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Civilian ID
Civilian ID is given to every new freelancer. Never forget to transfer your ID each time you buy a new ship. On role-playing servers, the ID item serves as your RP identity; in addition to that, the ID works as the tractor beam of your ship for picking up cargo floating in space. Don't lose or unmount this item, and transfer it each time you buy a new ship, otherwise you will be unable to tractor goods in space.
(You may now use the Civillian ID after level 40. Beware that Pilots with the Civilian ID and over level 30 are open to PVP. See the forums for details. Do not attack Civilian pilots under level 30.)
According to Discovery RP 24/7 server rules, the Civilian ID is valid until player reaches level 40. After reaching level 40, the player MUST choose a faction to join and confirm the choice by buying a non-Civilian ID. The cost of IDs ranges from 40 thousand to 1 million credits, and they can be found on the primary bases or planets of all the Sirius factions. The ID will only be buyable if the player is on friendly terms with appropriate faction. Several types of IDs exist: freelancer, military, mercenary, trader, pirate, terrorist, and neutral; different IDs have different ship and action restrictions listed in the end of their descriptions.
Allowed ships: Fighters, Freighters, Transports.
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. A ship with a Civilian ID can only be attacked if it enters a Guard system, attacks another player, is over level 30, is at the site of a battle, is in possession of a CODENAME weapon, or is in the Connecticut system.
Note that different Discovery servers might have different rules regarding ID usage. Refer to the rules of your server in order to know how different ID types should be used.
Availability
Price = $500
Can be found on the primary bases or planets of all the Sirius factions.