YellowWarningTriangle.png This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date.

Difference between revisions of "Civilian ID"

From Discovery Wiki
Jump to navigationJump to search
(added icon)
m
 
(21 intermediate revisions by 9 users not shown)
Line 1: Line 1:
[[Image:Civilian_ID.jpg|frame|right|Civilian ID]]
+
{{Historical|This ID is no longer available in game as the [[Freelancer ID]] has replaced it.}}
Civilian ID is handed to every beginning freelancer. On role-playing servers, the ID item serves as your RP identity; in addition to that, the ID works as the tractor beam of your ship for picking up cargo floating in space. Don't lose or unmount this item, and transfer it each time you buy a new ship, otherwise you will be unable to tractor goods in space.
 
  
According to Discovery RP 24/7 server rules, the Civilian ID is valid until player reaches level 40. After reaching level 40, the player MUST choose a faction to join and confirm the choice by buying a non-Civilian ID. The cost of IDs ranges from 40 thousand to 1 million credits, and they can be found on the primary bases or planets of all the Sirius factions. The ID will only be buyable if the player is on friendly terms with appropriate faction. Several types of IDs exist: freelancer, military, mercenary, trader, pirate, terrorist, and neutral; different IDs have different ship and action restrictions listed in the end of their descriptions. Never forget to transfer your ID each time you buy a new ship.
+
Pilot carrying this [[ID]] is a Civilian, who :
  
Allowed ships: Fighters, Freighters
+
* 1. Can fire on other ships only in selfdefense.
 +
* 2. Cannot use any transports with more than 2,200 cargo.
 +
* 3. Cannot participate in unlawful actions.
 +
* 4: May not be attacked if the player is under level 30.
  
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Note that the Civilian ID is exempt from being able to be attacked by anyone, unless they enter a Guard system, attack another player or are in the Connecticut system.
+
Allowed ships: [[Fighters]], [[Freighters]], [[Transports]]
  
Note that different Discovery servers might have different rules regarding ID usage. Refer to the rules of your server in order to know how different ID types should be used.  
+
Carrying unmounted IDs in your ship, as well as not equipping an ID, is against the server rules and can lead to sanctions.
  
 
==Availability==
 
==Availability==
  
[[Category:ID]]
+
[[Category: ID]]
 +
[[Category:V4.86Betas]]

Latest revision as of 04:21, 1 June 2012

Error creating thumbnail: Unable to save thumbnail to destination
This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
This ID is no longer available in game as the Freelancer ID has replaced it.

See also:

What Links HerePage HistoryHistorical Articles


Pilot carrying this ID is a Civilian, who :

  • 1. Can fire on other ships only in selfdefense.
  • 2. Cannot use any transports with more than 2,200 cargo.
  • 3. Cannot participate in unlawful actions.
  • 4: May not be attacked if the player is under level 30.

Allowed ships: Fighters, Freighters, Transports

Carrying unmounted IDs in your ship, as well as not equipping an ID, is against the server rules and can lead to sanctions.

Availability