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Difference between revisions of "Civilian ID"
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Revision as of 13:10, 31 August 2009
Civilian ID is handed to every beginning freelancer. On role-playing servers, the ID item serves as your RP identity; in addition to that, the ID works as the tractor beam of your ship for picking up cargo floating in space. Don't lose or unmount this item, and transfer it each time you buy a new ship, otherwise you will be unable to tractor goods in space.
According to Discovery RP 24/7 server rules, the Civilian ID is valid until player reaches level 40. After reaching level 40, the player MUST choose a faction to join and confirm the choice by buying a non-Civilian ID. The cost of IDs ranges from 40 thousand to 1 million credits, and they can be found on the primary bases or planets of all the Sirius factions. The ID will only be buyable if the player is on friendly terms with appropriate faction. Several types of IDs exist: freelancer, military, mercenary, trader, pirate, terrorist, and neutral; different IDs have different ship and action restrictions listed in the end of their descriptions. Never forget to transfer your ID each time you buy a new ship.
Allowed ships: Fighters, Freighters
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Note that the Civilian ID is exempt from being able to be attacked by anyone, unless they enter a Guard system, attack another player or are in the Connecticut system.
Note that different Discovery servers might have different rules regarding ID usage. Refer to the rules of your server in order to know how different ID types should be used.
Availability
And may be everywhere else.