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Difference between revisions of "3 Mighty Asteroids of Judgement"

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(Created page with "{{Player Group}} {{Faction Infobox | name = ''3 Mighty Asteroids of Judgement" | origin = {{Chukogu}} | affiliation = Blood Dragons | founding_date = before 800 | leader =...")
 
 
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{{Faction Infobox
 
{{Faction Infobox
 
| name = ''3 Mighty Asteroids of Judgement"
 
| name = ''3 Mighty Asteroids of Judgement"
| origin = {{Chukogu}}
+
| origin = Liberty
| affiliation = [[Blood Dragons]]
+
| affiliation = [[Zoners]]
 +
| alignment = Independent
 
| founding_date = before 800
 
| founding_date = before 800
| leader = Akito Fujimata
+
| leader = [[James Kirk]]
| founder = Cveki
+
| founder = [[James Kirk]]
| base = [[Kyoto base]]
 
| primary_role = Robbing transports,
 
| secondary_role = Gain political power and resources in Kusari
 
 
}}
 
}}
 +
 +
3MAJ are a diverse group of individuals who, for various reasons, have decided to live in the wild and unregulated systems outside colonial control. Over time, 3MAJ have evolved into an influential and rich factions that invests a lot into deep space exploration, much like The Order. When The Order allied with the Corsairs,3MAJ relations with the Outcasts became no less tense than with the Corsairs. However,3MAJ felt they were powerful enough to defend themselves from both factions, and to this day, skilfully use the antagonism between Outcasts and Corsairs for their own benefit.
 +
 +
==History==
 +
Since the beginning of human settlement in Sirius,3MAJ were perceived as people who decided to resign from the guaranteed safety of the Houses. They set out to live their lives in the more dangerous, but also auspicious environments of the Edge Worlds, which were collectively known as Judgement. The migration of former House citizens into these territories was akin to the old Earth’s “Exploration of the Great Frontier.” Men and women from a variety of backgrounds brought what little they could carry into unknown voids of space. These 3MAJ ranged from mere adventurers to the socially disadvantaged; from prisoners to corporate tycoons. But no matter what reasons drove people out of the relative safety of the Houses, every one of these civilians wanted to start a new life.
 +
 +
One can imagine how painstakingly difficult it was for the first 3MAJ people in the Edge Worlds. They had to abstain from the comforts provided by well established infrastructures of their former homes, so the only way to begin a new life away from the developed parts of Sirius was to sell rare goods found in the Outer Systems to House corporations and criminals alike. Trading became crucial for their survival. They traveled to every corner of Sirius in order to exchange goods, and in the process ignited the first wave of 3MAJ Immigrants. As traders from the Edge Worlds emerged, now flying under an Independent banner, they attracted a flood of civilians who were largely impressed by the freedom and prosperity. The news of spreading through Sirius attracting more and more people - craftsmen, veterans, scientists, artists and criminals - many of whom changed their identity and tore down all connections to their respective communities. Their new life had to be tightly bound to a neutral attitude towards political plots and struggles, which gave them the necessary security to travel wherever they wished. Some historical evidence also suggests that the separatist approach toward all factional organizations indirectly resulted in the acclaimed neutrality they maintain to this very day.
 +
 +
3MAJ's primary focus was civilizing the harsh environments they sought refuge in, but they were still too few to build solid infrastructures in order to colonize inhabitable planets, so they started to build space stations and small habitats. Losing lots of their ships exploring the Edge Worlds they learned to be cautious and they learned to value life more than anything else, at least their own. Living in systems with a vanishing density of population they also got used to relying on themselves, preferring independence, personal responsibility and freedom, but they also had to learn to cooperate with each other, just slowly at first, as their will to survive left no other choice to them. These loose cooperations lead to the founding of little communities moving from location to location in order to find new resources and ways to improve their lives. Today it seems to be cynical, but they lived like nomads.
 +
 +
Many years passed, and some of these scattered communities grew slowly but steadily, still attracting more and more people. They claimed abandoned stations, like Freeport 2 in 650 A.S., or built new marketplaces, like Freeport 1 in 738 A.S., at junctions of well-known trade routes to ensure the better provision of daily needs. The first communities settled on habitable planets (Erie in 761 A.S.), and other communities, led by dropouts with scientific backgrounds, launched prototypes of the now fabled Juggernauts into space which were supposed to serve as colonial holds, transports, exploring vessels and support facilities. These ships were also designed as ships of war , although they where never used in this role. They had the resources to build them, so they did.
 +
 +
But 3MAJ had neither enough time, nor a real need to concentrate on developing military power, although they have always been able to develop technology to be among the best Sirius has ever seen. Their love for freedom and individual occupations as well as the wide spread areas they were living in never allowed the foundation of a common military organization. They preferred to spend their income for further scientific advance, conforming with their curious nature, personal luxuries and new ways of colonizing and perhaps exploiting the Edge Worlds, and most people of Sirius appreciated the Freeports as bastions of freedom where commodities could be traded and information gathered freely and unmolested by House authorities. This neutral attitude and indifferent behavior towards almost everyone founded their reputation as good diplomats. The first noticeable common effort to sustain their neutral position is their neutral role in the epic conflict between the Corsairs and the Outcasts.
 +
 +
Beside their neutral attitude towards everybody had to establish reliable trade contracts as well. The first of this kind was established with the Gas Miners Guild due to each side's satisfying experiences over the years, finally leading to an alliance that is flourishing until today. A second and very delicate alliance has also been forged, which is not completely undisputed among them today: In the prelude of the Nomad War, 3MAJ were among the first who encountered specimen of these aliens. Never being involved into serious conflicts, thus unable to find quick solutions to this new threat, and feeling secretly responsible for the alien's spreading.
 +
 +
Today the 3MAJ and their reputation are famous throughout Sirius. Some might even say infamous, depending on their point of view. They are still struggling to reconcile their political neutrality with their desire for individual freedoms, but their answers to this struggle are embodied in groups like the new organizations.
 +
 +
== Ranks ==
 +
1.Admiral
 +
2.General
 +
3.Liutenant
 +
4.Captain
 +
5.Sergant
 +
6.Private

Latest revision as of 20:44, 15 September 2016

This is an unofficial player group.
3 Mighty Asteroids of Judgement"
FactionPlaceholderImage.png
Origin Flag-liberty.png Republic of Liberty
Affiliation Zoners
Alignment Independent
Profile
Date of founding before 800 A.S.
Founder(s) James Kirk
Current leader(s) James Kirk
Base of operations unknown


3MAJ are a diverse group of individuals who, for various reasons, have decided to live in the wild and unregulated systems outside colonial control. Over time, 3MAJ have evolved into an influential and rich factions that invests a lot into deep space exploration, much like The Order. When The Order allied with the Corsairs,3MAJ relations with the Outcasts became no less tense than with the Corsairs. However,3MAJ felt they were powerful enough to defend themselves from both factions, and to this day, skilfully use the antagonism between Outcasts and Corsairs for their own benefit.

History

Since the beginning of human settlement in Sirius,3MAJ were perceived as people who decided to resign from the guaranteed safety of the Houses. They set out to live their lives in the more dangerous, but also auspicious environments of the Edge Worlds, which were collectively known as Judgement. The migration of former House citizens into these territories was akin to the old Earth’s “Exploration of the Great Frontier.” Men and women from a variety of backgrounds brought what little they could carry into unknown voids of space. These 3MAJ ranged from mere adventurers to the socially disadvantaged; from prisoners to corporate tycoons. But no matter what reasons drove people out of the relative safety of the Houses, every one of these civilians wanted to start a new life.

One can imagine how painstakingly difficult it was for the first 3MAJ people in the Edge Worlds. They had to abstain from the comforts provided by well established infrastructures of their former homes, so the only way to begin a new life away from the developed parts of Sirius was to sell rare goods found in the Outer Systems to House corporations and criminals alike. Trading became crucial for their survival. They traveled to every corner of Sirius in order to exchange goods, and in the process ignited the first wave of 3MAJ Immigrants. As traders from the Edge Worlds emerged, now flying under an Independent banner, they attracted a flood of civilians who were largely impressed by the freedom and prosperity. The news of spreading through Sirius attracting more and more people - craftsmen, veterans, scientists, artists and criminals - many of whom changed their identity and tore down all connections to their respective communities. Their new life had to be tightly bound to a neutral attitude towards political plots and struggles, which gave them the necessary security to travel wherever they wished. Some historical evidence also suggests that the separatist approach toward all factional organizations indirectly resulted in the acclaimed neutrality they maintain to this very day.

3MAJ's primary focus was civilizing the harsh environments they sought refuge in, but they were still too few to build solid infrastructures in order to colonize inhabitable planets, so they started to build space stations and small habitats. Losing lots of their ships exploring the Edge Worlds they learned to be cautious and they learned to value life more than anything else, at least their own. Living in systems with a vanishing density of population they also got used to relying on themselves, preferring independence, personal responsibility and freedom, but they also had to learn to cooperate with each other, just slowly at first, as their will to survive left no other choice to them. These loose cooperations lead to the founding of little communities moving from location to location in order to find new resources and ways to improve their lives. Today it seems to be cynical, but they lived like nomads.

Many years passed, and some of these scattered communities grew slowly but steadily, still attracting more and more people. They claimed abandoned stations, like Freeport 2 in 650 A.S., or built new marketplaces, like Freeport 1 in 738 A.S., at junctions of well-known trade routes to ensure the better provision of daily needs. The first communities settled on habitable planets (Erie in 761 A.S.), and other communities, led by dropouts with scientific backgrounds, launched prototypes of the now fabled Juggernauts into space which were supposed to serve as colonial holds, transports, exploring vessels and support facilities. These ships were also designed as ships of war , although they where never used in this role. They had the resources to build them, so they did.

But 3MAJ had neither enough time, nor a real need to concentrate on developing military power, although they have always been able to develop technology to be among the best Sirius has ever seen. Their love for freedom and individual occupations as well as the wide spread areas they were living in never allowed the foundation of a common military organization. They preferred to spend their income for further scientific advance, conforming with their curious nature, personal luxuries and new ways of colonizing and perhaps exploiting the Edge Worlds, and most people of Sirius appreciated the Freeports as bastions of freedom where commodities could be traded and information gathered freely and unmolested by House authorities. This neutral attitude and indifferent behavior towards almost everyone founded their reputation as good diplomats. The first noticeable common effort to sustain their neutral position is their neutral role in the epic conflict between the Corsairs and the Outcasts.

Beside their neutral attitude towards everybody had to establish reliable trade contracts as well. The first of this kind was established with the Gas Miners Guild due to each side's satisfying experiences over the years, finally leading to an alliance that is flourishing until today. A second and very delicate alliance has also been forged, which is not completely undisputed among them today: In the prelude of the Nomad War, 3MAJ were among the first who encountered specimen of these aliens. Never being involved into serious conflicts, thus unable to find quick solutions to this new threat, and feeling secretly responsible for the alien's spreading.

Today the 3MAJ and their reputation are famous throughout Sirius. Some might even say infamous, depending on their point of view. They are still struggling to reconcile their political neutrality with their desire for individual freedoms, but their answers to this struggle are embodied in groups like the new organizations.

Ranks

1.Admiral 2.General 3.Liutenant 4.Captain 5.Sergant 6.Private