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Difference between revisions of "User:Nodoka Hanamura/Advanced Glossary"
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So you're wanting to sound more authentic with your roleplay, I get you. I've been a Military fanatic for years and know more realistic terms used in militaries around the world. This Glossary will provide words and details on tactics used by RL Militaries applied to Sirius, as well as terms for ships, combat and other things that I've used. | So you're wanting to sound more authentic with your roleplay, I get you. I've been a Military fanatic for years and know more realistic terms used in militaries around the world. This Glossary will provide words and details on tactics used by RL Militaries applied to Sirius, as well as terms for ships, combat and other things that I've used. | ||
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+ | C | ||
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+ | '''CAP''' - Combat Area Patrol. Also known in real life as a Combat Air Patrol, a CAP comes in various forms, however, three are mostly common in Sirius. | ||
+ | CAP - A standard CAP is just your regular patrol, used to look for enemy forces. | ||
+ | BARCAP - Barrier CAP - Used to guard a area. This can be done in two ways. If you're guarding a system, A CAP that is within Detection range of any and all jumpholes/gates within said system could be called a BARCAP. If you're guarding a Installation and you are certain of the attack vector of a possible threat, A CAP set up between the installation and that vector would also be considered a BARCAP. | ||
+ | HAVCAP - High Value Asset CAP - This is useful if you're part of a convoy. Send fighter wings to monitor ahead and around what you're protecting, and have them alert the fleet of any incoming threats or obstacles. | ||
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+ | F | ||
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+ | '''FCS''' - Fire Control System. Just like it says, the FCS handles the targeting of ships and the release, guidance and firing solution calculation of weapons. | ||
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+ | '''FCR''' - Fire Control Radar. Also called the tracking radar, it is used to actually lock targets. The range to get a lock is 10KSU. | ||
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+ | '''Firing Solution''' - A firing solution is the calculated best orientation of a weapon to release for a direct hit. This takes into account the speed and direction of flight of the target, as well as the velocity of the munitions being fired. This is shown in game by the + symbol that appears when a target is FCS Locked (Selected to target ingame). | ||
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+ | S | ||
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+ | '''SCRAM''' - Safety Control Rods Activation Mechanism. Most ships in sirius rely on some kind of Nuclear power to power them, some using Hydrogen Fusion via H-Fuel, or some other method. To initiate SCRAM means to shut down the reactor rapidly as to avoid a catastrophic failure. This can be used in roleplay to declare that you have been "soft-killed". This means that you are merely rendered unable to continue operating the vessel under safe conditions and have to kill your ship. Depending on the vessel, you may have a battery backup for life support and other vital systems. This should be used in situations where you're not hard-killed, where your character just outright dies. | ||
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+ | '''SU''' - Sirian Unit. A measurement of distance between two solar objects in Sirius that are not within 1000 meters of each other. A vessel that is 5.0K away in game is 5KSU away or 5,000 Sirian Units/meters away. | ||
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'''*UNDER CONSTRUCTION*''' | '''*UNDER CONSTRUCTION*''' |
Revision as of 17:03, 9 November 2017
So you're wanting to sound more authentic with your roleplay, I get you. I've been a Military fanatic for years and know more realistic terms used in militaries around the world. This Glossary will provide words and details on tactics used by RL Militaries applied to Sirius, as well as terms for ships, combat and other things that I've used.
C
CAP - Combat Area Patrol. Also known in real life as a Combat Air Patrol, a CAP comes in various forms, however, three are mostly common in Sirius.
CAP - A standard CAP is just your regular patrol, used to look for enemy forces. BARCAP - Barrier CAP - Used to guard a area. This can be done in two ways. If you're guarding a system, A CAP that is within Detection range of any and all jumpholes/gates within said system could be called a BARCAP. If you're guarding a Installation and you are certain of the attack vector of a possible threat, A CAP set up between the installation and that vector would also be considered a BARCAP. HAVCAP - High Value Asset CAP - This is useful if you're part of a convoy. Send fighter wings to monitor ahead and around what you're protecting, and have them alert the fleet of any incoming threats or obstacles.
F
FCS - Fire Control System. Just like it says, the FCS handles the targeting of ships and the release, guidance and firing solution calculation of weapons.
FCR - Fire Control Radar. Also called the tracking radar, it is used to actually lock targets. The range to get a lock is 10KSU.
Firing Solution - A firing solution is the calculated best orientation of a weapon to release for a direct hit. This takes into account the speed and direction of flight of the target, as well as the velocity of the munitions being fired. This is shown in game by the + symbol that appears when a target is FCS Locked (Selected to target ingame).
S
SCRAM - Safety Control Rods Activation Mechanism. Most ships in sirius rely on some kind of Nuclear power to power them, some using Hydrogen Fusion via H-Fuel, or some other method. To initiate SCRAM means to shut down the reactor rapidly as to avoid a catastrophic failure. This can be used in roleplay to declare that you have been "soft-killed". This means that you are merely rendered unable to continue operating the vessel under safe conditions and have to kill your ship. Depending on the vessel, you may have a battery backup for life support and other vital systems. This should be used in situations where you're not hard-killed, where your character just outright dies.
SU - Sirian Unit. A measurement of distance between two solar objects in Sirius that are not within 1000 meters of each other. A vessel that is 5.0K away in game is 5KSU away or 5,000 Sirian Units/meters away.
*UNDER CONSTRUCTION*