Difference between revisions of "Sirius Research and Development/Ranking"

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|pages = [[Sirius Research and Development|Main page]] - [[Sirius Research and Development Ranking |Ranking and permissions]]
 
|pages = [[Sirius Research and Development|Main page]] - [[Sirius Research and Development Ranking |Ranking and permissions]]
|forum = [[dgctopic:118952|Faction Information]][[dgctopic:119015|Faction Recruitment]][[dgctopic:119176|Message dump]]
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|forum = [[dgctopic:118952|Faction Information]] [[dgctopic:119015|Faction Recruitment]] [[dgctopic:119176|Message dump]]
 
|mypages = [[James Little]]
 
|mypages = [[James Little]]
 
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Revision as of 19:56, 17 April 2013

Sirius Research and Development Ranking and Permissions

Basic info

The very first rank is rookie. Once a rookie gets promoted, he/she may choose to go into one of the three divisions of ranks //this should be based upon, A. The type of roleplay you like. B. Your characters background and what they are best at. The three divisions are: Science; the Science division focuses on research and development, Fighting; the Fighting division focuses on protecting all members of Sirius and Development and enforces the Act of Secrecy, Commerce; the Commerce division deals with trade, and selling information and technology and sometimes developing technology out of the Science division.

There is a basic rank within each of the divisions. Scientist for Science, Mercenary for Fighting and Merchant for Commerce. These three ranks are allowed fewer ships than the ranks above them and these ranks are in place so that the members may prove themselves and have time to think about which focus they want to move to.

Each of the three divisions are split into three main focuses.

The Science division is split into: Biology; the Biology section focus on researching about life within Sirius and spend a lot of time investigating planets. Chemistry; the Chemistry section focus on researching and developing medicines and chemicals. Physics; the Physics section focus on researching about the atomic structure of things within Sirius and can often be found near space anomalies.

The Fighting division is split into: Escorting; the Escorting section focus on escorting the traders and scientists within Sirius Research and Development and preventing them from being harmed. Hunting; the Hunting section focus on seeking out those who have betrayed or caused harm to Sirius Research and Development, they often act in secrecy and are rarely seen in public, they are the main enforcers of the more serious violations of the Act of Secrecy. Patrolling; the Patrolling section focus on patrolling Sirius and making sure there is nothing preventing Sirius Research and Development from carrying out their goals, they also deal with enforcing the less serious violations of the Act of Secrecy.

The Commerce division is split into: Trading; the Trading section focus on financing Sirius Research and Development by trading goods throughout Sirius. Information; the Information section focus on gathering information and selling it on to other factions in exchange for Sirius Credits, they too often act in secret as the information they gather is not always legal, or wanted sold by the faction it belongs to. Technology; the Technology section focus on trading technology, often in the form of weapons, between faction in order to make a profit, they also often invent technology using research from the Science division and are the head section of the invention of weaponry. At the top of each of the divisions is an Overseer. They make sure their division is running smoothly and often end up doing the paperwork.

Above these ranks, at the top of the faction is the Sirius Research and Development Overseer (Head Overseer). He/she acts as the faction leader and makes the most important decisions.

Contributing

To contribute towards the faction, and thus make more research possible. Transfer Sirius Credits from your Neural account, the recipent being [SRD]Benjamin.Skarly, then take guncam footage of this and post it in our private channel on the Neural Network (the message dump). This will then be recorded and count in your favour. Note, when a rank states that you must have contributed a certain amount, it means on top of what was required for previous ranks. Note, the 30% of the Commerce “Tax” counts as contributions.

Clearance

Clearance comes in four levels.A, B, C and D. D being the lowest and A being the highest. The sectional and basic ranks in each division start with Clearance level D, but they cannot upgrade their clearance level until they have at least reached the sectional rank. They must work hard and contribute towards the faction in order to access higher clearance levels. As your clearance level gets higher, you recieve more privileges and gain access to better stuff.

Early Promotions

Any Divisional Overseer may recommend a member within their own division for an early promotion/access to clearance. The member must have fufilled all the requirements except the minimum time served. They would do so fomally through the message dump with the member’s name, rank, clearance level, division, section, rank/clearance they are trying to gain and current time served towards the minimum time served. They will then take responsibility for the member’s actions until they have reached the minimum time served. NOTE: The Head Overseer may promote members at his own discreetion.


Requirements and Permissions

Rookie

  • Requirements
  • Have been accepted into faction via forums.


  • Permissions
  • None as such. Only exists so that member may get Zoner ID/IFF and ship before he/she decides which division to go into.


Scientist/Mercenary/Merchant (Basic divisional ranks)

  • Requirements
  • Have posted in message dump with proof of ship, zoner id, zoner iff and loadout.
  • Have posted in message dump about which division you would like to join, and why.


  • Permissions
  • May research[S]/escort and patrol[F]/trade[C] in house space.
  • May NOT post project reports.



Science Division

Bioloist/Chemist/physicist (Sectional Science ranks)

  • Requirements
  • Have served with SRD for at least 5 days.
  • Have at least 5 message dump posts. Including reports on your discoveries within Sirius.
  • Have contributed at least 5,000,000 Sirius Credits towards the faction.


  • Permissions
  • May research in house space and the Taus.
  • May not post project reports UNLESS they have permission from the Science Overseer.


Clearance C Sectional Science

  • Requirements
  • Have served with SRD for at least 10 days.
  • Have at least 10 message dump posts.
  • Have contributed at least another 10,000,000 Sirius Credits towards the faction.


  • Permissions
  • May research in house space, the Taus and the Omegas.
  • May not post project reports UNLESS they have permission from the Science Overseer.


Clearance B Sectional Science

  • Requirements
  • Have served with SRD for at least 20 days.
  • Have at least 20 message dump posts.
  • Have contributed another 20,000,000 Sirius Credits towards the faction.


  • Permissions
  • May research in house space, the Taus, the Omegas and the Sigmas.
  • May post project reports without the Science Overseer’s permission.
  • May access the light faction Science Division ships.


Clearance A Sectional Science

  • Requirements
  • Have served with SRD for at least 30 days.
  • Have at least 30 message dump posts.
  • Have posted at least 1 project report.
  • Have contributed another 30,000,000 Sirius Credits towards the faction.


  • Permissions
  • May research in house space, the Taus, the Omegas, the Sigmas and the Omicrons.
  • May post project reports without the Science Overseer’s permission.
  • May access the heavy faction Science Division ships.


Science Overseer

  • Requirements
  • Hand picked by the Head Overseer.


  • Permissions
  • May research in house space, the Taus, the Omegas, the Sigmas and the Omicrons.
  • May post project reports.
  • May access all the Science division faction faction ships.
  • May reccomend members within the Science Division for early promotion/clearance access.


Fighting Division

Escort/Hunter/Warrior (Sectional Fighting ranks)

  • Requirements
  • Have served with SRD for at least 5 days.
  • Have at least 5 message dump posts. Including reports about your patrolling and escorting.
  • Have contributed at least 5,000,000 Sirius Credits towards the faction.


  • Permissions
  • May escort SRD vessels[E]/patrol[P]/hunt down those who have violated the Act of Secrecy[H](only minor violations) in house space and the Taus.
  • May not post project reports UNLESS they have permission from the Fighting Overseer.


Clearance C Sectional Fighting

  • Requirements
  • Have served with SRD for at least 10 days.
  • Have at least 10 message dump posts.
  • Have contributed another 10,000,000 Sirius Credits towards the faction.


  • Permissions for Escort
  • May escort non-SRD vessels for a minimum of 1,000,000 Siris Credits in house space and a minimum of 2,000,000 Sirius Credits in the Taus.
  • May escort SRD vessels in house space, the Taus and the Omegas.
  • May not post project reports UNLESS they have permission from the Fighting Overseer.


  • Permissions for Hunter
  • May Actively hunt down anyone that has violated the Act of Secrecy in house space, the Taus and the Omegas.
  • May post a bounty on an individual’s head of value up to 1,000,000 Sirius Credits if they have violoated the Act of Secrecy with an offence punishable by bounty.
  • May not post project reports UNLESS they have permission from the Fighting Overseer.


  • Permissions for Warrior
  • May patrol house space, the Taus and the Omegas, and take action against anyone that has broken the Act of Secrecy.
  • May deny someone the right of passage through a jump hole/jump gate that leads to a system that contains a Zoner base if they have ever violated the Act of Secrecy.
  • May not post project reports UNLESS they have permission from the fighting Overseer.


Clearance B Sectional Fighting

  • Requirements
  • Have served with SRD for at least 20 days.
  • Have at least 20 message dump posts.
  • Have contributed another 20,000,000 Sirius Credits towards the faction.


  • Permissions for Escort
  • May escort non-SRD vessels for a minimum of 1,000,000 Siris Credits in house space, a minimum of 2,000,000 Sirius Credits in the Taus and a minimum of 3,000,000 Sirius Credits in the Omegas.
  • May escort SRD vessels in house space, the Taus, the Omegas and the Sigmas.
  • May access the lighter Fighting division faction ships.
  • May post project reports without the Fighting Overseer’s permission.


  • Permissions for Hunter
  • May Actively hunt down anyone that has violated the Act of Secrecy in house space, the Taus, the Omegas and the Sigmas.
  • May post a bounty on an individual’s head of value up to 2,000,000 Sirius Credits if they have violoated the Act of Secrecy with an offence punishable by bounty.
  • May access the lighter Fighting division faction ships.
  • May post project reports without the Fighting Overseer’s permission.


  • Permissions for Warrior
  • May patrol house space, the Taus, the Omegas and the Sigmas. and take action against anyone that has broken the Act of Secrecy.
  • May deny someone the right of passage through a jump hole/jump gate that leads to a system that contains a Zoner base if they have ever violated the Act of Secrecy.
  • May access the lighter Fighting division faction ships.
  • May post project reports without the Fighting Overseer’s permission.


Clearance A Sectional Fighting

  • Requirements
  • Have served with SRD for at least 30 days.
  • Have at least 30 message dump posts.
  • Have contributed another 30,000,000 Sirius Credits towards the faction.


  • Permissions for Escort
  • May escort non-SRD vessels for a minimum of 1,000,000 Siris Credits in house space, a minimum of 2,000,000 Sirius Credits in the Taus, a minimum of 3,000,000 Sirius Credits in the Omegas, and a minimum of 4,000,000 in the Sigmas.
  • May escort SRD vessels in house space, the Taus, the Omegas, the Sigmas and the Omicrons.
  • May access the heavier Fighting division faction ships.
  • May post project reports without the Fighting Overseer’s permission.


  • Permissions for Hunter
  • May Actively hunt down anyone that has violated the Act of Secrecy in house space, the Taus, the Omegas, the Sigmas and the Omicrons.
  • May post a bounty on an individual’s head of value up to 3,000,000 Sirius Credits if they have violoated the Act of Secrecy with an offence punishable by bounty.
  • May access the heavier Fighting division faction ships.
  • May post project reports without the Fighting Overseer’s permission.


  • Permissions for Warrior
  • May patrol house space, the Taus, the Omegas,the Sigmas and the Omicrons. And take action against anyone that has broken the Act of Secrecy.
  • May deny someone the right of passage through a jump hole/jump gate that leads to a system that contains a Zoner base if they have ever violated the Act of Secrecy.
  • May access the heavier Fighting division faction ships.
  • May post project reports without the Fighting Overseer’s permission.


Fighting Overseer

  • Requirements
  • Hand picked by the Head Overseer.


  • Permissions
  • May escort non-SRD ships for a minimum of 1,000,000 in house space, 2,000,000 in the Taus, 3,000,000 in the Omegas and 4,000,000 in the Sigmas.
  • May escort SRD vessels in house space, the Taus, the Omegas, the Sigmas and the Omicrons.
  • May Actively hunt down anyone that has violated the Act of Secrecy in house space, the Taus, the Omegas, the Sigmas and the Omicrons.
  • May post a bounty on an individual’s head of value up to 3,000,000 Sirius Credits if they have violoated the Act of Secrecy with an offence punishable by bounty.
  • May patrol house space, the Taus, the Omegas,the Sigmas and the Omicrons. And take action against anyone that has broken the Act of Secrecy.
  • May deny someone the right of passage through a jump hole/jump gate that leads to a system that contains a Zoner base if they have ever violated the Act of Secrecy.
  • May post a project report.
  • May access all the Fighting division faction ships.
  • May reccomend a member within the Fighting division for an early promotion/clearance access.


Commerce Division

Trader/Spy/Dealer (Sectional Commerce ranks)

  • Requirements
  • Have served with Served with SRD for at least 5 days.
  • Have at least 5 message dump posts.
  • Have contributed at least 5,000,000 Sirius Credits towards the faction.


  • Permissions
  • May trade in house space and the Taus. (20% of the profit goes to the station, counts as contribution).
  • May not sell/advertise on the forums.
  • May not post project reports UNLESS they have permission from the Commerce Overseer.


Clearance C Sectional Commerce

  • Requirements
  • Have served with SRD for at least 10 days.
  • Have at least 10 message dump posts.
  • Have contributed another 10,000,000 Sirius Credits towards the faction.


  • Permissions for Trader
  • May trade and mine in house space, the Taus and the Omegas. (20% of the profit goes to the station, counts as contribution).
  • May use transports of up to 3,000 cargo.
  • May not post project reports UNLESS they have permission from the Commerce Overseer.


  • Permissions for Spy
  • May trade in house space and the Taus. (30% of the profit goes to the station, counts as contribution).
  • May gather information in house space, the Taus and the Omegas.
  • May use transports of up to 2,000 cargo.
  • May not post project reports UNLESS they have permission from the Commerce Overseer.


  • Permissions for Dealer
  • May trade in house space and the Taus. (30% of the profit goes to the station, counts as contribution).
  • May explore house space, the Taus and the Omegas looking for useful equipment (codenames and such) but must give them to the Commerce armoury. The member will be given 1,000,000 Sirius credits per CODENAME.
  • May use transports up to 2,000 cargo.
  • May not post project reports UNLESS they have permission from the Commerce Overseer.


Clearance B Sectional Commerce

  • Requirements
  • Have served with SRD for at least 20 days.
  • Have at least 20 message dump posts.
  • Have contributed another 20,000,000 Sirius Credits towards the faction.


  • Permissions for Trader
  • May trade and mine in house space, the Taus, the Omegas and the Sigmas. (20% of the profit goes to the station, counts as contribution).
  • May use transports of up to 4,000 cargo.
  • May post project reports without the Commerce Overseer’s permission.
  • May access light Commerce division faction ships.


  • Permissions for Spy
  • May trade and mine in house space, the Taus and the Omegas. (30% of the profit goes to the station, counts as contribution).
  • May gather information in house space, the Taus, the Omegas and the Sigmas.
  • May use transports of up to 2,500 cargo.
  • May post project reports without the Commerce Overseer’s permission.
  • May access light Commerce division faction ships.


  • Permissions for Dealer
  • May trade and mine in house space, the Taus and the Omegas. (30% of the profit goes to the station, counts as contribution).
  • May explore house space, the Taus, the Omegas and the Sigmas looking for useful equipment (codenames and such) but must give them to the Commerce armoury. The member will be given 1,000,000 Siriuc credits per CODENAME.
  • May use transports up to 2,500 cargo.
  • May post project reports without the Commerce Overseer’s permission.
  • May access light Commerce division faction ships.


Clearance A Sectional Commerce

  • Requirements
  • Have served with SRD for at least 30 days.
  • Have at least 30 message dump posts.
  • Have contributed another 30,000,000 Sirius Credits towards the faction.
  • Permissions for Trader
  • May trade and mine in house space, the Taus, the Omegas, the Sigmas and the Omicrons. (20% of the profit goes to the station, counts as contribution).
  • May use transports of up to 5,000 cargo.
  • May post project reports without the Commerce Overseer’s permission.
  • May access heavy Commerce division faction ships.
  • May advertise their services of supplying factions/station via the Neural Network (forums).


  • Permissions for Spy
  • May trade and mine in house space, the Taus, the Omegas and the Sigmas. (30% of the profit goes to the station, counts as contribution).
  • May gather information in house space, the Taus, the Omegas, the Sigmas and the Omicrons.
  • May use transports of up to 3,000 cargo.
  • May post project reports without the Commerce Overseer’s permission.
  • May access heavy Commerce division faction ships.
  • May advertise information (nothing that would cause hostilities between SRD and another faction) on the Neural Network (forums) but must contribute 10% of the profits to faction.


  • Permissions for Dealer
  • May trade and mine in house space, the Taus, the Omegas and the Sigmas. (30% of the profit goes to the station, counts as contribution).
  • May explore house space, the Taus, the Omegas, the Sigmas and the Omicrons looking for useful equipment (codenames and such) and can give them to the Commerce armoury. The member will be given 1,000,000 Siriuc credits per CODENAME. The member may also keep the CODENAMES, but must donate 1,000,000 Sirius Credits to the Station per CODENAME kept.
  • May use transports up to 3,000 cargo.
  • May post project reports without the Commerce Overseer’s permission.
  • May access heavy Commerce division faction ships.
  • May start up a private armoury within the faction.
  • May advertise equipment on the Neural Network (forums) but must contribute 10% of the profits to the faction.


Commerce Overseer

  • Requirements
  • Hand picked by the Head Overseer.


  • Permissions
  • May trade and mine in house space, the Taus, the Omegas, the Sigmas and the Omicrons. (20% of the profit goes to the station, counts as contribution).
  • May use transports of up to 5,000 cargo.
  • May advertise their/faction services of supplying factions/station via the Neural Network (forums).
  • May gather information in house space, the Taus, the Omegas, the Sigmas and the Omicrons.
  • May advertise information (nothing that would cause hostilities between SRD and another faction) on the Neural Network (forums) but must contribute 10% of the profits to faction.
  • May explore house space, the Taus, the Omegas, the Sigmas and the Omicrons looking for useful equipment (codenames and such) and can give them to the Commerce armoury. The member will be given 1,000,000 Siriuc credits per CODENAME. The member may also keep the CODENAMES, but must donate 1,000,000 Sirius Credits to the Station per CODENAME kept.
  • May start up a private armoury within the faction.
  • May advertise equipment on the Neural Network (forums) but must contribute 10% of the profits to the faction.
  • May access all Commerce Division faction ships.
  • May post project reports.


Head Overseer

  • Requirements
  • Founded faction, or been chosen to take over from old Head Overseer when he/she leaves.


  • Permissions
  • May do whatever the divisional Overseers can do.
  • May access all faction ships.
  • May change the faction around them.
  • May promote/demote members at will.
  • May accept/deny applications on the Neural Network (forums)
  • May do virtually anything within the faction, as long as it is sensible.


Allowed Ships

Sirius research and Development utilises the use of any civilian, border worlds or Zoner ship they can get their hands on.

Rookie - May use any Civilian fighter.


Scientist - May use any Civilian, Border worlds or Zoner ships that are classed as exploration vessels. Except capital ships.

Biologist/Chemist/Physicist – The same as Scientists, but may use liners.

Science Overseer – May use the same as Biologists/Chemists/Physicists, but may use the Zoner “Corvo” cruiser.


Mercenary – May use any Civilian, Border worlds or Zoner fighters and bombers.

Escort/Hunter/Warrior – The same as Mercenaries, but may use Civilian, Border worlds and Zoner gunboats.

Fighting Overseer – May use the same as Escorts/Hunters/Warriors, but may use the “Fearless” Zoner cruiser.


Merchant – May use any Civilian, Border world or Zoner freighters.

Trader/Spy/Dealer – May use the same as Merchants, but may use any Civilian, Border worlds or Zoner transports.

Commerce Overseer – May use the same as Traders/Spies/Dealers, but may use the “Fearless” Zoner cruiser.


Sirius Research and Development Overseer – May use any Civilian, Border worlds or Zoner ships.






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Sirius Research and Development
Wiki Main page - Ranking and permissions
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