Difference between revisions of "Liberty Navy Guard ID"

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{{Version|4.85.2}}
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{{Version|4.86}}
Pilot carrying this [[ID]] is in the [[Liberty Navy]] Guard, who :
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This ID has been discontinued. Please switch to the standard ID of the faction this ID belongs to.
 
 
* Can destroy traders in [[Liberty]] who belong to corporations headquartered in Houses that [[Liberty]] is at war with if the trader refuses to drop all cargo and leave [[Liberty]].
 
* Can trade and escort traders
 
* Can operate within [[Alaska]] and Nomad infested systems (excluding [[Omicron Alpha]] and [[Gamma]])
 
* Can demand contraband, levy fines and destroy ships if they refuse to comply in a gunboat or smaller (cruisers and battleships may only demand allied pilots)
 
* Can hunt pirates and terrorists within their Zone of Influence
 
* Cannot ally with any unlawfuls except with the [[Xenos]] against non-[[Liberty]] pirate or military invasions
 
* Cannot participate in any unlawful actions
 
* Cannot fulfill bounty contracts
 
* Cannot use any transports with more than 4,300 cargo
 
 
 
Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Gunboats]], [[Prison Liner]], [[Cruisers]], [[Battleships]]
 
 
 
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the [[Alaska]] system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed.
 
  
 
==Availability==
 
==Availability==

Revision as of 07:57, 18 February 2013

Warning.png
Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 18.02.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

This ID has been discontinued. Please switch to the standard ID of the faction this ID belongs to.

Availability