YellowWarningTriangle.png This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date.

Difference between revisions of "User:Korlus"

From Discovery Wiki
Jump to navigationJump to search
m (More misc. work.)
m (Removing sandbox templates from my page. Adding an empty to do list and favourite pages.)
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Work in progress|[[User:Korlus|Korlus]]}}
+
==Little bit about me==
'''Note:'''
+
Lazy editor when it doesn't come to real content. Will fill out later.
''I am currently using this space to store partially completed edits etc before applying them to a page. If you wish to get hold of me, please use my [[User_Talk:Korlus|Talk Page]].''
 
  
== [[Jump Devices]] (Very WIP) ==
 
  
{{Version|4.86}}
+
==Favourite Pages==
[[Image:equipicon_armor.jpg|left|frame|Jump Devices]]
+
*[[Jump Devices]]
 +
*[[Discovery Mod]]
  
'''Jump drives''' allow for instantaneous travel from any point to any other point in the [[Sirius]] sector (including within the same system). A [[#Survey Modules|Survey Module]] is used to retrieve, store, and encode [[#Jump Coordinates|jump coordinates]] into an alphanumeric sting, which can then be decoded by [[#Jump Drives|jump drives]]. The [[#Precision|precision]] of the [[#Jumping|jump]] is determined by the Hyperspace Survey Module used to encode the coordinates.
 
  
There are different tiers of Jump Drive, which affect [[#Fuel|fuel]], cargo and power use, as well as charge time. Jump drives use a variety of fuels with different consumption for each, where MOX is used the least and Deuterium and Helium-3 are used the most.
+
==To-do List=
 
+
*Help with [[Discovery Mod]]
Most of the jump drives jump only the vessel equipped with them, however jump drives exist that are designed to pull others close by (usually 300 meters) into a wormhole with the jumping ship. They are usually only seen in large military or trading fleets due to their huge fuel consumption. They also take much more time to charge.
+
*Fiddle with templates.
 
+
*Make shields consistent.
 
+
*Work on ship page consistency.
== Jump Mechanics ==
 
There are several "Core Mechanics" to using a Jump Drive, as briefly explained above:
 
 
 
=== Fuel ===
 
Stuff goes here.
 
 
 
=== Surveying Locations ===
 
The command to begin a survey is ''/survey'' by default.
 
 
 
Surveying a location requires a Hyperspace Survey Module. To begin the survey, you must have over the minimum Power requirement, and have a Hypserspace Survey Module installed.
 
 
 
After the survey has begun, the ''Survey Module'' will consume fuel (at the rate given below) for a variable length of time (also found in a table below).
 
 
 
Once it has finished its surveying...
 
 
 
=== Jumping ===
 
Stuff goes here.
 
 
 
A "blind" jump may also be initiated, whether the coordinates are entered incorrectly (often unintentionally) or not at all (usually intentionally).
 
Note of the fuel requirements even after prepared.
 
 
 
== Guidelines on Use ==
 
More stuff here.
 
 
 
== Statistics ==
 
=== Jump Drives ===
 
{| class="wikitable sortable"
 
|-
 
!style="padding: 3px; text-align: left;"|Name
 
!style="padding: 3px; text-align: center;"|Field<br>Size
 
!style="padding: 3px; text-align: center;"|Charge<br>Time
 
!style="padding: 3px; text-align: center;"|Power<br>Used
 
!style="padding: 3px; text-align: center;"|Cargo<br>Space
 
!style="padding: 3px; text-align: center;"|Hit<br>Points
 
!style="padding: 3px; text-align: center;"|Price
 
|-
 
|[[Jump Drive Module Series II|Jump Drive Module Series II]]
 
|style="text-align: center;"|0
 
|style="text-align: center;"|60
 
|style="text-align: center;"|3,600,000
 
|style="text-align: center;"|900
 
|style="text-align: right;"|60,000
 
|style="text-align: right;"|$550,000
 
|-
 
|[[Jump Drive Module Series III|Jump Drive Module Series III]]
 
|style="text-align: center;"|0
 
|style="text-align: center;"|30
 
|style="text-align: center;"|7,000,000
 
|style="text-align: center;"|900
 
|style="text-align: right;"|80,000
 
|style="text-align: right;"|$550,000
 
|-
 
|[[Jump Drive Module Series IV|Jump Drive Module Series IV]]
 
|style="text-align: center;"|300
 
|style="text-align: center;"|200
 
|style="text-align: center;"|7,000,000
 
|style="text-align: center;"|1,200
 
|style="text-align: right;"|100,000
 
|style="text-align: right;"|$550,000
 
|}
 
 
 
=== Survey Modules ===
 
{| class="wikitable sortable"
 
|-
 
!style="padding: 3px; text-align: left;"|Name
 
!style="padding: 3px; text-align: center;"|Accuracy
 
!style="padding: 3px; text-align: center;"|Survey<br>Time
 
!style="padding: 3px; text-align: center;"|Power<br>Used
 
!style="padding: 3px; text-align: center;"|Cargo<br>Space
 
!style="padding: 3px; text-align: center;"|Hit<br>Points
 
!style="padding: 3px; text-align: center;"|Price
 
|-
 
|[[Hyperspace Survey Module Mk1|Hyperspace Survey Module Mk1]]
 
|style="text-align: center;"|5
 
|style="text-align: center;"|100
 
|style="text-align: right;"|100,000
 
|style="text-align: center;"|800
 
|style="text-align: right;"|50,000
 
|style="text-align: right;"|$550,000
 
|-
 
|[[Hyperspace Survey Module Mk2|Hyperspace Survey Module Mk2]]
 
|style="text-align: center;"|20
 
|style="text-align: center;"|100
 
|style="text-align: right;"|100,000
 
|style="text-align: center;"|600
 
|style="text-align: right;"|100,000
 
|style="text-align: right;"|$550,000
 
|-
 
|[[Hyperspace Survey Module Mk3|Hyperspace Survey Module Mk3]]
 
|style="text-align: center;"|30
 
|style="text-align: center;"|1,000
 
|style="text-align: right;"|100,000
 
|style="text-align: center;"|400
 
|style="text-align: right;"|150,000
 
|style="text-align: right;"|$550,000
 
|}
 
 
 
=== Fuel Consumption (Units per second) ===
 
{| class="wikitable sortable"
 
|-
 
!style="padding: 3px; text-align: left;"|Name
 
!colspan="2" width="80px"|[[MOX]]
 
!colspan="2" width="80px"|[[Oil]]
 
!colspan="2" width="80px"|[[H-fuel]]
 
!colspan="2" width="80px"|[[Deuterium]]
 
!colspan="2" width="80px"|[[Helium-3]]
 
|-
 
|style="padding: 3px; text-align: left;"|[[Jump Drive Module Series II]]||6||(360)||7||(420)||7||(420)||8||(480)||8||(480)
 
|-
 
|style="padding: 3px; text-align: left;"|[[Jump Drive Module Series III]]||12||(360)||14||(420)||14||(420)||16||(480)||16||(480)
 
|-
 
|style="padding: 3px; text-align: left;"|[[Jump Drive Module Series IV]]||12||(2400)||14||(2800)||14||(2800)||16||(3200)||16||(3200)
 
|-
 
|style="padding: 3px; text-align: left;"|[[Hyperspace Survey Module Mk1]]||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)
 
|-
 
|style="padding: 3px; text-align: left;"|[[Hyperspace Survey Module Mk2]]||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)
 
|-
 
|style="padding: 3px; text-align: left;"|[[Hyperspace Survey Module Mk3]]||6||(6000)||7||(7000)||7||(7000)||8||(8000)||8||(8000)
 
|}
 
 
 
Numbers in parenthesis show the minimum amount needed to complete an operation. [[MOX]] is perishable so you need some extra units to allow for decay. Remember that the jump drive still consumes fuel even after it is fully loaded until you give the jump-command. Therefore it might be wise to take some extra fuel along.
 
 
 
Disclaimer: These fuel consumption numbers, charge times, survey times and power used numbers apply to the main Discovery Freelancer RP 24/7 Server. Other servers might have adjusted these values.
 
 
 
== See Also ==
 
http://discoverygc.com/forums/showthread.php?tid=77431
 

Latest revision as of 03:20, 6 April 2013

Little bit about me

Lazy editor when it doesn't come to real content. Will fill out later.


Favourite Pages


=To-do List

  • Help with Discovery Mod
  • Fiddle with templates.
  • Make shields consistent.
  • Work on ship page consistency.