Difference between revisions of "Colonial Remnant ID"

From Discovery Wiki
Jump to navigationJump to search
(Add this ID's write up.)
 
(Redirected page to Colonial Republic ID)
 
(13 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Colonial Remnant ID
+
#REDIRECT [[Colonial Republic ID]]
 
 
Pilot carrying this ID is a member of the [[Colonial Remnant]], who:
 
 
 
* Can trade and escort traders
 
* Can hunt pirates and terrorists within Bretonia, the Tau and Omega systems, or within systems where IMG has a base, or in self-defense, or to protect another trader.
 
* Can demand contraband and allied pilots only within the Omegas and Taus, and destroy ships if they refuse to comply
 
* Cannot ally with any unlawfuls except the Corsairs
 
* Cannot land on any Daumann, Kruger or BMM bases
 
* Cannot participate in any unlawful actions except against BMM in Omegas and Taus only
 
* Cannot fulfill bounty contracts
 
* Cannot use any ships except IMG ships and the Zoner Battlestar
 
 
 
Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats, Cruisers, Battleships
 
 
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Using player faction IDs is not allowed for players who are not members of the Colonial Remnant faction and for players who were expelled from the Colonial Remnant. Players carrying the Colonial Remnant ID cannot demand cargo or credits while using cruisers or battleships.
 
 
 
==Availability==
 
 
 
[[Category: ID]]
 

Latest revision as of 15:15, 4 February 2012