(05-06-2014, 02:40 AM)TheUnforgiven Wrote: And for those of us that pirate in transports would lose their BS scanner (even after having it nerfed) in favor of a snub only scanner?
Your transport was never supposed to have a battleship scanner.
(05-06-2014, 02:40 AM)TheUnforgiven Wrote: Transports having BS scanners is perfectly fine.
No, it's not.
Who are you to say what was ever supposed to be or not though? Letting people use BS scanners the way they have was one hell of an oversight on the part of the devs and admins for a very long time in that case. Actually it was no oversight, its that there was no big problem with the way it was, except for the whiny babies that could only drag down others because they can RP great but can't actually play the game for the life of them (I suppose you all couldn't be bothered to just save up the 200+ mil to go buy one of the damn things yourselves).
Despite all of the problems disco's suffered from in the last few weeks people are still determined to drive it into the ground. People around here think that the number of posts they have make them better or more 'right'. But most don't seem to be able to get better as players, and support removing all of the good and fun things about disco just to give themselves advantages over others that have worked for those advantages. Why is 'nerf it' or 'remove it' always the only ideas anyone can ever come up with around here?
Battleship Scanner on tradeships is a cancer. The fashion spreads out, destroying possible interactions. Indie Pirates are then left to seek action in capital systems and demand cash from battleships because that is so high quality RP.
I agree with the OP. Either provide a counter to this anti-pirate behaviour, or remove the ability for transports to mount such long range scanning equipment.
And what stops Pirates in Transports using a BS Scanner themselves (though I have seen some using them)? Most Traders that I see don't use BS Scanners.
This appears, to me anyway, just a thread for Pirates, to once again, make it easy for them to do what they want and have an easy life.
I regularly see 'death messages' of Traders by the hands of Pirates so the problem can't be that prevalent.
Quote:Battleship Scanner on tradeships is a cancer. The fashion spreads out, destroying possible interactions. Indie Pirates are then left to seek action in capital systems and demand cash from battleships because that is so high quality RP.
As for this, the amount of kills I see with a certain named LH name attached to it, it can't be that much of a problem.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
I agree with Jack and Highland Laddie:
- the BS scanners should be made only available for BShips (maybe at 90% for Cruisers);
- new scanners should be made for pirates and traders (or just for pirates, traders should use the adv. deep scanner);
- the pirate scanner's range should be a bit lower (5-8k) than the BS scanner range, transport scanner range should be lower (by 5-8k) than pirate scanner;
- pirate scanner should be available for Freelancers.
Thus:
- the pirates will see the trader a little sooner than the trader sees them;
- a patrol supported by a BS will see the pirates sooner than the pirate sees them, giving a role for BShips in patrols;
- traders will have an advantage over the pirate if they hire Freelancers equipped with pirate scanner as an escort, thus hiring Freelancer escorts will worth more.
And to avoid trader QQ ("oh, why, it cost me 250 million) Admins should buy useless BS scanners from traders for original purchase price (or for 70-80% of that) (as the equipment did not get useless due to the traders' fault), so they do not loose money on developer change. Or something like this, as that many useless BS scanners will surely not sell on forums.
Nope. I propose 3 step program
1 Admins use dynamic eco pluggin thing to buy out all BS and spyglass scanner
2 Introduce LF HF scanners only that have current BS scanner stats lower theprice from 50 m to 150 m and make sure that if LF or HF pick this scanner then he have not enough cargo to mount. more then 2.1x armour for the 150 m tier amd no armour for the 50 m tier . Keep the BS scanner for BS only at current price.
3 Add PoB produced scanner for all classes that costs 700m in goods to produce have better range then BS scanner but is 100% lost upon death.
Note that point 1 and 2 require only 1-2 hours time to be implemented if we had working and brain using Dev team.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
(05-06-2014, 07:52 AM)St.Denis Wrote: And what stops Pirates in Transports using a BS Scanner themselves (though I have seen some using them)? Most Traders that I see don't use BS Scanners.
This appears, to me anyway, just a thread for Pirates, to once again, make it easy for them to do what they want and have an easy life.
I regularly see 'death messages' of Traders by the hands of Pirates so the problem can't be that prevalent.
Quote:Battleship Scanner on tradeships is a cancer. The fashion spreads out, destroying possible interactions. Indie Pirates are then left to seek action in capital systems and demand cash from battleships because that is so high quality RP.
As for this, the amount of kills I see with a certain named LH name attached to it, it can't be that much of a problem.
Exactly. This is a thread for whiners that can only pirate in bombers and just want to funnel traders to them while they sit on a trade lane or jump gate. They don't want to try, just want to force other people to take a hit to make it easier to attack them. I think ALL of these 'many' traders using what's allowed ( and accepting the nerf) that are 'ruining' disco by doing so should just leave if they remove BS scanners for traders. I know I will. Then these bomber babies will have lots to pirate. Why don't you all develop some skill instead of trying to lower that of everyone else's. I pirate using a BS scanner. I take the nerf and am still successful. These guys just think that their amount of posts indicates that they know what they're talking about. Although I now realize I'm probably dealing with a bunch of kids that don't even actually care about balance.
I think they're done changing the scanners for a while to appease the minority. But in the end, none of this would be necessary if they had never nerfed scanners at all, and regardless of it saying 'battleship' in the almighty infocard, you could slap one on your warrans and be back on a level playing field. Well we took the nerf and moved on. So go hire a transport with a BS scanner to help you if you're that worried. Now THAT is called 'player interaction' and it might increase player activity by doing so!
OMG miners/transports using BS scanners? Apply some tactics, encircle them, etc, cut of their escape routes before you go ambush them in the ore fields. Or if you're by yourself, and can't catch a ship mining in an ore field because they have a BS scanner, then just admit you're not up to the task, and move on to something else. Why you would then think 'force the removal of BS scanners to make it easier for me' can only be explained if you're a bunch of spoiled brats that don't take anything your 'opponents' have been working on into consideration while you greedily troll the systems looking for your next blue message (cuz we all know we pirate in snubs for the cargo right?).
The real problem is lowering population and lack of traders in general. Even when some are using BS scanners, you can still catch many IF YOU ARE TRYING and playing the game, instead of sitting by a gate 'RP'ing'. If you want to succeed in piracy, worry less about your RP and more about your ability to pirate. Don't take it out on the trader who worked for his scanner and ought to have that advantage by doing so.
EDIT: Besides, this really reeks of conspiracy. You do realize that even a trader with a 16k ranged scanner can still hire a scout and still manage to avoid you bomber squads steaking out the lane/gate? Hiring one scout can make all of these proposed changes totally useless and you'll be back to square one. *facepalm*
(05-06-2014, 02:19 PM)TheUnforgiven Wrote: EDIT: Besides, this really reeks of conspiracy. You do realize that even a trader with a 16k ranged scanner can still hire a scout and still manage to avoid you bomber squads steaking out the lane/gate? Hiring one scout can make all of these proposed changes totally useless and you'll be back to square one. *facepalm*
Try that with 2 LH at gates and you will see how scout is useless if pirates are experienced players.
I have traded for majority of my time here, untill I joined LH. Even at LH I trade quite a lot. I trade stolen goods too... The player count is all time low, and allowing tools to lower interaction count even more is counter productive to server population.
All I see here is traders whining that BATTLESHIP scanner might actually be made for BATTLESHIPS only and deny the chance to silently drop out of lane at 20k to cruise the pirate around.