(02-23-2015, 05:45 PM)Highland Laddie Wrote: Cloaks are not a bad thing or idea. They just lack a suitable counter.
Making CDs interrupt cloaks just means more CD spamming.
All that is needed is a specific weapon or equipment designed to counter cloaks (special radar, special torp, etc.)
This prevents CDs from just being the kill-all weapon for both cruise and cloaks, and forces players to actually specialize their ships for counter-cloaking at the cost of something else.
+1 I'm all for implementing things, provided that there is a suitable counter. And making a single weapon that counters everything is not fun, Variety is what makes disco interesting. So introduce a specific anti cloak counter, not just making CDs the answer.
In my opinion, cloaks and jump drives are not bad for retreating. that is one application of their abilities, and makes sense inRP. However, restocking and returning to engagements is unfair, and makes no sense RP, it is a loophole available because of the original game, and therefore needs to be countered with Rules, simply because the community is proven, sadly that they will in general not refrain from using said loopholes. But escape? that makes sense, and should be legitimate, and hopefully be less frustrating to the hunter if a true and effective counter exists that they may have neglected to equip, and is not just an OP escape device anymore.
Ghost of Pilgrim Wrote:Some wise person once said "There is this tiny skull next to the server name. It says players can kill players. Space is dangerous"
I too have the feel we are often sissying this game.
(02-25-2015, 02:32 AM)Jtan911 Wrote: In my opinion, cloaks and jump drives are not bad for retreating. that is one application of their abilities, and makes sense inRP. However, restocking and returning to engagements is unfair, and makes no sense RP, it is a loophole available because of the original game, and therefore needs to be countered with Rules, simply because the community is proven, sadly that they will in general not refrain from using said loopholes. But escape? that makes sense, and should be legitimate, and hopefully be less frustrating to the hunter if a true and effective counter exists that they may have neglected to equip, and is not just an OP escape device anymore.
So...will this make a cloak usage equiel to death or dock? You did not gave your blue...but you have flee the battle or fight.
I'd very like to agree with you Mímir, but problem is...we have players who like those, and they keep playing game. Most players, who really hated cloaks and their usage has probably left game already. If cloaks will be removed now, there is possibility, to loose this part of community, which likes and uses cloaks, and playerbase shall decreas even more.
(02-25-2015, 10:25 AM)Mímir Wrote: Just remove them, really.
There are enough ways to sabotage the game if one's ego is so fragile that one can't stand the thought of losing.
You could say the same thing about one's ego can't stand the thought of not getting the blue message because a ship cloaked/jumped to escape.
That's no real argument for what you're proposing, sorry to say.
The issue isn't the escape. For example I couldn't careless if someone gives the blue or the green (docking message) - it's the fact that he can escape and you can't do anything about it. And then he can come back.
I've seen it a plenty being done on snubs to a point I just gave up on some fights. When you have no hope to even achieve something in a fight, because you know there's literally nothing you as a player can do about it (for example in terms of skill - train and get better) the fighting becomes dull
It's not about absolutely needing to have that blue (a lot of people opt for suicide by mines, so you often won't be getting it anyways against a non-cloaker), it's also about how to avoid creating a very bad game.
Who wants to enter a competition they can never win, even if they are clearly the better contestant? Where even a beaten opponent can come back fully restored?
Not to mention how deaths/kills is pretty vital to a substantial amount of roleplay.
(02-25-2015, 10:25 AM)Mímir Wrote: Just remove them, really.
There are enough ways to sabotage the game if one's ego is so fragile that one can't stand the thought of losing.
So if your ego is not so fragile why does it matter to you to have them removed? It seems like a similar argument that you might not be able to stand the thought of losing because you went up against an opponent who used a cloak successfully. So what if someone leaves and comes back, cloaked or not. If the rules are followed, that's just playing the game. Really this stems from some players being afraid they'll lose to someone that has something they don't, while acting like you care about saving activity on the server.
(02-26-2015, 07:59 AM)TheUnforgiven Wrote: So what if someone leaves and comes back, cloaked or not. If the rules are followed, that's just playing the game.
Don't you see that it is a very bad game if everyone does that? Is it even a game?