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Difference between revisions of "Rheinland Military Guard ID"

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{{Version|4.85.2}}
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{{Version|4.86}}
Pilot carrying this [[ID]] is in the [[Rheinland Military]] Guard, who :
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This ID has been discontinued. Please switch to the standard ID of the faction this ID belongs to.
 
 
* Can destroy traders in [[Rheinland]] who belong to corporations headquartered in Houses that [[Rheinland]] is at war with if the trader refuses to drop all cargo and leave [[Rheinland]]. [[Synth Foods]] is exempt unless carrying contraband or embargoed war materials.
 
* Can trade and escort traders
 
* Can demand contraband, allies pilots, levy fines and destroy ships if they refuse to comply in a gunboat or smaller (cruisers and battleships may only demand allied pilots)
 
* Can hunt pirates and terrorists within their Zone of Influence
 
* Cannot ally with any unlawfuls except with Rheinland unlawfuls against non-Rheinland pirate or military invasions
 
* Cannot participate in any unlawful actions
 
* Cannot fulfill bounty contracts
 
* Cannot use any transports with more than 4,300 cargo
 
 
 
Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Prison Liner]], [[Gunboats]], [[Cruisers]], [[Battleships]]
 
 
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
 
  
 
==Availability==
 
==Availability==

Revision as of 08:11, 18 February 2013

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Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 18.02.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

This ID has been discontinued. Please switch to the standard ID of the faction this ID belongs to.

Availability