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Difference between revisions of "Civilian ID"

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[[Image:Civilian_ID.jpg|frame|right|Civilian ID]]
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{{Historical|This ID is no longer available in game as the [[Freelancer ID]] has replaced it.}}
Civilian [[ID]] is given to every new freelancer. Never forget to transfer your ID each time you buy a new ship. On role-playing servers, the ID item serves as your RP identity; in addition to that, the ID works as the tractor beam of your ship for picking up cargo floating in space. Don't lose or unmount this item, and transfer it each time you buy a new ship, otherwise you will be unable to tractor goods in space.
 
  
(You may now use the Civillian ID after level 40. Beware that Pilots with the Civilian ID and over level 30 are open to PVP. [http://discoverygc.com/forums/index.php?showtopic=47304 See the forums for details.] '''Do not attack Civilian pilots under level 30'''.)
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Pilot carrying this [[ID]] is a Civilian, who :
  
<s>According to Discovery RP 24/7 server rules, the Civilian ID is valid until player reaches level 40. After reaching level 40, the player MUST choose a faction to join and confirm the choice by buying a non-Civilian ID.</s> The cost of IDs ranges from 40 thousand to 1 million credits, and they can be found on the primary bases or planets of all the Sirius factions. The ID will only be buyable if the player is on friendly terms with appropriate faction. Several types of IDs exist: freelancer, military, mercenary, trader, pirate, terrorist, and neutral; different IDs have different ship and action restrictions listed in the end of their descriptions.
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* 1. Can fire on other ships only in selfdefense.
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* 2. Cannot use any transports with more than 2,200 cargo.
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* 3. Cannot participate in unlawful actions.
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* 4: May not be attacked if the player is under level 30.
  
Allowed ships: [[Fighters]], [[Freighters]], [[Transports]].
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Allowed ships: [[Fighters]], [[Freighters]], [[Transports]]
 
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. A ship with a Civilian ID can only be attacked if it enters a [[Guard Systems|Guard system]], attacks another player, is over level 30, is at the site of a battle, is in possession of a [[Class 10 Guns|CODENAME weapon]], or is in the [[Connecticut]] system.
 
 
 
Note that different Discovery servers might have different rules regarding ID usage. Refer to the rules of your server in order to know how different ID types should be used.
 
  
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Carrying unmounted IDs in your ship, as well as not equipping an ID, is against the server rules and can lead to sanctions.
  
 
==Availability==
 
==Availability==
Price = $500
 
  
Can be found on the primary bases or planets of all the Sirius factions.
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[[Category: ID]]
[[Category:ID]]
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[[Category:V4.86Betas]]
[[Category:Civilian]]
 
[[Category:V485]]
 

Latest revision as of 04:21, 1 June 2012

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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
This ID is no longer available in game as the Freelancer ID has replaced it.

See also:

What Links HerePage HistoryHistorical Articles


Pilot carrying this ID is a Civilian, who :

  • 1. Can fire on other ships only in selfdefense.
  • 2. Cannot use any transports with more than 2,200 cargo.
  • 3. Cannot participate in unlawful actions.
  • 4: May not be attacked if the player is under level 30.

Allowed ships: Fighters, Freighters, Transports

Carrying unmounted IDs in your ship, as well as not equipping an ID, is against the server rules and can lead to sanctions.

Availability