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Difference between revisions of "The Barge"
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==Handling== | ==Handling== | ||
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+ | Terrible handling, much larger than a battleship and takes much longer to turn. | ||
+ | Struggles at getting into Tradelanes and lining up with Jump Holes. | ||
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+ | Cannot land on most bases, or any planets. Taking off from planets leaves the back of the ship in the Planet and explodes upon taking off. | ||
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+ | Takes over a minute to get from Impulse of 25 to Cruise of 250. | ||
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+ | Considered for Roleplay only as it's far too much work to use for trading. | ||
==Weapon hardpoints== | ==Weapon hardpoints== |
Revision as of 14:30, 26 September 2009
The Barge | |
Ship Class | Transport |
Built by | Civilian |
Technical information | |
Guns/Turrets | 0 / 7 |
Opt. weapon class | 7 |
Max. weapon class | 7 |
Other equipment | |
Hull strength | 1,700,000 |
Max. shield class | 7 |
Cargo space | 25,000 units |
Nanobots/Batteries | 800/800 |
Max. impulse speed | 25 m/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 90,000 u |
Power recharge | 7,500 u/s |
Additional information | |
Ship price | $500,000,000 |
Package price | $502,082,250 |
WARNING: DO NOT ATTEMPT PLANETARY LANDING UNDER ANY CIRCUMSTANCES.
Designed and manufactured to serve in dark corners of space where the closest friendly base is but a memory; the Barge is a mobile factory, station and refinery designed to operate independently of external support..
Staggering operational and manufacturing costs prevent vessels of this type from being used for any but the most specific and urgent need, as its sheer bulk of size and intense jump hole destabilizing gravity well prevents it from being utilized in any environment but deep space.
Handling
Terrible handling, much larger than a battleship and takes much longer to turn. Struggles at getting into Tradelanes and lining up with Jump Holes.
Cannot land on most bases, or any planets. Taking off from planets leaves the back of the ship in the Planet and explodes upon taking off.
Takes over a minute to get from Impulse of 25 to Cruise of 250.
Considered for Roleplay only as it's far too much work to use for trading.
Weapon hardpoints
Availability
Only given via Admin