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Difference between revisions of ""Nephilim" Zoner Dreadnought"
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==Notes/See Also== | ==Notes/See Also== | ||
{{Battleship Notes|Zoner}} | {{Battleship Notes|Zoner}} | ||
− | + | ==Media== | |
+ | [[Image:Jinkusu-486.png|thumb|left|Model that will be in version 4.86]] | ||
[[Category: Zoners]] | [[Category: Zoners]] | ||
[[Category: Discovery content]] | [[Category: Discovery content]] | ||
− | + | {{Version|4.85.3}} |
Revision as of 15:56, 17 April 2011
"Jinkusu" Zoner Juggernaut | |
Ship Class | Battleship |
Built by | Zoners |
Technical information | |
Guns/Turrets | 0 / 16 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment |
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Hull strength | 1,500,000 |
Max. shield class | 10 |
Cargo space | 1,700 units |
Nanobots/Batteries | 2100/2100 |
Max. impulse speed | 90 m/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 9,000,000 u |
Power recharge | 300,000 u/s |
Additional information | |
Ship price | $515,000,000 |
Package price | $780,000,000 |
When infamous Zoner shipwright and philosophical leader Jinkusu was asked how a group of peoples could possibly hope to balance abundant resources in the desolate wastes of the borderworlds when diplomatic niceties balanced upon a knife's edge; his reply was as simply as it was immediate: You get a second knife.
A rare vessel of myth and legend, the Jinkusu was forged as a mobile Freeport, a civilization in itself exploring the vast tracks of space in order to secure the resources and territories that allow the continuation of the Zoner movement... And the firepower to ensure that any trespass against Zoner interests and neutrality will be revisited upon the people's of the aggressor a thousand fold.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Review without version number |
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Review
While seemingly one of the more powerful ships in the game, the four hardpoints for turrets on the nose make aiming with this ship horrible at times due to an intentional design choise, making the use of weapons groups essentel (or just not butting turrets on the first four hardpoints, instead putting the heavy weapons there). This ship is great if you're wanting to sit around and RP, and properly outfitted and flown by someone who knowns what they are doing it is capable of soloing the keepers flagship. Against smaller targets this is one of the most helpless ships ingame, as solaris turrets cannot even shoot the length of the ship, not that bombers would need to close in on this as a target, as it can be hit by a SNAC at about 3k range. Error creating thumbnail: Unable to save thumbnail to destination Review by Mudd |
Review without version number |
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Review
The Largest Battleship in game by far, it is a beast of a ship. Only 'Slightly' hard to get through asteroid fields, but not as hard as one might think for a ship the size of a small planetoid. Its got a whopping 1,500,000 armor to boot, the highest of any ship short of the Barge, with a Capital Class 8 Armor Upgrade it has a unbeatable 6 million armor rating. Being on the very heavy end of the 'Heavy Battleship' subclass, it only has sixteen turrets compared to smaller battleships that have 18. Output is your friend with this ship (sheer turret damage output...) as with many other heavy battleships. However, when fighting other large Battleships/capital ships such as the Nomad Battleship, INPUT is more important (the amount of damage you can take in before kerploding) In the hands of a skilled captain, you can solo one of the Nomads big jellies. It is a must to outfit this ship for Anti Capital duties, because outfitting it for Anti-Fighter duties would be a massive waste of time as they can see you coming from 20k away and Solaris turrets cannot even reach the other end of the ship. This is probably the most vulnerable capital ship to bombers. Error creating thumbnail: Unable to save thumbnail to destination Review by Camtheman |
Hardpoints
Purchase Includes
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Availability
Spoiler: Buying Locations | ||||||||
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Notes/See Also
- This ship has full battleship equipment, no thruster.