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Holo-tainment Bands

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Revision as of 18:18, 16 March 2009 by Tazuras (talk | contribs) (New page: The most lucrative application of bio-neural processors is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly inte...)
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The most lucrative application of bio-neural processors is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear.

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