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| <div style="font-size:20px; line-height:15px; color:red;"> Please note that this project is dead, since Igiss didn't approved our project. We are making a totally new mod, unrelated to Discovery, called Continuum. Many ideas from our plan will be used. </div> | | <div style="font-size:20px; line-height:15px; color:red;"> Please note that this project is dead, since Igiss didn't approved our project. We are making a totally new mod, unrelated to Discovery, called Continuum. Many ideas from our plan will be used. </div> |
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− | {{PTOC}}
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− | =[[Image:File Server.png|25px]] <span style="color:white;">General Information</span>=
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− | <div style="font-size:10px; line-height:15px; color:orange;">'''''Discovery Alternative Universe is an undergoing project lead by some DiscoveryGC Main players into developing an alternative platform of Discovery, with some major changes in timeline and events, that lead to what Discovery is known today. Everything is undergoing a full overhaul process; ships, stations, effects, and music are going to be changed in order to reflect the changes done by our parallel development team.''</div>
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− | ==<span style="color:white;">Main Differences</span>==
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− | * The plot is set in 820 [[A.S]] on DAU (Discovery Alternative Universe), while on Discovery 4.86 (DiscoveryGC Main) it is in 819 [[A.S]]
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− | * Cruise Speeds are changed drastically
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− | * The Colonial Republic is absent, and [[Tau-44]] is an empty system rich in materials such as Element 143 (a fuel), Platinum Ore, and Niobium Ore.
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− | * The Wild are absent aswell, and in Omega 55/58 there are now several landscapes that Cruise Lining Companies, like Planetary Express, can use to roleplay around.
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− | * Several hidden worlds, not marked on the Universe Map, are present - they are continously added.
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− | * Sirius' main threat on DiscoveryGC, Gallia, is absent. In our version, [[The Order]] was crushed in 801 [[A.S]] by the [[Nomads]]. [[Edison Trent]], [[Casper Orillion]], [[Jun'ko Zane]] and [[Michael King]] perished during the onslaught.
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− | * New [[Edge Nebula]] systems: Sanctuary 42*, Sanctuary 44*, Sanctuary 51, Omicron Rho, Omicron Gemini, Omicron Psi, Omicron 101, Omicron 72*, Heaven's Veil**.
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− | * New [[Omega]] systems: Omega 4, Omega 1 and Omega 32.
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− | * New [[Bretonia]] systems: Oxford.
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− | * New [[Liberty]] systems: Georgia (I wouldn't enter in this system, trust me).
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− | * New [[Tau]] systems: Tau 13, Tau 156, Tau 48, Tau 71.
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− | * New Republic of Novgorod (Coalition Remnants) systems: Moscow, Omega 52 (Now Murmansk), Kiev. In our lore, the Coalition systems are at 210 light years from Sirius, but due to the map restriction border, they are still mechanically near Sirius, ingame, it is up to them how they will reveal themselves to Sirius.
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− | * Omicron Minor, Omicron 100, Omicron Iota, and Omicron 92 now belong to the Nomads.
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− | * Border Stations are now also refuelling platforms.
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− | * Different Mining ships per faction
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− | * Codenames aren't found anymore, but can be looted from heavily defended Military Convoys
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− | * Thanks to 88Flak, now you can buy NPC bodyguards, and manage them through a new tab in your navigational group, called 'Group Management'. (Still a WIP, since it's cause of massive server lag)
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− | * Jumpholes aren't mapped anymore, so I suggest that you start to mark them on a piece of paper, since they will be a sort of public knowledge.
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− | * Some jumpgates and bases are now protected by password - said password can be inserted through the chat via the /insert function.
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− | * Dynamic Economy is present; this is allowed thanks to the SWAT Team over at the SWAT Portal. Your DAU Launcher will each day download a different version of the current economy of the server.
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− | * Space anomalies and Dangerous Space Mod are added into DAU.
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− | * Deferred Lighting added aswell.
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− | * New materials added into the game to be mined, like: Iron Ore (Available for Samura), Element 143 (available for BMM), Methane Gas (available for GMG), Nitrogen Gas (available for IMG), Electrum Ore (available for DSE), Palladium Ore (available for Kruger), Rhodium Dust* (available for Zoners).
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− | Note *: Rhodium Dust can be found only in the Omicrons.
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− |
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− | Note *: Systems marked with the asterisk are experimental systems, very large compared to other systems (Newcastle x2).
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− | ;:Note **: Heaven's Veil is accessible through an apparently inactive Hypergate in Omicron Lost, by our lore, you'll get warped on the very border of Sirius, where our work on the starsphere of the system will grant you an interesting view on how you should see the cluster from more than 320 light years away.
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− |
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− | =[[Image:Flag-liberty.png|35px]] <span style="color:white;">Liberty in 820 AS</span>=
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− | The year 820 AS is running in the devastated House of Liberty, at war with the nearby House of Rheinland for over four years, four long years of suffering, death, and pain for its population. Everything is a collateral effect that happened more than six hundred years ago, but which became a nightmare in 819 AS.
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− | The Dallas Black Hole, within the nearby system of Georgia, a system being swallowed - slowly - by it. And with its event horizon covered in wrecks of many exploration vessels that in the eve of 819 AS, after an initial antimatter storm, entered in the newly formed jumphole to check the source of all the incoming, deadly and highly irradiated material.
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− |
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− | Battleship Mississipi, being in orbit around Planet Houston at that time, was the first target of the black death, having its electrical systems overcharged and cut off, but with the core of the battleship still active, despite the fact that their electrical cooling systems were off. They were destined to die that day, cooked within the ship that they served on, with no hope to be saved.
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− |
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− | Planet Houston instead was evacuated immediately by the 1st 'Manhattan' Flotilla, lead by Admiral Marcus Walker, a relatively new admiral renown for being one of the saviours of Liberty after the events of the Nomad Wars, captured by the Liberty naval unit Unity in 800, emprisoned till 803 AS for treason, but then assolved and having his rank reinstated within the Navy.
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− |
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− | The Liberty Police Detention Facility, LPDF Sugarland, during the initial shockwave from the antimatter cloud, suffered a riot from the electrical failure that due to an error within the security application, opened all the cells, but unfortunately leaving the station without vital support, thus killing all the personnel and inmates in it.
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− | The Liberty Police Jail Huntsville, LPJ Huntsville, instead was the first station to send a distress signal to New York, informing them about the current situation.
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− |
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− | Beaumont Base, a small junker station on the borders of the Grande Negra, was the heaven for all the pirates that managed to escape the death wave. The pirates that hid in the Pequena and Grande Negras are believed to be dead due to the shockwave.
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− |
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− | The Jumpgate that once connected Texas to New York is now in the Zero Safety Zone, or ZSZ, of Texas. In which persistent radiation can be fatal. Near it, the DSE research facility, Cape Canaveral Research Station, was built in order to study the system's state and the nearby Georgia system. The Trade lane was destroyed in the shockwave, and any kind of vessels are forced to use standard FTL drives in order to pass through the system.
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− |
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− | ==Current Status==
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− | The Liberty Navy and the Rheinland Military are known to engage eachother in one of the most dangerous zones in Texas, said zones being the highly irradiated gates of Bering and Hudson and in orbit around the wreck of the Mississipi. The Rheinland Military Hospital Ship Wilhelm Gustloff was deployed near the Jump Gate of Bering, aiding Rheinland Military pilots and sometimes Liberty Navy prisoners of war aswell. Said prisoners of war, after being cured by radiation and other wounds are known to be shipped back into Hamburg, on the military detention facility of Vierlande.
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− |
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− | LPDF Sugarland became a safe place for pirates and freelancers, daring enough to steal and scavange what was left on the station during the general evacuation of the system in 819 AS.
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− | =Rheinland in 820 AS=
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− | =Kusari in 820 AS=
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− | =Bretonia in 820 AS=
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− | =Gallia in 820 AS=
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− | Doesn't exist. )))
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− | =The Colonial Republic in 820 AS=
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− | The Colonial Republic, an unknown file in the data archive onboard the Sleeper Ship ''Liberty'', mentioned about a previous version of Sleeper Ship, version that had several voiced regarding two initial vessels of this class, the Gemini and the Orion. The sleeper ships left Sol before the escalade in the war between the Alliance and the Coalition, and were never been heard from again.
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− |
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− | =The Coalition in 820 AS/407 NA=
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− |
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− | The end of 819 A.S. saw the finalisation of the Coalition's plans and preparations to launch an offensive into the Sirius Sector. Since the beginning of 790 A.S. Coalition spies had been planted on every lawful House planet and station. These spies had infiltrated every level of authority in all four Houses and had been feeding the Coalition High Command with a steady stream of intelligence and reports regarding House status and their technological advancements. Designs for a few stations had been stolen, industrial processes noted down and passed onto the miners in Coalition space to increase their efficiency, and facilities sabotaged. Sabotage agents managed to steer the lawful investigation toward The Order.
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− | The year 820 A.S. features the long-awaited strike against the Alliance, which the people of the People's Republic of Novgorod had waited for since their first settlement on the Ukraine in 423 A.S.
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− |
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− | == Sol Coalition (2200 A.D.) ==
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− |
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− | Upon receiving intelligence from their vast network of spies suggesting the Alliance were building Sleeper Ships to escape their clutches, the Sol Coalition's war machine turned its entire production capability toward the construction of a Sleeper Ship flotilla. The Alliance's departure date was such a tightly kept secret that even the Coalition 's spies could not determine the answer. As a result, the Coalition decided to build a massive number of small ships as quickly as physically possible rather than toil away at larger ones to end up being disappointed.
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− |
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− | It turned out that the Coalition's building time was but a matter of weeks. In this time, one Sleeper Shuttle, ''Novgorod'', was completed in secret at the secret construction site on Mars' moon, Deimos. Construction sites capable of producing Sleeper Shuttles littered Earth and Mars itself, but the facility on Deimos had been the only one available. Despite the Coalition's endeavours to free up extra facilities for Sleeper Shuttle production, the Alliance's stiff resistance meant that the war effort could not afford to lose the massively superior number of ship production facilities to produce a ship that would not be useful in combat and may not even be needed. The Coalition High Command feared a sudden Alliance offensive that could take advantage of their weakened war production.
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− |
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− | The next Sleeper Shuttle, ''Tyumen'', was not completed before the Alliance Sleeper Ships launched. The Coalition High Command had finalised its attack plans on the Alliance base on one of the moons in orbit of Jupiter, believed to be the construction sight of the five Sleeper Ships. They believed the Sleeper Ships could be destroyed right there and then - their spy in the Alliance facility suggested they were weeks away from completion.
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− | Despite their confidence however, the Coalition High Command had learnt through the one hundred years of bitter fighting that plans did not always go as planned. ''Novgorod'' was launched with Communist philosophers, young politicians and "breeders" - couples who had agreed to be a part of the new colony and could create a sizeable gene pool in the new Coalition - aboard in cryo-stasis. A skeleton crew were kept out of stasis to await further instructions regarding their destination, to also join the others in stasis once their final course had been plotted.
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− |
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− | The Alliance certainly did not disappoint. In a last-ditch effort to enact their plans they launched all five Sleeper Ships directly toward the Coalition fleet in what could have been a kamikaze run. But they were able to break through the Coalition blockade and begin their long journey to their unknown destination. The Coalition astronomers extrapolated possible destinations for the Sleeper Ships and passed on their recommendation for the most probable: the Sirius Sector. ''Novgorod'' was tasked with moving to a star cluster - the Orion Cluster, which was relatively close to Sirius - and establish a Coalition colony. More Sleeper Shuttles would arrive to bolster the colony size and help prepare a sizeable attack wave to strike against the Alliance settlements.
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− |
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− | == Initial Settlement (423 A.S. (approx) - 424 A.S./ 1 N.A. (Novgorod Arrival) - 3 N.A.) ==
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− |
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− | The ''Novgorod's'' journey to the Orion belt was a crawl. The Coalition's hyper-light technology had not been as advanced as the Alliance's, and the smaller power core meant that the Sleeper Shuttle had to travel slower to keep the flow of power above or equal to the taxing demand of the hyper-light drive and the cryo-stasis pods.
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− |
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− | It did eventually arrive at its intended destination, the eastern star in the east-west configuration. The people on the ''Novgorod'' famously said later how "centuries of being frozen must have stored all of our luck in a bottle for use later, and so many people being together must have poured those bottles into a reservoir. That reservoir of luck was emptied on the miracle that greeted us in Kiev." Kiev - the capital city of the Ukraine, a section of the Earth renowned for its fertile farmland - was deemed the appropriate name for the system. The lone habitable planet found in the system was a rich, fertile and very diverse world populated by a whole wide spectra of new life. Before landing, the ''Novgorod'' made scans underneath the planet's crust and found very rich mineral deposits of metals such as iron and copper - vital for industrial life to be established.
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− | On the day the ''Novgorod'' landed near one of the mineral deposits, the People's Republic of Novgorod was declared by the Coalition's new young, charismatic leader, >INSERT NAME HERE (1)<. But he knew his position as General Secretary was only temporary - more shuttles would soon arrive with older men with years of experience and he would be placed to the sidelines. He had been chosen to lead the first expeditionary force of the Coalition's settlers, and to him this was a great honour. His name would always be remembered, and he was determined to not have himself remembered as a bad leader.
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− | The first few weeks were spent awakening people capable of building a temporary wooden settlement. ''Novgorod'' possessed little of the supplies required to construct a modern city with modern industry - those supplies were being brought in the shuttles that followed. What the ''Novgorod'' did carry, along with its human cargo, was a vast genetic storage of animals and plants from Sol, which was to be introduced into the new planet's ecosystem. The settlers saw little need to use most of the seeds - the planet already had a diverse range of life. The only animals that were brought out of storage were farm animals and trainable hunting animals, along with crop plants - whose produce was known to be perfectly edible. They decided, that with food possibly becoming a problem in the near future, it would be best to only take animals out of storage that could aid in their survival.
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− | The ''Tyumen'' was expected within a few weeks - its expected completion date was the day after the ''Novgorod'' began its journey to the Orion Cluster. But as that time for the working men and their awoken leaders quickly passed, >INSERT NAME HERE (1)< became concerned. He was suggested not to worry about it: "It will arrive when it arrives", one of the philosophers told him. If the most obvious statement in history was meant to quell his worries, it certainly didn't work. By the end of the first month he was convinced that something had gone wrong, but this was sidelined by his work in the settlement.
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− |
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− | Everybody else on the shuttle was awoken and moved into the settlement. The power core provided enough electricity to power all of the electronics - the excess was stored to be used another day. The shuttle itself was to serve as a last-ditch shelter in case a natural disaster destroyed the settlement. The people, having received survival training, were quick to adapt to their new lifestyle in the pre-industrial settlement. For many of them the ''Novgorod'' had offered them the opportunity to start a family far away from the war and mass-industry. Revenge against the Alliance and seeking to fight them was no concern to them - they had boarded the ''Novgorod'' believing they had escaped all of that.
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− |
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− | A speech from the General Secretary of the Communist Party of the People's Republic of Novgorod however revealed to them the Party's true intentions. In his speech, celebrating the first year of successful settlement on their planet, christened simply ''the Ukraine'', he made some very serious declarations:
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− | "This day, as well as a celebration of our success, is also to remember why we are here in the first place. We left our home in Sol to pursue
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− | an enemy that believed it could raise a fire of turmoil and suffering for the Coalition people, and then run away from its problems. We are
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− | pursuing them to remind them that they cannot run away from their past. They will eventually have to confront us: we are a part of their past,
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− | and if history has taught us anything it is that you cannot run away from your past.
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− | "Let us never forget why we are here. We must remain hopeful that one day more of us will arrive on more Sleeper Shuttles like the
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− | ''Novgorod'' and bring the things we need to rapidly modernise and industrialise. Then, and then Comrades, the chase can continue!
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− | The Alliance are the mouse - we are the cat that is going to drag it out of the hole in the wall in which it hides and reveal all of its
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− | dark secrets before slaughtering it mercilessly. Both sides fought a war without mercy in Sol, and they will soon learn that the rules
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− | do not change no matter how many light years you travel. For the Coalition! For the Red Dawn!"
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− |
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− | The majority of the colonists realised then, although they never conferred with each other about it, that it would not be them who would have to suffer the turmoil of war again. It would be their children.
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− |
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− | == Preparation for the Chase (423 A.S. - 789 A.S./ 1 N.A. - 366 N.A.) ==
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− |
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− | >INSERT NAME HERE (1)<'s speech was, as most of the colonists feared, a very serious message about how the new Coalition would be controlled. The idea of war and revenge was indoctrinated into the children in school at the hands of the communist philosophers. History lessons covered the struggle of the proletariat to free itself of the bourgeois control, then fight to retain that control for hundreds of years to come on Sol, and pursue the bourgeoisie remnants that had tried to escape. One of the most common phrases used in history lessons when discussing the bourgeoisie was along the lines of "if we do not pursue and crush them, they will return and re-instate their tyrannical rule". Physical Education was essentially survival training and an attempt to indoctrinate military protocol into the minds of the young. Drama took on the role of training people to disguise themselves behind enemy lines.
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− |
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− | The communist propaganda - designed at attempting to rally the people toward a war of revenge - did not only absorb education. Poetry that talked of revenge against the Alliance and the glories of war was encouraged to be read. Art was designed, as well as to show the superiority of communism over capitalism, to portray the Sol Coalition's triumphs over the Alliance and to help spark feelings toward pursuing the Alliance Sleeper Ships.
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− |
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− | Over time, a mass popular support for fighting the Alliance was present in the cities. Industry however could not modernise fast enough. The loss of the other Coalition shuttles - especially the ''Tyumen'' - meant that there was only one starship which could be studied. It was in constant use, scanning space for any new arrivals near the planet, so could not be dismantled. Scientists had a hard time trying to bridge the gap between wooden house and starship as quickly as possible. By the second century, the Ukraine held a clear division between the workers in the cities and the workers in the fields. There was no peasantry - education was the same for everybody. The Coalition's own industrial revolution was propelling the capabilities of the people forward.
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− | At the midpoint of the century, the Coalition perfected its first spaceship with its designs based upon the ''Novgorod''. With this shuttle the Coalition visited one of the Ukraine's three visible moons for the first time (in reality the Coalition had used the ''Novgorod'' to visit all three chunks of rock in the first few years of the settlement). With this achievement, the Coalition High Command knew it could now ride the wave of enthusiasm for the space program to propel its ambitions farther.
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− | The wave of enthusiasm was strong enough to see space mining operations begin by the end of the century. The Coalition High Command had decided to completely take apart the ''Novgorod'', their hopes of more shuttles arriving long disappeared, and replicate the technology as best they could for mass-production.
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− |
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− | That was the time the Coalition High Command began commissioning military spaceships. They began to fear discovery by the Alliance, as did much of the population, and they needed to show the people that they were protected. The exploration ships covered every inch of the system in search of potentially-hostile invaders. But there was another mission tasked to the security forces - locate more resource deposits.
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− |
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− | As one of the Ministers in the Council of Ministers famously remarked: "The Ukraine acted like a black hole in this system. Everything valuable was sucked into it, and the rest of the system was left barren, industrially-wise." Kiev's asteroid fields held little in the way of natural resources - certainly not enough to fuel the war economy on the scale the Coalition would require. Military ships also aided in the search for more resources.
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− |
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− | What they came across instead was, deep within one of the asteroid fields in the system, a spacial anomaly. Scientists were ferried in to study the anomaly and after months of research concluded that it was a hole through space. The Coalition High Command immediately assembled an expeditionary exploration force to cross over to the other side. Expendable, of course. The expedition, christened in the media as "The Expedition of Hope" - many people feared an end to war plans if the war economy could not be established - crossed through the "jump hole" on February 13th, 243 N.A.
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− |
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− | On February 20th - known as "the Seven Days" - the Expedition of Hope returned. In their famous message broadcast later to all in the Coalition, the expedition's leader cried with joy as he said: "Our war industry shall drown in resources!" Celebrations ensued in the streets of the Ukraine, on the mining ships in the asteroid fields of Kiev, and in the Council of Minister's chamber. Luck appeared to be on the side of the Coalition once again.
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− |
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− | -----
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− |
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− | The next century saw a rapid expansion of the Coalition's production capabilities and technological advancements. Kiev and the Ukraine became sidelined by the new discovery. A vast asteroid that occupied the entire system, rich in resources, was the answer to the Coalition's prayers. Even more, the system featured a massive gas giant with a number of moons - one of which was habitable to humans. A colony was quickly established and before long it was a match to the Ukraine's society. The system was declared the new capital of the People's Republic of Novgorod after a two-year evaluation of its defence purposes. It was found to be a fortress - the gas giant's - along with everything orbiting it - vast distance from the jump holes (the second jump hole of the system was discovered during the security survey). The system had only briefly been explored and a colony planned to be established on a planet in the system - the main effort at the time had been devoted to evaluating security of the other new system.
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− |
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− | Events moved forward very quickly now. Moscow (the new capital) and Murmansk (the third system) were rapidly industrialised and technological advancements became a daily occurrence. There was however, despite the propaganda to fuel the rage against the Alliance, decreasing lust from the people for a war. Their mentality became one of believing they were so far away from where the Alliance ''possibly'' was that they didn't need to strike at the bourgeoisie. They could live their lives in peace.
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− |
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− | To the General Secretary at the time, this was unacceptable. As public support for the war waned, he knew that something had to be done before support dropped too low to continue war production. Something drastic.
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− |
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− | The result of the General Secretary's maniacal thinking was the Coalition dropping nuclear weapons on the habitable planet in Murmansk. The only people who knew of the plan were the General Secretary, the bomber squadron's commander and the pilots themselves. They were disposed of easily - the bombers were seen launching nuclear warheads at the planet and nearby patrols intercepted and destroyed the entire bomber squadron. Their commander was detained and quickly executed for high treason.
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− |
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− | The planet was reduced to a radioactive wasteland. Transport ships were sent to pick up survivors, but few in the cities were rescued. The rest were dead or could not be found. The General Secretary gave a public address immediately, claiming the attack - which claimed a total of three million lives and left the entire planet practically uninhabitable for the next few thousand years - was the work of Alliance spies. There would be no second thoughts about waging war against the Alliance anymore. From anybody.
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− |
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− | The discovery of a second jump hole in Murmansk (discovered in an extremely dense (dense for a gas) section of the Siberian Ice Field, which was why it had remained undetected for so long) in 366 N.A. was luck on a scale that dwarfed the discovery of Kiev all those years ago. The jump hole, after a survey team was sent and extrapolated the location of the other side, was found to lead to a star on the edge of the Sirius Sector.
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− |
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− | At last, after over a millennium, the Coalition had found a way to enact its own justice on the Alliance.
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− |
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− | =The GMG in 820 AS=
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− | =The Slomon K'Hara in 820 AS=
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− |
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− | =General Changes=
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− | The several changes meant in my previous description is related to many facts and events that were regarded as important in the main roleplay over at DiscoveryGC 24/7.
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− |
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− | * [[Liberty]] is at war with [[Rheinland]], but due to an unexpected change of events, regarding the Dallas Incident of over 500 years ago, Liberty is losing the war.
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− | * Kusari is facing an evergrowing threat of a possible invasion by a newly discovered, previously hidden house. The House of Gallia.
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− | * Bretonia is allied with Kusari, since they believe that when Kusari will be deleted from space, it'll be their turn to face the Gallic Royal Navy.
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− | * Liberty is devastated by what happened 500 years ago, during the Dallas Experiment, due to the opening of a Black Hole in the system of Georgia, connected and expanding into Texas due to an unstable jumphole.
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− | * Pennsylvania is only a district of Liberty now, new players will have the chance to start, by (%) in the four main Houses, being New Berlin, New York, New Tokyo or New London. This will ensure that each house will have a balanced level of players at any time
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− | * The Nomads destroyed [[The Order]] in 801 [[A.S]], and are an evergrowing threat for [[Sirius]], the [[Outcasts]] are still considering them idols to worship. [[Omicron Minor]] and [[Planet Toledo]] are the witnesses of what happened. Several wrecks lie around the planet, worth of being scavanged.
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− | * The [[Corsairs]] are fading away due to a famine that decimated their ranks, and with the Nomads that destroyed their main allies ([[The Order]]).
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− | * The [[Zoners]] will be essential for the [[Corsairs]] survival.
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− | * The Cycle of Extinction that repeated back on Sol is about to happen in Sirius aswell, due to a misterious race.
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− | * The Phantoms are now an intelligence faction selling vital information to the highest bidder on the black market.
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− | * The Coalition systems, Omega-52 and the system of Moscow (still a WIP since we are trying to develop a sort of space Kremlin) are located at about 320 light years from Sirius, but still near Sirius due to the map restriction of Freelancer.
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− | * Special Jumpgates (Yes, I said special. This implies a special model aswell) with passwords on them will connect House government space to their respective military guard systems. Said passwords can be entered via another functon of the chat, /insert. The divulgation of the password can be done at discretion of the official factions of the NPC faction that controls the guard system.
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− | * The main houses aren't aware of the current state of the [[Edge Nebula]]
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− | * Jumpholes aren't mapped anymore, this will serve players as an exchange of information on their location for money or other RP deals.
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− | * Dynamic Economy is implemented thanks to Zivar (SW:WT) and to Imperial (Starport)
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− | * Space is now 500% more dangerous, due to radiations and other space phenomena. Solar storms will be present (still a WIP).
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− | * Cargo ships have their cargo hold increased by 30%.
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− | * WIP NOTE: The mining system is undergoing a major change, static mining will be present. Hegemons (Now belonging to Bretonia) and other mining vessels (not including spoilers) will have a special mode in which you can pass in stationary mining, the bitter end of this is that localizing asteroids worth mining will be very difficult but very profitable. Ore is worth 350% more now, but chances of finding those big asteroids with lets say 500x units of it in are... very low.
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− | * WIP NOTE: Capital Ship docking will be present.
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− | * WIP NOTE: NPC Bodyguards, will be buyable on all House capital planets, this can range from fighters to bombers, they will follow the player and engage at the player's own discretion with a special tab, 'Group Management'.
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− | * WIP NOTE: The Blackhole in the system of Georgia (Liberty) is connected to a small cluster of stars, rich in materials and habitable planets, but chances to actually jump through the Black Hole are... very slim.
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− | * WIP NOTE: Trade Lanes have now a fee system to pay from the user that wants to use said trade lane.
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− | * WIP NOTE: Cloaking is available for House Military Flagships and Nomads.
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− | * WIP NOTE: Systems are now 30% larger, but there are some issues that are to be fixed in the near future.
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− | * WIP NOTE: The Officialization Process of an unofficial faction will undergo several steps, the 500 million fee won't be necessary, and they can decide to swap, change or redesign their NPC faction's models and space stations. IE: Adding a Solar Panel on Freeport 9 due to a power-shortage
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− | * WIP NOTE: Conventional Human Vessels will consume H-Fuel, Element 143 (A newly discovered solid fuel by a Bretonian Firm), Deuterium, Prometheum and Oil. Every fuel will have its own advantage, and collateral effects.
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− | * WIP NOTE: Capital Ships have their hull integrity increased by 40%
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− | * WIP NOTE: Bombers have now a special weapon, the Vulcan - EMP Railgun, mainly an EMP Torpedo similar to the SNAC, but with no hull damage. They will have aswell the Typhoon - Mass Driver Railgun, a special torpedo with a high refire rate, high speed of the projectile, a very high damage impact on enemy capital vessels, the only issue is that it'll come in rounds, and not in energy. Round packs of 60 rounds, at 30.000 hull damage each, costing 300.000 GSC (General Sirius Currency).
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− | * WIP NOTE: Several Engine versions will exist, each engine will have use a different amount of fuel respect to another, and in the future they will have an effect coming with them aswell.
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− | * WIP NOTE: Codename weapons are now only available by assaulting Military Convoys. IE: A Liberty Cruiser is escorting a Liberty Battletransport with special CODENAMES onboard from Norfolk to Virginia alongside several snubcrafts.
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− | * WIP NOTE: Nanobots and Shields Batteries are absent for Capital Ships (Gunboats Aswell) and decreased by 10% for fighters and bombers.
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− | * WIP NOTE: New systems are added, systems that aren't viewable on the Universe Map, but able to be discovered through some lost jumpholes in remote parts of space.
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− | * WIP NOTE: Factions will now have a chance to develop a sort of ingame advertisment, with the use of floating advertisment boards close to planets, stations or trade lanes.
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− | * Habitable planets found in unknown systems (unknown to the Universe Map) can be colonized by the respective factions that found them, provided that they have the means to do so.
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− |
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− | ==Small Changes==
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− | * Armor Upgrades have their cost decreased by 30%
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− | * WIP NOTE: A program for the management of the Sirius News Board is being developed by Tyrone, this will allow a small group of people to add news that will be later viewable in the planet/station's bars.
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− |
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− | ==Spoilers==
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− | * '''Cerberus 'Arcturus Station''''
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− | * Note: ''Model is about to get changed a bit, since it's too tall.''
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− | [http://www.tinyup.com/images/62196016030341667296.jpg Station Body with Logo]
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− | [http://www.tinyup.com/images/97213523311654441524.jpg Station Body Overview]
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− | [http://www.tinyup.com/images/01886376435949082304.jpg Solar Panels Overview]
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− |
| |
− | ==Server Hardware==
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− | * Intel Q6600 2.6 GHZ (3.2 Currently)
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− | * Asus P5q-PRO
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− | * 4GB 2x2GB Kingston KVRX
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− | * NVidia 9800GT 1GB
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− | * '''Fiberwire Connection'''
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− | * Server hosted in Milan, Italy
| |
− | * SERVER IP: Not available yet
| |
− | * PORT: Not available yet
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− | External Link: [http://multiplayer.it/ Multiplayer.it]
| |
− | * Approximated Monthly Cost: 9,98 €
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− |
| |
− | ===Test Server===
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− | * Server hosted in Rome, Italy
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− |
| |
− | =Recruitment=
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− | '''Our development team recruitment is closed for time being, until Igiss would, or not, approve our mod.'''
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− |
| |
− | =Frequently Asked Questions=
| |
− | FAQ
| |
− | Q: '''Did you asked yet for Igiss' approval of this?'''
| |
− | A: We are awaiting a reply from him since we already sent an email one month ago.
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− |
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− | Q: '''Do you intend to make this server free for everyone and not protected by a password?'''
| |
− | A: The server will be protected by a password available on our forums, said password will be only available after that you have read the rules and restrictions of the server. Then a quiz to aquire the password will be required to be answered if you want the password. Nasty process, but necessary.
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− |
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− | Q: '''Who will host the mod?'''
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− | A: Multiplayer.IT Italy, thanks to a friend's collaboration.
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− |
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− | Q: '''Factions will have free rights upon the NPC Faction's RP platform?'''
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− | A: They will have some borders to respect.
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− |
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− | Q: '''How did you implemented Dynamic Economy?'''
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− | A: Through an application very similar to the one used by CrossFire. It is yet very unstable and not bug-free.
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− |
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− | Q: '''Do you intend to make people pay in order to play on the Server?'''
| |
− | A: Of course not, the server will be runned because we have a common interest, Freelancer. Of course donations will be well accepted.
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− |
| |
− | Q: So, Liberty is devastated?
| |
− | A: Very much. The Dallas Research Team by accident opened a space corridor towards the Galactic Centre
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− |
| |
− | Q: So, trade lanes will now have a fee system in order to use them?
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− | A: Yes, since they are repaired and kept working by the respective House Governments and [[Ageira]].
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− |
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− | [[Category: Miscellaneous Pages]]
| |