Difference between revisions of "Class 10 Battleship Turrets"

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#REDIRECT [[Class 10 Turrets]]
Class 10 Battleship turrets are the heavy hitters among the Battleship turrets. A battleship can only mount a very limited amount of those, so
 
 
 
a battleship captain needs to choose wisely. Cerberus Turrets, Mortars, Razors and Missiles are part of this class.
 
 
 
==Gun Turrets==
 
{| class="wikitable sortable"
 
|-
 
!Name!!Faction!!H dmg!!S dmg!!Refire!!Range!!Speed!!Energy!!H dps!!S dps!!E u/s!!Price
 
|-
 
|[["Battle Razor" Tachyon-Antimatter Cannon|Battle Razor]]||||140,000||70,000||0.10||1,504 m||1,600 m/s||1,000,000||14,000||7,000||100,000||$10,500,000
 
|-
 
|[[C-48 "Cerberus" Battleship Turret|Cerberus Battleship Turret]]||||45,000||22,500||1.00||3,575 m||650 m/s||110,000||45,000||22,500||110,000||$3,950,000
 
|-
 
|[[Glaive]]||[[Gallia|Gallic]]||128,000||64,000||0.10||1,500 m||1,630 m/s||850,000||12,800||6,400||85,000||$11,500,000
 
|-
 
|[[TL-45 "Heavy Mortar" Antimatter Cannon|Heavy Mortar]]||||520,000||260,000||0.10||4,500 m||600 m/s||2,500,000||52,000||26,000||250,000||$25,500,000
 
|-
 
|[[Heavy Trebuchet]]||[[Gallia|Gallic]]||540,000||270,000||0.10||4,500 m||600 m/s||2,800,000||54,000||27,000||280,000||$28,500,000
 
|-
 
|[[TL-25 "Mortar" Antimatter Cannon|Mortar]]||||280,000||140,000||0.20||4,500 m||600 m/s||1,200,000||56,000||28,000||240,000||$10,840,000
 
|-
 
|[[Nomad Turret]]||[[Nomads|Nomad]]||66,000||33,000||0.75||3,605 m||700 m/s||161,000||49,512||24,756||120,780||$4,000,000
 
|-
 
|[[Nomad Turret]]||[[Nomads|Nomad]]||550,000||275,000||0.10||4,501 m||660 m/s||2,650,000||55,000||27,500||265,000||$11,000,000
 
|-
 
|[[Trebuchet]]||[[Gallia|Gallic]]||290,000||145,000||0.20||4,500 m||600 m/s||1,400,000||58,000||29,000||280,000||$11,840,000
 
|}
 
 
 
==Missile Turrets==
 
Battleship missiles deal massive damage in a huge range, making them useful for stripping an enemy ship's equipment. Three consecutive missile
 
 
 
strikes on a battleship while the shields are down will destroy most of the target's weapon turrets. Their damage and explosion range makes them a
 
 
 
friendly fire hazard when allied fighters are present.
 
 
 
The flak turrets fire a proximity charge in a single direction. While they do not track, they detonate if a ship strays too close to the charge
 
 
 
(<75m). The resulting explosion damages any ship caught in the blast, and physically pushes the ships away from the explosion center, disorienting
 
 
 
the pilot temporarily. Smaller craft are more susceptible to the physical push due to their lighter weight. Flak turrets can be used to stop incoming
 
 
 
missiles and torpedos, or to engage enemy fighter craft that stray too close.
 
 
 
{| class="wikitable sortable"
 
|-
 
!Name!!Faction!!H dmg!!S dmg!!Refire!!Range!!Speed!!Energy!!Turn Rate!!Expl Range!!Price
 
|-
 
|[[Basic Battleship Missile Turret]]||||180,000||90,000||0.05||5,000 m||200 m/s||2,000,000||0.40 rad/s||128 m||$3,100,000
 
|-
 
|[[Bretonia Battleship Missile Turret]]||[[Bretonia]]||220,000||110,000||0.05||5,000 m||200 m/s||2,600,000||0.40 rad/s||128 m||$3,250,000
 
|-
 
|[[Council Battleship Missile Turret]]||[[The Council|Council]]||200,000||100,000||0.05||5,000 m||200 m/s||2,100,000||0.40 rad/s||128 m||$3,140,000
 
|-
 
|[[GRN Battleship Missile Turret]]||[[Gallic Royal Navy|GRN]]||220,000||110,000||0.05||5,000 m||200 m/s||2,500,000||0.40 rad/s||128 m||$3,540,000
 
|-
 
|[[Kusari Battleship Missile Turret]]||[[Kusari]]||180,000||90,000||0.05||5,000 m||210 m/s||2,300,000||0.45 rad/s||128 m||$3,250,000
 
|-
 
|[[Liberty Battleship Missile Turret]]||[[Liberty]]||200,000||100,000||0.05||5,000 m||200 m/s||2,200,000||0.40 rad/s||128 m||$3,250,000
 
|-
 
|[[Rheinland Battleship Missile Turret]]||[[Rheinland]]||220,000||110,000||0.05||5,000 m||200 m/s||2,700,000||0.40 rad/s||130 m||$3,250,000
 
|}
 
{{Equipment navigation}}
 
[[Category: Weapons]]
 

Latest revision as of 22:05, 16 September 2012

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