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Colonial Remnant ID

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Revision as of 08:25, 4 February 2012 by Diamond (talk | contribs)
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Pilot carrying this ID is a member of the Colonial Republic, who :

  • Can demand Slaves, Cardamine , Luqiud Cardamine ,Artifacts, Nox, Hypnotainment Bands, Nomad Organics , and destroy ships if they refuse to comply with demands,
  • Can destroy ships if they are affiliated with a house at war with the Colonial Republic within A system containing a Colonial base.
  • Can escort IMG and Colonial traders.
  • Can hunt Gallic police and Gallic Royal Naval forces , pirates and terrorists within the Taus, Bretonia, Cortez, Coronado, and Baffin.
  • Cannot participate in unlawful actions expect as desctibed above.
  • This ID may only be used by the official player faction.

Allowed ships: Colonial ships , Repair ships.

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Using player faction IDs is not allowed for players who are not members of that player faction. Players are not allowed to use the Colonial Remnant ID if they are not in the Colonial Remnant, or have been expelled from the Colonial Remnant. Players carrying the Colonial Remnant ID cannot demand cargo or credits while using cruisers or battleships.

Note

For use official tag( =CR= ) rename your old character. If you want to use in console faction invite you can use(for example: [=CR=]) for FLhook.

Availability