YellowWarningTriangle.png This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date.

Difference between revisions of "The Barge"

From Discovery Wiki
Jump to navigationJump to search
(Updated page)
Line 28: Line 28:
  
 
==Handling==
 
==Handling==
 +
 +
Terrible handling, much larger than a battleship and takes much longer to turn.
 +
Struggles at getting into Tradelanes and lining up with Jump Holes.
 +
 +
Cannot land on most bases, or any planets. Taking off from planets leaves the back of the ship in the Planet and explodes upon taking off.
 +
 +
 +
Takes over a minute to get from Impulse of 25 to Cruise of 250.
 +
 +
Considered for Roleplay only as it's far too much work to use for trading.
  
 
==Weapon hardpoints==
 
==Weapon hardpoints==

Revision as of 14:30, 26 September 2009

The Barge
Ship Class Transport
Built by Civilian
Technical information
Guns/Turrets 0 / 7
Opt. weapon class 7
Max. weapon class 7
Other equipment
Hull strength 1,700,000
Max. shield class 7
Cargo space 25,000 units
Nanobots/Batteries 800/800
Max. impulse speed 25 m/s
Max. thrust speed Thruster not available
Max. cruise speed 350 m/s
Power output 90,000 u
Power recharge 7,500 u/s
Additional information
Ship price $500,000,000
Package price $502,082,250

WARNING: DO NOT ATTEMPT PLANETARY LANDING UNDER ANY CIRCUMSTANCES.

Designed and manufactured to serve in dark corners of space where the closest friendly base is but a memory; the Barge is a mobile factory, station and refinery designed to operate independently of external support..

Staggering operational and manufacturing costs prevent vessels of this type from being used for any but the most specific and urgent need, as its sheer bulk of size and intense jump hole destabilizing gravity well prevents it from being utilized in any environment but deep space.

Handling

Terrible handling, much larger than a battleship and takes much longer to turn. Struggles at getting into Tradelanes and lining up with Jump Holes.

Cannot land on most bases, or any planets. Taking off from planets leaves the back of the ship in the Planet and explodes upon taking off.


Takes over a minute to get from Impulse of 25 to Cruise of 250.

Considered for Roleplay only as it's far too much work to use for trading.

Weapon hardpoints

Availability

Only given via Admin

Media