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Difference between revisions of "Sirius Research and Development"
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==Act of Secrecy== | ==Act of Secrecy== | ||
− | + | PLEASE NOTE | |
The act of secrecy currently does not apply in rp, although it may eventually once it has been fully fixed. | The act of secrecy currently does not apply in rp, although it may eventually once it has been fully fixed. | ||
Revision as of 16:57, 2 March 2012
- This is an unofficial player group. For the affiliated NPC faction, see Zoners.
Sirius Research and Development | |
Origin | Kingdom of Bretonia |
Affiliation | Zoners |
Alignment | Quasi-legal |
Recruitment | http://discoverygc.com/forums/index.php?act=ST&f=38&t=119015&st=0#entry1687811 |
Profile | |
Date of founding | 750 A.S. |
Founder(s) | George Quest |
Current leader(s) | Benjamin Skarly |
Base of operations | SRD's Mobile Research Station |
Identification | |
Primary ID | Zoner ID |
Secondary ID | Freelancer Mercenary ID |
IFF | Zoner |
Tag(s) | [SRD] |
Primary role | |
Research and Development. | |
Secondary role | |
To take over the technology market. |
Information
Sirius research and development is a Sirius wide research company that is not tied to any of the houses. They operate anywhere they can find somewhere to land and rely on income from selling information to the houses. Sirius Research and Development has kept itself a secret until recently, when it decided that in order to continue research, it would have to operate more in house space. Sirius Research and Development has relied on recruiting members from Zoner bases, but recently members have grown short, indicating that SRD would need to come into house space to acquire members. Sirius Research and Development works by being split into three divisions. The Science division conducts the main research and development. The Fighting division focuses on ensuring the safety of the faction, and the Commerce division focuses on funding the entire faction. Without any of these three divisions, Sirius Research and Development would lose its meaning or not be able to work efficiently. Without Science, it would lose the ability to research and develop, without Fighting, it would lose its ever growing protection, and without Commerce, it would lose the ability to fund these projects.
History
750AS – Founded by George Quest. George already had a few people working with him, as scientists. George had the idea of inviting more scientists to join them, and research together. Soon they had numbers in the dozens, and so, Sirius Research and Development was born.
760AS
The aims of Sirius Research and Development weren’t clear to most of those outside it. All they knew was, new things were being rapidly introduced to the market, and that Sirius Research and Development were growing in power with the growth of the technology market.
As Sirius Research and Development grew in power and gained a stronger influence, it encountered obstacles, smaller companies trying to make a name for themselves, these “obstructions” had to be dealt with. And every so often, Sirius Research and Development members would “have a word” with someone who would “have a word” with someone else who would pay someone to do something. They did this in such a way, that it was untraceable back to them.
765AS
Sirius Research and Development was becoming one of the largest scientific groups in the whole of Sirius, excepting the Order and the Core. But problems were beginning to show. The scientists wanted to move on to bigger projects, but this required more money. So traders were recruited into the ranks, and with the traders, came lots of money.
772AS
Sirius Research and Development was encountering issues again, people were becoming too nosy for their own good. Hiring people from outside the faction to do their work was getting progressively more tedious. So the fighting division was founded.
776AS
Sirius Research and Development was winning favour with house militaries with bribes and technology. It was even investing in large corporations and gaining money from their shares. Sirius Research and Development was finally becoming known. They had money rolling in from their traders, and people daren’t mess with them for fear of their hunters.
794AS
Smaller companies often didn’t even make it to the main market. As they were discouraged by Sirius Research and Development.
800AS
Sirius Research and Development founded a new cloning facility. No one outside the faction knows how far Sirius Research and Development has progressed with cloning, but they know that a lot of money was poured into the project.
815AS
George Quest died. Benjamin Skarly was appointed the new Head Overseer when they found that George had left him his place in his will.
819AS
Present day. Sirius Research and Development continues to act in the same way it has for the past seventy years.
Base of Operations
Sirius Research and Development currently own no known stationary bases. They mainly use freeports or just about anywhere they can land. They then buy some rooms in a station and set up labs.
Diplomacy
Sirius Research and Development are rather neutral to most factions. They keep this neutrality because it enables them to move freely throughout Sirius without much bother. They recently allied with the Zoners, as the Zoners manufacture quite a few deep space exploration ships, which would come in useful within Sirius Research and Development, and the Zoners also shared a few goals with Sirius Research and Development. Ambassadors (The Overseers) from Sirius research and Development often go out to diplomacy meetings, they sort out relations, friendliness and highly secret matters. Sirius Research and Development has often run into slightly awkward situations, e.g. selling equipment to Liberty, then Rheinland getting a bit annoyed and Sirius Research and Development losing a bit of favour with them. This is always sorted by, the meetings, selling equipment to Rheinland, and the fact that if Rheinland turned at all hostile towards Sirius Research and Development, they would lose out on technology.
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Everyone else |
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Nomads |
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Wilde |
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Anyone that gets in their way |
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Ranks
The very first rank is rookie. Once a rookie gets promoted, he/she may choose to go into one of the three divisions of ranks //this should be based upon, A. The type of roleplay you like. B. Your characters background and what they are best at. The three divisions are: Science; the Science division focuses on research and development, Fighting; the Fighting division focuses on protecting all members of Sirius and Development and enforces the Act of Secrecy, Commerce; the Commerce division deals with trade, and selling information and technology and sometimes developing technology out of the Science division.
There is a basic rank within each of the divisions. Scientist for Science, Mercenary for Fighting and Merchant for Commerce. These three ranks are allowed fewer ships than the ranks above them and these ranks are in place so that the members may prove themselves and have time to think about which focus they want to move to.
Each of the three divisions are split into three main focuses.
The Science division is split into: Biology; the Biology section focus on researching about life within Sirius and spend a lot of time investigating planets. Chemistry; the Chemistry section focus on researching and developing medicines and chemicals. Physics; the Physics section focus on researching about the atomic structure of things within Sirius and can often be found near space anomalies.
The Fighting division is split into: Escorting; the Escorting section focus on escorting the traders and scientists within Sirius Research and Development and preventing them from being harmed. Hunting; the Hunting section focus on seeking out those who have betrayed or caused harm to Sirius Research and Development, they often act in secrecy and are rarely seen in public, they are the main enforcers of the more serious violations of the Act of Secrecy. Patrolling; the Patrolling section focus on patrolling Sirius and making sure there is nothing preventing Sirius Research and Development from carrying out their goals, they also deal with enforcing the less serious violations of the Act of Secrecy.
The Commerce division is split into: Trading; the Trading section focus on financing Sirius Research and Development by trading goods throughout Sirius. Information; the Information section focus on gathering information and selling it on to other factions in exchange for Sirius Credits, they too often act in secret as the information they gather is not always legal, or wanted sold by the faction it belongs to. Technology; the Technology section focus on trading technology, often in the form of weapons, between faction in order to make a profit, they also often invent technology using research from the Science division and are the head section of the invention of weaponry. At the top of each of the divisions is an Overseer. They make sure their division is running smoothly and often end up doing the paperwork.
Above these ranks, at the top of the faction is the Sirius Research and Development Overseer (Head Overseer). He/she acts as the faction leader and makes the most important decisions.
Act of Secrecy
PLEASE NOTE The act of secrecy currently does not apply in rp, although it may eventually once it has been fully fixed.
This act is in place to ensure that Sirius Research and Development can act with the utmost secrecy. Preventing secrets from being found out by those who should not know them. Those found to be leaking information will be dealt with in any manner deemed fit.
Act 1: Field Secrecy
1.1: Sirius Research and Development reserves a 5km sphere around their ships when working in debris/mining fields. Any ship that enters this sphere without permission will be asked to leave, and may be engaged if they do not leave within 1minute (60 seconds). Not leaving the area a maximum of 1minute (60 seconds) after being asked to leave in an offence. (Mj)
1.2: Sirius Research and Development reserve the right not to answer questions about what they are doing within a debris/mining field to anyone outside the faction. They may give very vague answers if the research is not too secret. Such as “Gathering samples” or “Analysing the area”. Forcing them to talk is an offence. (E)
1.3: Sirius Research and Development withhold the right to dock on any bases within debris/mining fields, lawful or unlawful. Preventing them from doing so is an offence. (M)
Act 2: Secrecy of technology
2.1: Sirius Research and Development withhold the right to not give out any information about what they are working on. Forcing them to talk is an offence. (E)
2.2: Any technology sold to a certain faction may not be distributed to other factions by that faction. In doing so, both factions risk hostility to Sirius Research and Development, and a ban from any future technology. (FE)
2.3: In purchasing any technology from Sirius Research and Development, you sign yourself into a contract, meaning you may not pirate or otherwise harm any members of Sirius Research and Development. Breaking these rules is an offence. (FE)
Act 3: Secrecy of trade
3.1: Scanning the cargo hold of any Sirius Research and Development vessel is an offence. The vessel scanned may choose a punishment, depending on the Secrecy of their cargo. Scanning the cargo is an offence. (M)
3.2: Sirius Research and Development trade vessels withhold the right to trade throughout Sirius. Preventing them from doing so is an offence. (Mj)
3.3: Demanding credits or cargo from a Sirius Research and Development trade vessel (aka pirating) is an offence punishable by the destruction of the offenders ship. Pirating Sirius Research and Development vessels is an offence. (Mj)
Act 4: Freedom of movement and protection
4.1: Sirius Research and Development vessels withhold the right to travel throughout the entirety of Sirius. Preventing them from doing so is an offence. (Mj)
4.2: Firing upon any Sirius Research Development vessel in a no-fire-zone is an extreme offence. (E)
4.3: Sirius Research and Development vessels withhold the right to dock on any station or planet they deem inhabitable. Preventing them from doing so is an offence. (Mj)
Act 5: Protection against treason
5.1: The selling of information or technology to anyone outside Sirius Research and Development by a member of Sirius Research and Development without permission from a Learned one or above is an act of treason. (T)
5.2: Any member of Sirius Research and Development who provides someone outside the faction with a means of accessing any of the databases, is committing an act of treason. (T)
5.3: Any member of Sirius Research and Development who purposely causes harm or death to any other member, except in certain cases, is committing an act of treason. (T)
The breaking of any of these acts can result in one of the following punishments, it also removes any rights you may previously have had.
Minor (M): You will receive a caution. Repeating the offence can result in a fine of up to 2,000,000 Sirius Credits.
Major (Mj):
A fine of up to 4,000,000 Sirius Credits.
Engagement of the Offender’s vessel.
Imprisonment.
Bounty posted on the offender’s head.
Extreme (E): Bounty posted on the offender’s head. Death. A fine of up to 7,500,000 Sirius Credits. Imprisonment.
Faction Extreme (FE):
Hostility between Sirius Research and Development and the offending faction.
Bounties posted on members of the offending faction.
Ban from that faction purchasing technology from Sirius research and Development for a set amount of time.
Treason (T): Death. Removal of Sirius Research and Development Status. Torture. A fine of up to 15,000,000 Sirius Credits. Bounties posted on the offender. Imprisonment.
This act here by takes effect from 817AS-830AS. After which it must be renewed.
Current Members
Benjamin Skarly - Head Overseer.
Hans Von Goeben - Science Overseer.
James T Hunt - Scientist.
Nate Kicho - Scientist.
Hubert Farnsworth - Scientist.
Khassym - Mercenary.
For more detail on members, ranks and permissions, see the ranking page.
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