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Rheinland Military Guard ID

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Revision as of 02:03, 9 January 2012 by AlexBot (talk | contribs) (replaced: {{Version|4.85.3}} → {{Version|4.85.2}})
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.

Pilot carrying this ID is in the Rheinland Military Guard, who :

  • Can destroy traders in Rheinland who belong to corporations headquartered in Houses that Rheinland is at war with if the trader refuses to drop all cargo and leave Rheinland. Synth Foods is exempt unless carrying contraband or embargoed war materials.
  • Can trade and escort traders
  • Can demand contraband, allies pilots, levy fines and destroy ships if they refuse to comply in a gunboat or smaller (cruisers and battleships may only demand allied pilots)
  • Can hunt pirates and terrorists within their Zone of Influence
  • Cannot ally with any unlawfuls except with Rheinland unlawfuls against non-Rheinland pirate or military invasions
  • Cannot participate in any unlawful actions
  • Cannot fulfill bounty contracts
  • Cannot use any transports with more than 4,300 cargo

Allowed ships: Fighters, Freighters, Transports, Prison Liner, Gunboats, Cruisers, Battleships

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Availability