Difference between revisions of "Kusari Naval Forces ID"

From Discovery Wiki
Jump to navigationJump to search
(New page: Pilot carrying this ID is in the Kusari Naval Forces, who: * Can destroy traders in Kusari who belong to corporations headquartered in Houses that Kusari is at war with if the trader ...)
 
(Add this ID's write up.)
Line 12: Line 12:
 
* Cannot fulfill bounty contracts
 
* Cannot fulfill bounty contracts
 
* Cannot use any transports with more than 3000 cargo
 
* Cannot use any transports with more than 3000 cargo
 +
 +
Allowed ships: Fighters, Bombers, Freighters, Transports, Prison Liner, Gunboats
 +
 +
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Scanning for and demanding contraband falls under police jurisdiction unless the Kusari Naval Forces player is in a system that is NOT listed above in the ID.
 +
 +
==Availability==
 +
 +
[[Category: ID]]

Revision as of 17:40, 20 June 2009

Pilot carrying this ID is in the Kusari Naval Forces, who:

  • Can destroy traders in Kusari who belong to corporations headquartered in Houses that Kusari is at war with if the trader refuses to drop all cargo and leave Kusari.
  • Can trade and escort traders
  • Can hunt pirates and terrorists within their Zone of Influence
  • Cannot ally with any unlawfuls except:
 o With the Hogosha, Farmers Alliance or Gaians
 o With the Corsairs against the Outcasts and their allies
  • Cannot demand any contraband from anyone within the following systems:
 o New Tokyo, Honshu, Kyushu, Shikoku
  • Cannot participate in any unlawful actions
  • Cannot fulfill bounty contracts
  • Cannot use any transports with more than 3000 cargo

Allowed ships: Fighters, Bombers, Freighters, Transports, Prison Liner, Gunboats

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Scanning for and demanding contraband falls under police jurisdiction unless the Kusari Naval Forces player is in a system that is NOT listed above in the ID.

Availability