Difference between revisions of "User:Korlus"

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m (Further updates - esp. Table style to make it easier to other users to add and manipulate the tables.)
m (Removing sandbox templates from my page. Adding an empty to do list and favourite pages.)
 
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{{Work in progress|[[User:Korlus|Korlus]]}}
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==Little bit about me==
'''Note:'''
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Lazy editor when it doesn't come to real content. Will fill out later.
''I am currently using this space to store partially completed edits etc before applying them to a page. If you wish to get hold of me, please use my [[User_Talk:Korlus|Talk Page]].''
 
  
== [[Jump Devices]] (Very WIP) ==
 
  
{{Version|4.86}}
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==Favourite Pages==
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*[[Jump Devices]]
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*[[Discovery Mod]]
  
'''Disclaimer:'''
 
''All values apply to the main [[Discovery Freelancer RP 24/7]] Server. Other servers may have adjusted values. Use this page with caution when dealing with other servers.''
 
[[Image:equipicon_armor.jpg|left|frame|Jump Devices]]
 
  
'''Jump drives''' allow for instantaneous travel from any point to any other point in the [[Sirius]] sector (including within the same system). A [[#Survey Modules|Survey Module]] is used to retrieve, store, and encode [[#Jump Coordinates|jump coordinates]] into an alphanumeric string, which can then be decoded by [[#Jump Drives|jump drives]]. The [[#Surveying Locations|precision]] of the [[#Jumping|jump]] is determined by the Hyperspace Survey Module used to encode the coordinates.
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==To-do List=
 
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*Help with [[Discovery Mod]]
There are different tiers of Jump Drives and Survey Modules, which effects [[#Fuel|fuel]], cargo and power usages, as well as charge time. Jump drives use a variety of fuels with different consumption for each, making MOX the most efficient and Deuterium/Helium-3 the least efficient per unit storage.
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*Fiddle with templates.
 
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*Make shields consistent.
Most of the jump drives jump only the vessel equipped with them, however jump drives exist that are designed to pull others close by (usually 300 meters) into a wormhole with the jumping ship. They are usually only seen in large military or trading fleets due to their huge fuel consumption. They also take much more time to charge.
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*Work on ship page consistency.
 
 
== Jump Mechanics ==
 
There are several "Core Mechanics" to using a Jump Drive, as briefly outlined above:
 
[[#Fuel|Fuel]], [[#Surveying Locations|Surveying]] and [[#Jumping|Jumping]], each of which is explained in greater detail below
 
 
 
=== Fuel ===
 
Before you go Surveying, or before you make a jump (but after you have your Module installed), you will need enough Fuel in order to begin work.
 
 
 
The amount of Fuel required varies based upon the particular module you are attempting to use, and the type of fuel found in your hold. Available fuels (in their order of efficiency) are: [[MOX]], [[Oil]] and [[H-Fuel]], [[Deuterium]] and [[Helium-3]]. For a complete list of requirements, please refer to the table below.
 
 
 
A point to keep in mind when using your ''Jump Drive'' in particular is that after it is done charging, it will continue to use fuel until you perform the jump. This means if you run out of fuel before issuing the "Jump" command, you will be unable to jump AND will have no fuel left to begin again.
 
 
 
{| class="wikitable collapsible sortable" style="padding: 3px; text-align: center;" id="Fuel Consumption"
 
|-
 
! colspan="11"|Fuel Consumption (Units per second)
 
|-
 
!|Name
 
!colspan="2"|[[MOX]]
 
!colspan="2"|[[Oil]]
 
!colspan="2"|[[H-fuel]]
 
!colspan="2"|[[Deuterium]]
 
!colspan="2"|[[Helium-3]]
 
|-
 
|[[Jump Drive Module Series II]]||6||(360)||7||(420)||7||(420)||8||(480)||8||(480)
 
|-
 
|[[Jump Drive Module Series III]]||12||(360)||14||(420)||14||(420)||16||(480)||16||(480)
 
|-
 
|[[Jump Drive Module Series IV]]||12||(2400)||14||(2800)||14||(2800)||16||(3200)||16||(3200)
 
|-
 
|[[Hyperspace Survey Module Mk1]]||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)
 
|-
 
|[[Hyperspace Survey Module Mk2]]||6||(600)||7||(700)||7||(700)||8||(800)||8||(800)
 
|-
 
|[[Hyperspace Survey Module Mk3]]||6||(6000)||7||(7000)||7||(7000)||8||(8000)||8||(8000)
 
|}
 
 
 
'''Notes on use:'''
 
*''Numbers in parenthesis show the minimum amount needed to complete an operation, and is ''NOT'' the advised amount. Attempting to utilize this amount will typically fail, and so you ought to begin with several seconds more fuel at the very least.''
 
*''[[MOX]] is perishable, meaning extra units are necessary to allow for decay.''
 
 
 
 
 
 
 
=== Surveying Locations ===
 
The command to begin a survey is ''/survey'' by default.
 
 
 
Surveying a location requires a Hyperspace Survey Module. To begin the survey, you must have over the minimum Power requirement, and have a Hyperspace Survey Module installed.
 
 
 
After the survey has begun, the ''Survey Module'' will consume fuel (at the rate given below) for a variable length of time (also found in a table below).
 
 
 
Once it has finished its surveying, you will be presented with an alphanumeric string, representing your current coordinates that you can use when performing a jump.
 
 
 
 
 
{| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Survey Modules"
 
!colspan="7"|Survey Modules
 
|-
 
!Name
 
!Accuracy
 
!Survey<br>Time
 
!Power<br>Used
 
!Cargo<br>Space
 
!Hit<br>Points
 
!Price
 
|-
 
|[[Hyperspace Survey Module Mk1|Hyperspace Survey Module Mk1]]
 
|5
 
|100
 
|100,000
 
|800
 
|50,000
 
|$550,000
 
|-
 
|[[Hyperspace Survey Module Mk2|Hyperspace Survey Module Mk2]]
 
|20
 
|100
 
|100,000
 
|600
 
|100,000
 
|$550,000
 
|-
 
|[[Hyperspace Survey Module Mk3|Hyperspace Survey Module Mk3]]
 
|30
 
|1,000
 
|100,000
 
|400
 
|150,000
 
|$550,000
 
|}
 
 
 
 
 
 
 
=== Jumping ===
 
Stuff goes here.
 
 
 
A "blind" jump may also be initiated, whether the coordinates are entered incorrectly (often unintentionally) or not at all (usually intentionally).
 
Note of the fuel requirements even after prepared.
 
 
 
 
 
{| class="wikitable sortable collapsible" style="padding: 3px; text-align: center;" id="Jump Drives"
 
!colspan="7"|Jump Drives
 
|-
 
!Name
 
!Field<br>Size
 
!Charge<br>Time
 
!Power<br>Used
 
!Cargo<br>Space
 
!Hit<br>Points
 
!Price
 
|-
 
|[[Jump Drive Module Series II|Jump Drive Module Series II]]
 
|0
 
|60
 
|3,600,000
 
|900
 
|60,000
 
|$550,000
 
|-
 
|[[Jump Drive Module Series III|Jump Drive Module Series III]]
 
|0
 
|30
 
|7,000,000
 
|900
 
|80,000
 
|$550,000
 
|-
 
|[[Jump Drive Module Series IV|Jump Drive Module Series IV]]
 
|300
 
|200
 
|7,000,000
 
|1,200
 
|100,000
 
|$550,000
 
|}
 
 
 
== Guidelines on Use ==
 
More stuff here.
 
 
 
 
 
 
 
 
 
== See Also ==
 
http://discoverygc.com/forums/showthread.php?tid=77431
 

Latest revision as of 03:20, 6 April 2013

Little bit about me

Lazy editor when it doesn't come to real content. Will fill out later.


Favourite Pages


=To-do List

  • Help with Discovery Mod
  • Fiddle with templates.
  • Make shields consistent.
  • Work on ship page consistency.