Difference between revisions of "IDs"

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[[Image:ID.jpg|right|thumb|200px|mounted Corsair ID.]] Faction IDs are used to identify pilot's faction association. In Discovery every ship has to have and ID mounted. All the players start with a Civilian ID. This basic ID is sold in every station, planet and base. Specialised, i.e. Faction IDs or general IDs (like Trader ID), are sold in some or at least in one of the bases belonging to the faction. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Terrorist ID can only be granted by admins.
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[[Image:ID.jpg|right|thumb|200px|A mounted Corsair ID.]]
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'''Faction IDs''' are used to identify pilot's faction association. On the Discovery RP 24/7 server every ship is required to mount and carry one ID at all times.
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All players start with a Civilian ID, which is a basic ID sold on every station, planet and base. Specialised, i.e. Faction IDs or general IDs (like Trader ID), are sold in some or at least in one of the bases belonging to the faction. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Terrorist ID can only be granted by admins.
  
 
[[Tag]] (i.e. reputation) that is shown in targeting brackets can show conflicting faction name with the ID. All players are responsible to get an ID matching their role play or desired faction and then adjust their reputation, and thus tag, to correspond the ID they have mounted.
 
[[Tag]] (i.e. reputation) that is shown in targeting brackets can show conflicting faction name with the ID. All players are responsible to get an ID matching their role play or desired faction and then adjust their reputation, and thus tag, to correspond the ID they have mounted.
  
ID also serves as a tractor beam, so without it player can not tractor in loot. Special care needs to be taken when purchasing new ships that you don't lose the ID. The correct way is to unmount the ID, buy the ship, mount the ID. IDs are closely related to many of the [[Discovery RP Rules|server rules]], so understanding the concept is crucial.
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ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken when purchasing new ships that you don't lose the ID. The correct way is to unmount the ID, buy the ship, mount the ID. IDs are closely related to many of the [[Discovery RP Rules|server rules]], so understanding the concept is crucial.
  
 
==Available IDs==
 
==Available IDs==

Revision as of 19:23, 14 February 2009

A mounted Corsair ID.

Faction IDs are used to identify pilot's faction association. On the Discovery RP 24/7 server every ship is required to mount and carry one ID at all times.

All players start with a Civilian ID, which is a basic ID sold on every station, planet and base. Specialised, i.e. Faction IDs or general IDs (like Trader ID), are sold in some or at least in one of the bases belonging to the faction. A Faction ID is Discovery's primary means determining to which faction a player belongs. A Terrorist ID can only be granted by admins.

Tag (i.e. reputation) that is shown in targeting brackets can show conflicting faction name with the ID. All players are responsible to get an ID matching their role play or desired faction and then adjust their reputation, and thus tag, to correspond the ID they have mounted.

ID also serves as a tractor beam, so without it player cannot tractor in loot. Special care needs to be taken when purchasing new ships that you don't lose the ID. The correct way is to unmount the ID, buy the ship, mount the ID. IDs are closely related to many of the server rules, so understanding the concept is crucial.

Available IDs

Administrator ID

Administrator ID owner is administrator of your server. Treat people who maintain the server and organize gameplay with due respect.

Please report cheating if this item was seen equipped on players who are not part of administrating team.

Only given via Admin

Ageira Technologies ID

Pilot carrying this ID is employed by the Ageira Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

ALG Waste Disposal ID

Pilot carrying this ID is employed by the ALG Waste Disposal. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Asgard Warriors ID

Pilot carrying this ID is a member of Asgard Warriors (AW). AW ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side, engage lawful ships as long as RP status allows to do so. AW ID owner cannot pirate or commit acts of terrorism.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.

Only given via Admin

Blood Dragon ID

Pilot carrying this ID has joined the Blood Dragons. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Border World Exports ID

Pilot carrying this ID is employed by the Border World Exports. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Bounty Hunter ID

Pilot carrying this ID has joined the Bounty Hunters Guild. Bounty Hunter ID grants its owner right to fulfil bounty contracts, escort traders, hunt pirates and terrorists, participate in military operations on lawful side. Bounty Hunter ID owner cannot participate in any unlawful actions and trade on regular basis.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Bretonia Armed Forces ID

Pilot carrying this ID has joined the Bretonia Armed Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Bretonia Mining and Metals ID

Pilot carrying this ID is employed by the Bretonia Mining and Metals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Bretonia Police ID

Pilot carrying this ID has joined the Bretonia Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Bundschuh ID

Pilot carrying this ID has joined the Bundschuh. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Civilian ID

Civilian ID is handed to every beginning freelancer. On role-playing servers, the ID item serves as your RP identity; in addition to that, the ID works as a cargo beam of your ship. Don't lose or unmount this item, and transfer it each time you buy a new ship, otherwise you will be unable to tractor goods in space.

According to Discovery RP 24/7 server rules, the Civilian ID is valid until player reaches level 40. After reaching level 40, player should choose a faction to join and confirm the choice by buying a faction ID. Cost of IDs ranges from 40 thousand to 1 million credits, they can be found on primary bases or planets of all Sirius factions. ID will be sold only if the freelancer is on friendly terms with appropriate faction. Several types of IDs exist: freelancer, military, mercenary, trader, pirate, terrorist, and neutral; different IDs have different ship restrictions listed in the end of their descriptions. Never forget to transfer your ID each time you buy a new ship.

On Discovery PvP 24/7 server, changing IDs is optional. Players might use the Civilian ID or any other ID regardless of level.

Allowed ships: Fighters, Freighters

Note that different Discovery servers might have different rules regarding ID usage. Refer to the rules of your server in order to know how different ID types should be used.

Coalition ID

Pilot carrying this ID is a member of The Coalition. Coalition ID grants its owner right to attack military, police, and pirate targets throughout Sirius, and fulful bounty contracts. Coalition ID owners are not allowed to trade, engage traders and civilians, demand cargo, and ally with any Sirius factions.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Corsair ID

Pilot carrying this ID has joined the Corsairs. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Criminal ID

Pilots who violate laws and customs of Sirius get a Criminal ID. Criminal ID allows its owner to participate in all kinds of lawful activities, trade and fulfil bounty contracts. Owner of Criminal ID cannot take part in military operations or unlawful actions. When offender will improve, this ID might be removed. Removing Criminal ID is allowed only with permission of higher authority. Cargo beam disabled.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Cryer Pharmaceuticals ID

Pilot carrying this ID is employed by the Cryer Pharmaceuticals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Daumann Heavy Construction ID

Pilot carrying this ID is employed by the Daumann Heavy Construction. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Deep Space Engineering ID

Pilot carrying this ID is employed by the Deep Space Engineering. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Farmers Alliance ID

Pilot carrying this ID has joined the Farmers Alliance. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Freelancer ID

Pilot carrying this ID is a lawful Freelancer who works for him/herself, unwilling to join any of the Sirius factions. Freelancer ID grants its owner right to participate in lawful missions and military operations, fulfil lawful and unlawful bounty contracts, escort traders, hunt pirates and terrorists. Freelancer ID owner is not allowed to pirate and openly join unlawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Gaian ID

Pilot carrying this ID has joined the Gaians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Gas Miners Guild ID

Pilot carrying this ID has joined the Gas Miners Guild (GMG). GMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. GMG ID owner cannot participate in any unlawful actions or military operations.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Gateway Shipping ID

Pilot carrying this ID is employed by the Gateway Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Golden Crysanthemum ID

Pilot carrying this ID has joined the Golden Crysanthemums. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Helghast ID

Pilot carrying this ID has joined Helghast. Helghast ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Helghast ID owners cannot join lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.

Only given via Admin

Hogosha ID

Pilot carrying this ID has joined the Hogosha. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Hogosha ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Independent Miners Guild ID

Pilot carrying this ID has joined the Independent Miners Guild (IMG). IMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. IMG ID owner cannot participate in any unlawful actions or military operations.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Interspace Commerce ID

Pilot carrying this ID is employed by the Interspace Commerce. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Junker ID

Pilot carrying this ID has joined the Junkers. Junker ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Junker ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Keeper ID

Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot.

Allowed ships: Any Nomad ships

Only given via Admin help (Reputation fix needed)

Kishiro Technologies ID

Pilot carrying this ID is employed by the Kishiro Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Kruger Minerals ID

Pilot carrying this ID is employed by the Kruger Minerals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Kusari Naval Forces ID

Pilot carrying this ID has joined the Kusari Naval Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Kusari State Police ID

Pilot carrying this ID has joined the Kusari State Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

LWB ID

Pilot carrying this ID has joined the Landwirtrechtbewegung (LWB). Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Lane Hacker ID

Pilot carrying this ID has joined the Lane Hackers. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Liberty Navy ID

Pilot carrying this ID has joined the Liberty Navy. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Liberty Police, Inc. ID

Pilot carrying this ID has joined the Liberty Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Liberty Security Force ID

Pilot carrying this ID has joined the Liberty Security Force. LSF ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. LSF ID owner cannot participate in any unlawful actions and fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Liberty Rogue ID

Pilot carrying this ID has joined the Liberty Rogues. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Mercenary ID

Pilot carrying this ID is a mercenary who works for him/herself, unwilling to join the Bounty Hunters Guild or any other faction. Mercenary ID grants its owner right to fulfil lawful and unlawful bounty contracts, escort traders and smugglers, hunt pirates and terrorists, participate in military operations on lawful or unlawful side. Mercenary ID owner is not allowed to pirate or trade on regular basis.

Allowed ships: Fighters, Freighters, Gunboats

Military ID

Pilot carrying this ID has joined the lawful military forces of Sirius sector. Military ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Military ID owner cannot participate in any unlawful actions and fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Miner ID

Pilot carrying this ID is a miner. Miner ID grants its owner right to trade, escort traders, hunt pirates and terrorists; main occupation of a miner, however, is mining goods from asteroid fields. Miner ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Molly ID

Pilot carrying this ID has joined the Mollys. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Neutral ID

Pilot carrying this ID has declared himself or herself lawful and neutral towards all factions. Neutral ID owner cannot attack other players (self-defense is allowed). Other players are not allowed to attack ships equipped with Neutral ID anywhere except clan systems and Connecticut arena system. Neutral ID owners cannot join any factions, except factions that are neutral themselves.

Allowed ships: Fighters, Freighters

Only given via Admin

Nomad ID

Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot.

Allowed ships: Any Nomad ships

Only given via Admin

NovaPG ID

Pilot carrying this ID has joined Nova PowerGen. NovaPG ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, trade, and commit acts of terrorism. NovaPG ID owners cannot join lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.

Orbital Spa and Cruise ID

Pilot carrying this ID is employed by the Orbital Spa and Cruise. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Outcast ID

Pilot carrying this ID has joined the Outcasts. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Phantom ID

Pilot carrying this ID is one of the Phantoms. Phantom ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Phantom ID owners are not allowed to ally with lawful forces and demand cargo from traders.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Pirate ID

Pilot carrying this ID has joined pirates of Sirius sector. Pirate ID grants its owner right to scan other ships and demand cargo, engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats

Planetform, Inc. ID

Pilot carrying this ID is employed by the Planetform, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Red Hessian ID

Pilot carrying this ID has joined the Red Hessians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Republican Shipping ID

Pilot carrying this ID is employed by the Republican Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Rheinland Military ID

Pilot carrying this ID has joined the Rheinland Military. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Rheinland Police ID

Pilot carrying this ID has joined the Rheinland Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Samura Industries ID

Pilot carrying this ID is employed by the Samura Industries. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Smuggler ID

Pilot carrying this ID is a smuggler. Smuggler ID grants its owner right to trade and escort traders. In addition to that, the Smuggler ID indicated good reputation within the Sirius unlawful factions, and is commonly used to carry smuggled goods to and from pirate bases. Smuggler ID owner cannot participate in any military operations and cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Synth Foods, Inc. ID

Pilot carrying this ID is employed by the Synth Foods, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Terrorist ID

Pilot carrying this ID is a terrorist. Terrorist ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Terrorist ID owners are not allowed to ally with lawful forces and demand cargo from traders.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Only given via Admin

The Order ID

Pilot carrying this ID has joined The Order. Order ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, fulfil bounty contracts, and trade. Order ID owner cannot participate in any unlawful actions.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

The Wild ID

Pilot carrying this ID is part of The Wild, nomad-infested Rheinland terrorists. The Wild ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. The Wild ID owners are not allowed to ally with lawful forces and demand cargo from other ships.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Only given via Admin

Trader ID

Pilot carrying this ID is a trader. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Unioner ID

Pilot carrying this ID has joined the Unioners. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)

Universal Shipping ID

Pilot carrying this ID is employed by the Universal Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.

Allowed ships: Fighters, Freighters, Transports

Xeno Terrorist ID

Pilot carrying this ID has joined the Xenos. Xeno ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Xeno ID owners are not allowed to ally with lawful forces or demand cargo from traders; also, they are not allowed to use capital ships, super heavy fighters, transports, and liners.

Allowed ships: Fighters, Freighters

Zoner ID

Pilot carrying this ID has joined the Zoners. Zoner ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side. Zoner ID owner cannot participate in any unlawful actions.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

See also: