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Difference between revisions of ""Nephilim" Zoner Dreadnought"
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==Handling== | ==Handling== | ||
* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. | ||
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+ | {{Review|[[User:Kashiwaba_Tomoe|Mudd]]| While seemingly one of the more powerful ships in the game, the four hardpoints for turrets on the nose make aiming with this ship horrible at times due to an intentional design choise, making the use of weapons groups essentel (or just not butting turrets on the first four hardpoints, instead putting the heavy weapons there). This ship is great if you're wanting to sit around and RP, and properly outfitted and flown by someone who knowns what they are doing it is capable of soloing the keepers flagship. Against smaller targets this is one of the most helpless ships ingame, as solaris turrets cannot even shoot the length of the ship, not that bombers would need to close in on this as a target, as it can be hit by a SNAC at about 3k range.}} | ||
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==Hardpoints== | ==Hardpoints== | ||
*16 [[Class 10 Turrets|Battleship Turrets]] | *16 [[Class 10 Turrets|Battleship Turrets]] |
Revision as of 04:58, 6 August 2010
"Jinkusu" Zoner Juggernaut | |
Ship Class | Battleship |
Built by | Zoners |
Technical information | |
Guns/Turrets | 0 / 16 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment |
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Hull strength | 1,500,000 |
Max. shield class | 10 |
Cargo space | 1,700 units |
Nanobots/Batteries | 2100/2100 |
Max. impulse speed | 90 m/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 9,000,000 u |
Power recharge | 300,000 u/s |
Additional information | |
Ship price | $515,000,000 |
Package price | $780,000,000 |
When infamous Zoner shipwright and philosophical leader Jinkusu was asked how a group of peoples could possibly hope to balance abundant resources in the desolate wastes of the borderworlds when diplomatic niceties balanced upon a knife's edge; his reply was as simply as it was immediate: You get a second knife.
A rare vessel of myth and legend, the Jinkusu was forged as a mobile Freeport, a civilization in itself exploring the vast tracks of space in order to secure the resources and territories that allow the continuation of the Zoner movement... And the firepower to ensure that any trespass against Zoner interests and neutrality will be revisited upon the people's of the aggressor a thousand fold.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Review without version number |
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Review
While seemingly one of the more powerful ships in the game, the four hardpoints for turrets on the nose make aiming with this ship horrible at times due to an intentional design choise, making the use of weapons groups essentel (or just not butting turrets on the first four hardpoints, instead putting the heavy weapons there). This ship is great if you're wanting to sit around and RP, and properly outfitted and flown by someone who knowns what they are doing it is capable of soloing the keepers flagship. Against smaller targets this is one of the most helpless ships ingame, as solaris turrets cannot even shoot the length of the ship, not that bombers would need to close in on this as a target, as it can be hit by a SNAC at about 3k range. Error creating thumbnail: Unable to save thumbnail to destination Review by Mudd |
Hardpoints
Purchase Includes
Spoiler: |
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Availability
Spoiler: Buying Locations | ||||||||
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Notes/See Also
- This ship has full battleship equipment, no thruster.