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− | {{Version|4.86}}
| + | #REDIRECT [[Class 10 Turrets]] |
− | Class 10 Battleship turrets are the heavy hitters among the Battleship turrets. A battleship can only mount a very limited amount of those, so
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− | a battleship captain needs to choose wisely. Cerberus Turrets, Mortars, Razors and Missiles are part of this class.
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− | ==Gun Turrets==
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− | {| class="wikitable sortable"
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− | !Name!!Faction!!H dmg!!S dmg!!Refire!!Range!!Speed!!Energy!!H dps!!S dps!!E u/s!!Price
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− | |[["Battle Razor" Tachyon-Antimatter Cannon|Battle Razor]]||||140,000||70,000||0.10||1,504 m||1,600 m/s||1,000,000||14,000||7,000||100,000||$10,500,000
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− | |[[C-48 "Cerberus" Battleship Turret|Cerberus Battleship Turret]]||||45,000||22,500||1.00||3,575 m||650 m/s||110,000||45,000||22,500||110,000||$3,950,000
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− | |[[Glaive]]||[[Gallia|Gallic]]||128,000||64,000||0.10||1,500 m||1,630 m/s||850,000||12,800||6,400||85,000||$11,500,000
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− | |[[TL-45 "Heavy Mortar" Antimatter Cannon|Heavy Mortar]]||||520,000||260,000||0.10||4,500 m||600 m/s||2,500,000||52,000||26,000||250,000||$25,500,000
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− | |[[Heavy Trebuchet]]||[[Gallia|Gallic]]||540,000||270,000||0.10||4,500 m||600 m/s||2,800,000||54,000||27,000||280,000||$28,500,000
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− | |[[TL-25 "Mortar" Antimatter Cannon|Mortar]]||||280,000||140,000||0.20||4,500 m||600 m/s||1,200,000||56,000||28,000||240,000||$10,840,000
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− | |[[Nomad Turret]]||[[Nomads|Nomad]]||66,000||33,000||0.75||3,605 m||700 m/s||161,000||49,512||24,756||120,780||$4,000,000
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− | |[[Nomad Turret]]||[[Nomads|Nomad]]||550,000||275,000||0.10||4,501 m||660 m/s||2,650,000||55,000||27,500||265,000||$11,000,000
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− | |[[Trebuchet]]||[[Gallia|Gallic]]||290,000||145,000||0.20||4,500 m||600 m/s||1,400,000||58,000||29,000||280,000||$11,840,000
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− | |}
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− | ==Missile Turrets==
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− | Battleship missiles deal massive damage in a huge range, making them useful for stripping an enemy ship's equipment. Three consecutive missile
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− | strikes on a battleship while the shields are down will destroy most of the target's weapon turrets. Their damage and explosion range makes them a
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− | friendly fire hazard when allied fighters are present.
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− | The flak turrets fire a proximity charge in a single direction. While they do not track, they detonate if a ship strays too close to the charge
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− | (<75m). The resulting explosion damages any ship caught in the blast, and physically pushes the ships away from the explosion center, disorienting
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− | the pilot temporarily. Smaller craft are more susceptible to the physical push due to their lighter weight. Flak turrets can be used to stop incoming
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− | missiles and torpedos, or to engage enemy fighter craft that stray too close.
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− | {| class="wikitable sortable"
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− | !Name!!Faction!!H dmg!!S dmg!!Refire!!Range!!Speed!!Energy!!Turn Rate!!Expl Range!!Price
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− | |[[Basic Battleship Missile Turret]]||||180,000||90,000||0.05||5,000 m||200 m/s||2,000,000||0.40 rad/s||128 m||$3,100,000
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− | |[[Bretonia Battleship Missile Turret]]||[[Bretonia]]||220,000||110,000||0.05||5,000 m||200 m/s||2,600,000||0.40 rad/s||128 m||$3,250,000
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− | |[[Council Battleship Missile Turret]]||[[The Council|Council]]||200,000||100,000||0.05||5,000 m||200 m/s||2,100,000||0.40 rad/s||128 m||$3,140,000
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− | |[[GRN Battleship Missile Turret]]||[[Gallic Royal Navy|GRN]]||220,000||110,000||0.05||5,000 m||200 m/s||2,500,000||0.40 rad/s||128 m||$3,540,000
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− | |[[Kusari Battleship Missile Turret]]||[[Kusari]]||180,000||90,000||0.05||5,000 m||210 m/s||2,300,000||0.45 rad/s||128 m||$3,250,000
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− | |[[Liberty Battleship Missile Turret]]||[[Liberty]]||200,000||100,000||0.05||5,000 m||200 m/s||2,200,000||0.40 rad/s||128 m||$3,250,000
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− | |[[Rheinland Battleship Missile Turret]]||[[Rheinland]]||220,000||110,000||0.05||5,000 m||200 m/s||2,700,000||0.40 rad/s||130 m||$3,250,000
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− | |}
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− | {{EquipmentNav}}
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− | [[Category: Weapons]]
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