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Difference between revisions of "Rheinland Police Guard ID"

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{{Version|4.85.2}}
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{{Historical|Guard IDs were retired in v4.86.}}
Pilot carrying this [[ID]] is in the [[Rheinland Federal Police]] Guard, who :
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This ID has been discontinued. Please switch to the standard ID of the faction this ID belongs to.
 
 
* Can destroy traders in [[Rheinland]] who belong to corporations headquartered in Houses that Rheinland is at war with if the trader refuses to drop all cargo and leave [[Rheinland]]. [[Synth Foods]] is exempt unless carrying contraband or embargoed war materials.
 
* Can demand contraband, levy fines and destroy ships if they refuse to comply in a gunboat or smaller (cruisers and battleships may only demand allied pilots)
 
* Can trade and escort traders
 
* Can hunt pirates and terrorists within their Zone of Influence
 
* Cannot ally with any unlawfuls except with [[Rheinland]] unlawfuls against non-Rheinland pirate or military invasions
 
* Cannot participate in any unlawful actions
 
* Cannot fulfill bounty contracts
 
* Cannot use any transports with more than 4,300 cargo
 
 
 
Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Prison Liner]], [[Gunboats]]
 
 
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
  
 
==Availability==
 
==Availability==

Latest revision as of 00:23, 7 March 2017

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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
Guard IDs were retired in v4.86.

See also:

What Links HerePage HistoryHistorical Articles

This ID has been discontinued. Please switch to the standard ID of the faction this ID belongs to.

Availability