fighters, transports, and liners.
 
Pilot carrying this ID has joined the Xenos. Xeno ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Xeno ID owners are not allowed to ally with lawful forces or demand cargo from traders; also, they are not allowed to use capital ships, super heavy fighters, transports, and liners.
 
Allowed ships: Fighters, Freighters
 
Allowed ships: Fighters, Freighters
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
  
 
+
====Zoner ID====
Zoner ID
 
 
Pilot carrying this ID has joined the Zoners. Zoner ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side. Zoner ID owner cannot participate in any unlawful actions.
 
Pilot carrying this ID has joined the Zoners. Zoner ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side. Zoner ID owner cannot participate in any unlawful actions.
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
 
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Revision as of 11:56, 10 September 2008

Faction IDs are used to identify pilot's faction association. In Discovery every ship has to have and ID mounted. All the players start with a Civilian ID. This basic ID is sold in every station, planet and base. Specialised, i.e. Faction IDs or general IDs (like Trader ID), are sold in some or at least in one of the bases belonging to the faction. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Terrorist ID can only be granted by admins.

Tag (i.e. reputation) that is shown in targeting brackets can show conflicting faction name with the ID. All players are responsible to get an ID matching their role play or desired faction and then adjust their reputation, and thus tag, to correspond the ID they have mounted.

ID also serves as a tractor beam, so without it player can not tractor in loot. Special care needs to be taken when purchasing new ships that you don't lose the ID. The correct way is to unmount the ID, buy the ship, mount the ID. IDs are closely related to many of the server rules, so understanding the concept is crucial.

Example picture of a mounted ID: [1]

Available IDs

Administrator ID

Administrator ID owner is administrator of your server. Treat people who maintain the server and organize gameplay with due respect. Please report cheating if this item was seen equipped on players who are not part of administrating team. Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Only given via Admin

Ageira Technologies ID

Pilot carrying this ID is employed by the Ageira Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

ALG Waste Disposal ID

Pilot carrying this ID is employed by the ALG Waste Disposal. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Asgard Warriors ID

Pilot carrying this ID is a member of Asgard Warriors (AW). AW ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side, engage lawful ships as long as RP status allows to do so. AW ID owner cannot pirate or commit acts of terrorism. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction. Only given via Admin

Blood Dragon ID

Pilot carrying this ID has joined the Blood Dragons. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Border World Exports ID

Pilot carrying this ID is employed by the Border World Exports. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Bounty Hunter ID

Pilot carrying this ID has joined the Bounty Hunters Guild. Bounty Hunter ID grants its owner right to fulfil bounty contracts, escort traders, hunt pirates and terrorists, participate in military operations on lawful side. Bounty Hunter ID owner cannot participate in any unlawful actions and trade on regular basis. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Bretonia Armed Forces ID

Pilot carrying this ID has joined the Bretonia Armed Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Bretonia Mining and Metals ID

Pilot carrying this ID is employed by the Bretonia Mining and Metals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Bretonia Police ID

Pilot carrying this ID has joined the Bretonia Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Bundschuh ID

Pilot carrying this ID has joined the Bundschuh. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Civilian ID

Civilian ID is handed to every beginning freelancer. On role-playing servers, the ID item serves as your RP identity; in addition to that, the ID works as a cargo beam of your ship. Don't lose or unmount this item, and transfer it each time you buy a new ship, otherwise you will be unable to tractor goods in space. According to Discovery RP 24/7 server rules, the Civilian ID is valid until player reaches level 40. After reaching level 40, player should choose a faction to join and confirm the choice by buying a faction ID. Cost of IDs ranges from 40 thousand to 1 million credits, they can be found on primary bases or planets of all Sirius factions. ID will be sold only if the freelancer is on friendly terms with appropriate faction. Several types of IDs exist: freelancer, military, mercenary, trader, pirate, terrorist, and neutral; different IDs have different ship restrictions listed in the end of their descriptions. Never forget to transfer your ID each time you buy a new ship. On Discovery PvP 24/7 server, changing IDs is optional. Players might use the Civilian ID or any other ID regardless of level. Allowed ships: Fighters, Freighters Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Note that different Discovery servers might have different rules regarding ID usage. Refer to the rules of your server in order to know how different ID types should be used.

Coalition ID

Pilot carrying this ID is a member of The Coalition. Coalition ID grants its owner right to attack military, police, and pirate targets throughout Sirius, and fulful bounty contracts. Coalition ID owners are not allowed to trade, engage traders and civilians, demand cargo, and ally with any Sirius factions. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Corsair ID

Pilot carrying this ID has joined the Corsairs. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Criminal ID

Pilots who violate laws and customs of Sirius get a Criminal ID. Criminal ID allows its owner to participate in all kinds of lawful activities, trade and fulfil bounty contracts. Owner of Criminal ID cannot take part in military operations or unlawful actions. When offender will improve, this ID might be removed. Removing Criminal ID is allowed only with permission of higher authority. Cargo beam disabled. Allowed ships: Fighters, Freighters, Transports, Gunboats Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Cryer Pharmaceuticals ID

Pilot carrying this ID is employed by the Cryer Pharmaceuticals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Daumann Heavy Construction ID

Pilot carrying this ID is employed by the Daumann Heavy Construction. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Deep Space Engineering ID

Pilot carrying this ID is employed by the Deep Space Engineering. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Farmers Alliance ID

Pilot carrying this ID has joined the Farmers Alliance. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Freelancer ID

Pilot carrying this ID is a lawful Freelancer who works for him/herself, unwilling to join any of the Sirius factions. Freelancer ID grants its owner right to participate in lawful missions and military operations, fulfil lawful and unlawful bounty contracts, escort traders, hunt pirates and terrorists. Freelancer ID owner is not allowed to pirate and openly join unlawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Gaian ID

Pilot carrying this ID has joined the Gaians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Gas Miners Guild ID

Pilot carrying this ID has joined the Gas Miners Guild (GMG). GMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. GMG ID owner cannot participate in any unlawful actions or military operations. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Gateway Shipping ID

Pilot carrying this ID is employed by the Gateway Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Golden Crysanthemum ID

Pilot carrying this ID has joined the Golden Crysanthemums. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Helghast ID

Pilot carrying this ID has joined Helghast. Helghast ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Helghast ID owners cannot join lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction. Only given via Admin

Hogosha ID

Pilot carrying this ID has joined the Hogosha. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Hogosha ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Independent Miners Guild ID

Pilot carrying this ID has joined the Independent Miners Guild (IMG). IMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. IMG ID owner cannot participate in any unlawful actions or military operations. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Interspace Commerce ID

Pilot carrying this ID is employed by the Interspace Commerce. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Junker ID

Pilot carrying this ID has joined the Junkers. Junker ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Junker ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Keeper ID

Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot. Allowed ships: Any Nomad ships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Only given via Admin help (Reputation fix needed)

Kishiro Technologies ID

Pilot carrying this ID is employed by the Kishiro Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Kruger Minerals ID

Pilot carrying this ID is employed by the Kruger Minerals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Kusari Naval Forces ID

Pilot carrying this ID has joined the Kusari Naval Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Kusari State Police ID

Pilot carrying this ID has joined the Kusari State Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

LWB ID

Pilot carrying this ID has joined the Landwirtrechtbewegung (LWB). Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Lane Hacker ID

Pilot carrying this ID has joined the Lane Hackers. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Liberty Navy ID

Pilot carrying this ID has joined the Liberty Navy. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Liberty Police, Inc. ID

Pilot carrying this ID has joined the Liberty Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Liberty Security Force ID

Pilot carrying this ID has joined the Liberty Security Force. LSF ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. LSF ID owner cannot participate in any unlawful actions and fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Liberty Rogue ID

Pilot carrying this ID has joined the Liberty Rogues. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Mercenary ID

Pilot carrying this ID is a mercenary who works for him/herself, unwilling to join the Bounty Hunters Guild or any other faction. Mercenary ID grants its owner right to fulfil lawful and unlawful bounty contracts, escort traders and smugglers, hunt pirates and terrorists, participate in military operations on lawful or unlawful side. Mercenary ID owner is not allowed to pirate or trade on regular basis. Allowed ships: Fighters, Freighters, Gunboats Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Military ID

Pilot carrying this ID has joined the lawful military forces of Sirius sector. Military ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Military ID owner cannot participate in any unlawful actions and fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports, Gunboats Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Miner ID

Pilot carrying this ID is a miner. Miner ID grants its owner right to trade, escort traders, hunt pirates and terrorists; main occupation of a miner, however, is mining goods from asteroid fields. Miner ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Molly ID

Pilot carrying this ID has joined the Mollys. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Neutral ID

Pilot carrying this ID has declared himself or herself lawful and neutral towards all factions. Neutral ID owner cannot attack other players (self-defense is allowed). Other players are not allowed to attack ships equipped with Neutral ID anywhere except clan systems and Connecticut arena system. Neutral ID owners cannot join any factions, except factions that are neutral themselves. Allowed ships: Fighters, Freighters Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Only given via Admin

Nomad ID

Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot. Allowed ships: Any Nomad ships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Only given via Admin

NovaPG ID

Pilot carrying this ID has joined Nova PowerGen. NovaPG ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, trade, and commit acts of terrorism. NovaPG ID owners cannot join lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.

Orbital Spa and Cruise ID

Pilot carrying this ID is employed by the Orbital Spa and Cruise. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Outcast ID

Pilot carrying this ID has joined the Outcasts. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Phantom ID

Pilot carrying this ID is one of the Phantoms. Phantom ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Phantom ID owners are not allowed to ally with lawful forces and demand cargo from traders. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Pirate ID

Pilot carrying this ID has joined pirates of Sirius sector. Pirate ID grants its owner right to scan other ships and demand cargo, engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Planetform, Inc. ID

Pilot carrying this ID is employed by the Planetform, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Red Hessian ID

Pilot carrying this ID has joined the Red Hessians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Republican Shipping ID

Pilot carrying this ID is employed by the Republican Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Rheinland Military ID

Pilot carrying this ID has joined the Rheinland Military. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Rheinland Police ID

Pilot carrying this ID has joined the Rheinland Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Samura Industries ID

Pilot carrying this ID is employed by the Samura Industries. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Smuggler ID

Pilot carrying this ID is a smuggler. Smuggler ID grants its owner right to trade and escort traders. In addition to that, the Smuggler ID indicated good reputation within the Sirius unlawful factions, and is commonly used to carry smuggled goods to and from pirate bases. Smuggler ID owner cannot participate in any military operations and cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Synth Foods, Inc. ID

Pilot carrying this ID is employed by the Synth Foods, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Terrorist ID

Pilot carrying this ID is a terrorist. Terrorist ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Terrorist ID owners are not allowed to ally with lawful forces and demand cargo from traders. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Only given via Admin

The Order ID

Pilot carrying this ID has joined The Order. Order ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, fulfil bounty contracts, and trade. Order ID owner cannot participate in any unlawful actions. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

The Wild ID

Pilot carrying this ID is part of The Wild, nomad-infested Rheinland terrorists. The Wild ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. The Wild ID owners are not allowed to ally with lawful forces and demand cargo from other ships. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Only given via Admin

Trader ID

Pilot carrying this ID is a trader. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Unioner ID

Pilot carrying this ID has joined the Unioners. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited) Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Universal Shipping ID

Pilot carrying this ID is employed by the Universal Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts. Allowed ships: Fighters, Freighters, Transports Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Xeno Terrorist ID

Pilot carrying this ID has joined the Xenos. Xeno ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Xeno ID owners are not allowed to ally with lawful forces or demand cargo from traders; also, they are not allowed to use capital ships, super heavy fighters, transports, and liners. Allowed ships: Fighters, Freighters Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Zoner ID

Pilot carrying this ID has joined the Zoners. Zoner ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side. Zoner ID owner cannot participate in any unlawful actions. Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

See also: