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The Colonial Remnant

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This is a player faction. For the affiliated NPC faction, see Colonial Remnant

More information can be found in the Colonial Remnant faction status post faction status post, and their forum is located at home page.



Short NPC Faction Description

Diplomacy

Allies
Corsairs
Enemies
Outcasts ; BMM


The Colonials are descended from a group of human colonists who left the Solar System prior to the war between the Alliance and the Coalition in then experimental sleeper ship prototypes. Forced to abandon their initially colonised worlds due to a natural disaster, they made their way to Sirius and ultimately settled in the remote Tau systems. Possessing a sizeable military and economy, they have since became one of the most serious threats to Outcast smuggling operations in the area as well as one of Bretonia's competitors for influence in the resource rich Tau border worlds.


The History of the Colonial people

The Birth of the Colonials

Life out here began out there, it is a well known fact to all of us. All know that we launched in two prototype sleeper ships - the Gemini and Orion. These colony ships set out to an extremely distant system, which they would inhabit. From our cradle - Earth. It was man’s first interstellar colonization endeavor.

The colonials voyaged for many years, no one knows the exact figure, it was lost to the depths of space. All we know is that we ended up here, the Crayter sector. Here we found twelve habitable planets. The sleeper ships were grounded on the land, turned into nothing but relics of the past. Over time, we expanded, taking all of the planets as our own.

Over time, yearning to return to Earth ended. At this time we stopped being the children of Earth. We became… Colonial.

Our own democratic system emerged. There was a government of each planet, each sent their leader to sit on the Quorum. From these twelve all of the colonies elected The President. The rest acted as advisers and took on special roles, much like the ministers of old.


The Golden Age

The Golden Age… It was an era in Colonial history without greed. Expansion, growth, prosperous progress was in duration. Traders flew freely throughout the Crayter sector, hauling goods from one planet to another. During this time, the sector was at total peace. There were no armed forces, no military to police this peace... it just... existed, without prejudice, without war, it was... paradise.

The Degenerate Era (The Undeclared War)

The one hundred years of the Golden Age ended here. Paradise was lost. Crime, pirates, began to spread like a plague of locusts across the shipping routes. The unarmed, lightly armored transports fell like flies. An era of violence, greed and decadence.

For the first decade this went unchecked. There was nothing that could be done. The military which had consisted of ships and technology from the beginning of Colonial History could do nothing to stop this.

The first successes against the pirates, came from an experimental fighter built out of damaged scout hulls. They were codenamed “Eros”. These were quickly rushed into production and the first elite pilots emerged in the Eros class.

The battles continued to rage throughout the colony. The pirate fleets began to lose. They were fought off by a fleet of modified transports and the Eros fighters. They were all either captured or killed in battle. As a further insult to them, their main base was transformed into the command center for Colonial Military. The few who managed to escape this certain capture were forced into hiding.

Many thought that this would end this grim chapter in our history. Things returned to how they were. Almost... no one could forget the battles that they had seen through the media. Especially as there was an enforcer of peace now flying in space, strengthening their defenses in case the pirate fleets dared to knock on the door once more.

The Exploration

As the Colonial population continued to expand, the planets began to fill. Ships of exploration set off into the stars in search of more planets. This benefited from the engine research carried out by the Colonial Military. Many long range ships set out on voyages. But the rest of the sector seemed to be barren compared to that of the center, littered by nebulae and black holes. They could not travel outside Crayter as no ship had an engine as powerful enough to take them out without the use of a colony ship.

Capabilities increased over time... Engines powerful enough to reach more far flung systems were developed out of need. The Quorum decided to send ships out to search for possible ways of expansion, of sating the enormous appetite of their society, and also to find anything that could contribute to science. The curiosity that lies in each man drove them to an insatiable desire for knowledge.


The Discovery

One of the exploration and survey fleets stumbled on something rather special one day. It was a wormhole anomaly, presumed by science to be a rift in space which could almost instantly transport ships to their other ends. The explorers plunged into the unknowing, oblivious to what they would find.

Earth… was found... Or to be correct, the remnants of the blue planet once sparkling with life were found. The system was devastated by some form of explosion. Ship wrecks laid everywhere, devastation ran rampant wherever the eye could see. They found a wreck of a particularly large ship, which turned out to be similar to the one they got to their own colony with, probably a more advanced version of the sleeper ship prototype. The initial survey revealed remnants of computers, with data indicating that some humans survived this disaster. They were taken back to be analyzed using the Colonial Military computers. Coordinates to which the sleeper ship navigation computer had been plotted were retrieved, and presumed to have been the destination of the ones who might’ve actually managed to get there. The discoveries of Earth, and the coordinates of the unknown sector were classified, kept in but a small circle of the knowledgeable, and interest for it gradually wore off.

The Exodus

It was unimaginable. A threat was looming on top of the colonies. All that had been build, achieved, was in danger of breaking, disappearing. Death spiralled towards them, an unexplainable cosmic event had created a black hole which was growing with time, and the impending doom of the colonies was imminent.

Evacuation was ordered. The colonies were not exactly equipped with too many ships, there was no hope of even half of the billions of people to have a chance to escape. Luckily, at least they were a highly industrial people. In the short time that was available, they managed to build many ships equipped with cryogenic stasis technology, but sadly, all of which were without engines that were capable of super-luminal speed. Many such fleets were outbound to find a new home, with only astronomical odds of managing to do so. Their speed was extremely slow, and to reach even nearby systems the time which it would take was very long, and they most likely would not get far.

However, the government decided to rebuild the two sleeper ships in the short time they had left. Although they did not really comprehend the technology, by some miracle, their engineers managed to make them functional again, if only partly. The sleeper ships also hosted a small quantity of Eros fighters, which were there just in case something would go awry.

The leadership of the colonies was placed on that fleet of two sleeper ships, along with the cream of the crop of colonial society. Military, scientists, artists, the best and brightest, those who would preserve colonial culture for posterity, those who would never let it be forgotten. They plotted a relatively short travel, a test of sorts, hoping to conserve as much fuel as possible, and perhaps get lucky enough to find some place that was habitable. Alas, that produced no results. They were at a loss, no ideas, little hope. They did not know if they could afford to risk too many failures.

The Quorum and the President sat down and discussed it all, and the president voiced an idea. Something that many of those present were oblivious to. They were not told the full information, only that it was known that Earth had sent out colonisation forces to another place, far beyond the stars. Having not much alternative, they decided to take what they could get, and plotted their last jump, plotted their last hope of survival.

The New Beginning

An uncountable amount of years of space travel ended in 802 A.S, according to the Sirian calendar. The two sleeper ships emerged somewhere in the Omegas, close to Bretonian territory. The computers that controlled the stasis of the passengers awoke them from their slumber. Their two ships were first spotted by the Zoners in Omega-3, who detected them on their farthest sensor nets. In the months following the Nomad war of 801 A.S. there was little trust of outsiders anywhere in Sirius. The strange Colonials were viewed as a nuisance to most of the house governments. Some Colonials attempted to settle down in core worlds only to be rejected by their hosts. Riots broke out in cities where Colonials were allowed to take jobs and buy property. Some of The Colonial Remnant began to scatter amongst the Sirius stars, their culture dissipating. Rather than be reunited with ancestral brethren, the Colonials would be swallowed up by them. Or so it seemed.


The Planetform Initiative

Shortly after reaching Sirius, the current year was 804 AS. The big majority of the Colonial Remnant were still searching for a home, and running out of options. They were mostly taking up jobs all around Sirius, with the biggest concentration of them in Bretonia. Seeing the small family of Colonial survivors melted into the Syrian stars, the late President leveraged what remained of the Colonial Fleet in a desperate bid to purchase a newly terraformed planet. Planetform, seeing a captive mercenary fleet and revenue source in the Colonials, drafted a contract with the President to exchange security services and Colonial workforce for a favorable terraforming contract. Having no other alternative, the Colonial President signed a contract replete with conditions meant to prolong resolution and extend terms. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the small Colonial fleet, then consisting of the sleeper ships and a fleet of purchased passenger ships, as well as their Eros class ships to serve as security forces for the various ongoing Planetform projects.


The Breach of Contract, the Second Exodus

Two years later, things were not boding well for the Colonial Remnant. That which had been hoped for was slowly going out of hand’s reach. Colonial citizens were being treated ill at home. A labor movement swept Bretonia in reaction to the influx of Colonial workers. Individual Bretonian systems began to enact laws designed to protect Bretonian jobs and exclude the Colonials. The late president’s successor, Orrin Dymas, helped the Colonial fleet rescue the refugee Colonial Population on Cambridge and left Bretonia for the upper Taus. The Colonials were charged with contract breach and endangering the crown. A hate arose between the two peoples, a thirst for revenge, probably never to be quenched again.


Home At Last

The Colonial Remnant went into the Taus to seek out a partnership with the Independent Mining Guild. President Raziel D'Lunar negotiated everything with the IMG, and the relatively small IMG became a larger entity combined with the Colonial people. The Colonial Remnant and IMG became one, with the Colonial Remnant concentrating in the Taus. The biggest concentration of them was in Java and Falkland, as well as the new found military which was given full funding and resources for building a fleet, which was still able to be consisted only of small vessels, them having no real shipyard of their own.

Soon after, a new system was discovered and christened with the name Tau 44. It was populated in great majority by the people of the Colonial Remnant, and was being developed in a very swift fashion. The area under the ownership of the Colonial Remnant slowly grew into a nation in it’s own right, and was, along with Colonials that were reunited with their people, attracting many immigrants in search of a better life. And having access to funding, and almost unending supplies of resources, it became the hub of life in the Taus very soon.

In Tau 44, the first Colonial shipyard – Singapore, was also constructed in a remote part of the system, concealed from the curious eye. Mass ship production soon began, the people growing in economic and military strength, and being increasingly bold against the Outcast pirates who terrorized their efforts every step of the way, but they were not, in any case, nearly powerful enough for an open war with them, but they were merely defensive efforts.


The Separation

With the war between Kusari and Bretonia, tensions were running high, and Bretonia’s increasing pretensions towards the territory of the Taus were obvious, and the Taus even had to be defended against their probe-like mini invasions. The Colonial people were highly prejudiced against Bretonians, and with the most of the IMG Council having worryingly increasing friendly relations with Bretonia, who killed many a Colonial who defended his home, tensions ran high between the Colonial Remnant and the IMG. Slowly but surely, a gradual separation ensued, with the Colonials keeping the whole of Tau 44 for themselves, and increasing their activity in expanding the territory of their nation, now entitled The Colonial Republic.


The Colonial Fleet

More notable ships:

Carrier Warhammer: The Warhammer is the first study prototype of a Zephyr-class carrier. Initially it served for durability and gunnery testing. Deprived of propulsion systems, the heavily-armored hulk now guards the main entrances into the system. Other functions include a military academy a ceremonial deck for special occasions.

Carrier Valkyrie: The Valkyrie is the second Zephyr-class prototype. As opposed to the Warhammer, the Valkyrie received propulsion systems along with full operational capabilities. Initially served for dynamics and performance trials, later refitted to be able to commence independent combat operations.

Carrier Rubicon: After Valkyrie’s successful trial period and commissioning, it has been decided, that more Zephyrs should be built. Being the only warship design capable of countering the Outcast dreadnoughts, it was obvious, that the more such vessels existed, the safer the area would be. After completion, the Rubicon commenced operations as Tau 44’s main defense.

Carrier Nemesis: Construction commenced soon after Rubicon’s completion. Ever since her commission, the carrier’s been performing offensive operations mainly behind enemy lines.


The Modern Colonial

“For those that we left behind” - These words are spoken throughout the culture in whispers and cries, and stands as the motto of the Colonial people. The ones that were left behind were never forgotten, and the memory of their destroyed civilization always remains.

A generation of endless nomadic travel has created at times unrest, and having always relied on themselves, on humans alone, which often presents in an activist spirit towards the cultures of Sirius cavalier usage of A.I. Being somewhat isolated from the core of Sirius, the radicalism of their beliefs on artificial intelligence lies dormant for the most part. There are extremist elements of course, some with influence within the presidency and military. These elements sometimes produce an element of unpredictability from the Colonial Remnant. Former allies of the Colonials can attest to how quickly the winds can change.

Many are too young to remember the early years, but an era of hardship and sacrifice has made its mark on the people as a whole. They see many disturbing things in the people of Sirius.

And after an unfathomable amount of years after the Exodus, the Colonial Remnant now strive for the expansion of their home in the Taus. The Colonial Republic is in a process of rapid growth. The corporate design of the economy and democratic nature of the government worked in favor of industrialization and increased development of economic and military strength. Relations with Kusari are very friendly, and the only thing stopping the Colonial Republic from a full alliance with them is unnecessary additional attraction of the anger of Bretonia and the deepening of the decreasing relations with the leadership of the IMG which they deem corrupt.

The nation is surrounded with friend and foe alike, having to fight off Outcasts and the occasional Bretonians, and having help from Kusari with Bretonia and which keeps pressure on IMG not to side with them completely, and also benefiting from their alliance with the Corsairs who keep the big majority of Outcast war fleets busy on the other side in Omicron Eta, leaving the Colonials relatively undisturbed.


== The Time line ==


802 A.S: -The two rebuilt sleeper ships enter the Sirius sector, somewhere in the Omegas -The majority of the Colonial Remnant temporarily settles in Bretonia, and the rest is scattered throughout Sirius.

803 A.S: The freely elected President Jonathan Barrows strikes a deal with Planetform Inc. Seeing an opportunity to hire a captive and low-payed workforce, as well as a mercenary fleet, Planetform began hiring every Colonial refugee they could find. Eager for work and the promise of new lives, the diaspora converged on Bretonia. With the promise of a new world crafted by Planetform, the President ordered the Colonial fleet to serve as security forces for the various ongoing Planetform projects.

806 A.S: Gaian terrorists assassinate President Barrows during a visit to planet Harris. Demands for immediate end of all terraforming projects in Bretonia follow the claims for responsibility. The former Vice President Orrin Dymas is sworn into the office of president.

807A.S: President Orrin Dymas breaks contractual obligations with Planetform citing fraud. Planetform charges the Dymas administration with criminal neglect and endangering Crown interests. The Colonial Remnant flee for the Taus, eventually joining the IMG coop in the hopes of finding a homeworld through reconnaissance. 809 A.S: President Dymas resigns from his post. Soon, new president, Vladimir Abelard wins the presidential election and transcends to the lead of the Colonial Remnant.

810 A.S: Tau-44 is discovered by Colonial recon parties working with IMG profiteers and rapid development ensues. Singapore Shipyard, the civilian Minato Harbor, and the military armament Station Sulawesi are constructed. 812 A.S: The first Zephyr battleship is made – The Warhammer starts to serve the fleet. The resources of planet Borneo begin to be utilized. Station Sulawesi is damaged in battle and Minato Harbor serves as a temporary headquarters of the Admiralty.

813 A.S: The battleship Valkyre is constructed and put into stationary defensive duty in Tau 44. The Sulawesi Combat Outpost is rebuilt and becomes the headquarters of the Admiralty.

816 A.S: The IMG and the Colonial Republic are separated due to diplomatic differences.



Colonial Remnant Communication

Message Dump: Children of the Pantheon

Application for Membership



Diplomacy

With their extensive history in the Taus and beyond in mind, the Colonial Remnant will always maintain a hostile stance towards Outcasts and Bretonia Mining and Metals. We will continue to maintain a positive relationship with ALG Waste Disposal:

The Colonial Diplomacy is as follows:

Allies

The Brotherhood - [+] Omega Pirate Guild - [OPG] Benitez Family - Corsair-*_Benitez

Friendly

Hogosha The Black Dragon Society - [|] The Independent Miners Guild - IMG| Kusari Naval Forces - [KNF] The Artisan Farmers Alliance - [AFA] Gaians Nature's Last Hope - [NLH] Zoners Temporary Autonomous Zoners - [TAZ]

Neutral

Hellfire legion - treaty Samura Kishiro Gas Miners Guild Hideyoshi`s Guard - treaty Xeno Alliance - XA All remaining factions.

Unfriendly

The Golden Chrysanthemum - [GC] The Liberty Rogues - LR- The Red Hessians - [RHA] NovaPG - (NovaPG) Bretonia Police Authority - BPA) The Molly Republic - [MR] The Lane Hackers Bowex ( Borderworld Exports ) - Bowex) Junkers - .:j:. The Mandalorians - MM~ Sirius Coalition Revolutionary Army - SCRA| Kiretsu Sentai 86

Hostile

The Phantom Empire - [Phantoms] Outcasts Reapers of Sirius - [RoS] The 101st Outcasts Guard - [101st] Shadow Outcast Brigade - {SOB} Harvesters Bretonian Armed Forces - BAF| Bretonia Mining And Metals - [BMM] The Keepers Die Wilden

At War

None


NPC alignment: Colonial Remnant ID: Colonial Remnant IFF: Colonial Home system: Tau 44 Faction tag: =CR=