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Difference between revisions of "Talk:Ultimate Trading Guide"

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:::Personally, I stated my part in the introduction about abnormal trader RP. Perhaps, and most likely, I will write another section on role-playing as a trader, but I am not going to fully flesh out the idea of a trader that does not have a mindset to make credits. You have your own guide for that, however, I predict mine will be slightly more read.[[User:Tumble-Weed|Tumble-Weed]]'' <sup>([[User talk: Tumble-Weed|ComLink]])  ([[Special:Contributions/Tumble-Weed|Holocron]])</sup> [[Image:Zoners.png|40px]] 19:42, 20 May 2010 (MDT)
 
:::Personally, I stated my part in the introduction about abnormal trader RP. Perhaps, and most likely, I will write another section on role-playing as a trader, but I am not going to fully flesh out the idea of a trader that does not have a mindset to make credits. You have your own guide for that, however, I predict mine will be slightly more read.[[User:Tumble-Weed|Tumble-Weed]]'' <sup>([[User talk: Tumble-Weed|ComLink]])  ([[Special:Contributions/Tumble-Weed|Holocron]])</sup> [[Image:Zoners.png|40px]] 19:42, 20 May 2010 (MDT)
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::::I have trouble figuring out what is so abnormal about a trader following a different economic school. As a matter of fact there is a certain Dutch store chain called Action that calculates their price not on how they can maximise their profits but rather according to production cost, so refusing to compete with other traders/companies on a "make money, make more money"-basis has at least one de facto and functioning real life example. Friedman might be one of the most famous economists, but he is certainly not the only one. This would arguable hold true even more for a universe-spanning community. --[[User:Sumpfie|Sumpfie]] 17:52, 18 August 2010 (UTC +1)
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:::::It differs from the majority of traders, as the norm is the majority. In-game, you feel none of the production costs because you are not a manufacturer, just a transporter. That should explain my reasoning, if albeit a bit late.[[User:Tumble-Weed|Tumble-Weed]]'' <sup>([[User talk: Tumble-Weed|ComLink]])  ([[Special:Contributions/Tumble-Weed|Holocron]])</sup> [[Image:Zoners.png|40px]] 02:37, 1 April 2011 (UTC)

Latest revision as of 02:37, 1 April 2011

Use of the chat window

I removed references to this for now as the description of the opinions of people about it and of and of how it functions in RP are very lacking. I am undecided about whether it should be included at all, though I am leaning towards it being included at this point. However, if it is included it needs to be explained very clearly that in RP most characters would not have access to this kind of information (as if they did pirates would not exist as they wouldn't be able to make any money) and that it can be OORP to avoid pirates as certain characters, in certain situations (like house traders cutting through omega 5 to avoid omega 3 and so forth). --Tazuras 19:00, 20 May 2010 (MDT)

So we need to explain RP consequences here and there? Right. It is a WIP, so I better get onto it.Tumble-Weed (ComLink)(Holocron) Zoners.png 19:23, 20 May 2010 (MDT)
Yeah, some mentions of RP and what not, also I think some mentions that RP'ing a trader and not always being concerned with a maximum profit/time ratio can be fun. Traders can be fully fleshed out characters as well. --Tazuras 19:38, 20 May 2010 (MDT)
Personally, I stated my part in the introduction about abnormal trader RP. Perhaps, and most likely, I will write another section on role-playing as a trader, but I am not going to fully flesh out the idea of a trader that does not have a mindset to make credits. You have your own guide for that, however, I predict mine will be slightly more read.Tumble-Weed (ComLink) (Holocron) Zoners.png 19:42, 20 May 2010 (MDT)
I have trouble figuring out what is so abnormal about a trader following a different economic school. As a matter of fact there is a certain Dutch store chain called Action that calculates their price not on how they can maximise their profits but rather according to production cost, so refusing to compete with other traders/companies on a "make money, make more money"-basis has at least one de facto and functioning real life example. Friedman might be one of the most famous economists, but he is certainly not the only one. This would arguable hold true even more for a universe-spanning community. --Sumpfie 17:52, 18 August 2010 (UTC +1)
It differs from the majority of traders, as the norm is the majority. In-game, you feel none of the production costs because you are not a manufacturer, just a transporter. That should explain my reasoning, if albeit a bit late.Tumble-Weed (ComLink) (Holocron) Zoners.png 02:37, 1 April 2011 (UTC)