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Difference between revisions of "Enclave"

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Revision as of 20:07, 28 December 2010


Enclave
Origin
Affiliation Zoners Guard
Alignment Lawful
Profile
Date of founding unknown
Founder(s) unknown
Current leader(s) Frank Adams
Base of operations Eden Headquarters
Primary role
Rebuilding society
Secondary role
Cleansing the horizons from impure, mutated and feral beings


Overview

The Enclave is a shadowy, militaristic organization, directly descended from the governments and military industrial complexes, that claims authority over the ravaged Sirius. It is composed mostly of the descendants of government officials and military officers with ties to powerful corporations who retreated to the Eden Headquarters after realizing that current government structures with the Houses are not following the true way. They generally consider most people born outside the Enclave to be impures fit only for eradication.

The Enclave takes pride in being one of the last bastions of pure strain humanity left. Members of the Enclave generally do not consider people outside of the Enclave to be human any more, even if they look no less human than they do. They, as well as other mutated creatures are considered to be sub-humans that are at best to be used as slaves, and at worst eradicated so that "true humanity" could take their place as the real nation of Sirius.

Diplomacy

Loyal:

Faction Relationship
Enclave
Allied


Allied:

Faction Relationship
Zoners Guard
Allied
Zoners
Allied
Gas Miners Guild
Allied


Tolerated:

Faction Relationship
Freelancers - pure, human, non-mutated, non-feral, lawful
Friendly
Machines - sentient
Neutral


Cautious:

Faction Relationship
Everyone else
Unfriendly


Hostile:

Faction Relationship
Bounty Hunters Guild & Guild Core
Hostile


Hatred:

Faction Relationship
Maltese
At War
Lifeforms - impure, non-human, mutated, feral
At War
Xenoforms
At War


To kill with fire:

Faction Relationship
Furries
At War