The Republic of Malta is a separatist state of the Maltese Nation representing those of the Maltese people who desire to see a unified republic lead the Maltese people onwards. Comprised of traitors, smugglers, military tacticians, and a considerable force of anti-Maltese dissidents, the Republic is backed by Crayter and the Hellfire Legion against both the forces of the Gallic Royal Navy and those of the Maltese governing party. The Microstate is comprised of a small but efficient governing body, a capable if underequipped military, and a civilian sector comprised of individuals from all walks of life.
Cardamine is a legal trade within the Republic, though export to other nations is strictly regulated. As such, the 'Orange Dream' has no weight within this society. Other economic trade is welcomed, though with the Republic's lack of a dedicated home port the profit from such trade is of questionable value. The trafficking of drugs and other contraband is quite similar to that of the other houses, and as such is dealt with accordingly, though steps are taken to minimize casualties of offending parties. Life in it's entirety is valued as a sacred part of the Republic's identity, and even to enemies of the state mercy is exercised in the event that it can be. Exceptions are preset, however, and Nomads in particular are given no quarter when encountered by a Republic vessel.
The rule of law is enforced justly and swiftly within the Republic's space. While there is no police to enforce the law, as the spaces the Republic controls are negligible at best, it does not mean that it is outside the realm of the Military to take up this burden. The running capital of the Republic is Barcelona, a 'Shukensha'-class Liner rigged through the years to serve as the Government's main hub of activity. As such, and due to the fragile nature of the government's enforcement platform, Barcelona is guarded by the majority of the 'home fleet' of the Maltese Armed Forces. Deployed forces continue the fight against the corrupt Maltese Nation, but occasionally return for rearmament or respite.
While a separatist state, the Republic functions more or less like any other nation of Sirius would. This explanation here is merely that, in the event that people wonder from an oorp perspective what this faction's position is.
The Republic is the product of over three years of continued, ever changing roleplay that has never strayed from being a malleable fabric from which to work off of. Every action that has been put on the 72nd Fleet, as well as the Republic, is ingrained into their lore. Every player-made interaction, every fight, every bit of comm-based roleplay has been incorporated into making the Republic as fleshed-out and player-built as any other faction in Discovery. Good and bad decisions will be made, RP will go both ways, but in the end the Republic will always be what it has been for over three years: A player-made experience of a story an entire Discovery lifetime in the making.
I keep a high bar set for this faction, like I do any others I'm in or leading. If you have any constructive feedback, or you want to help with improving this project, feel free to post here, or join the Republic's discord server: https://discord.gg/wYajqy2
Looking over your reputation sheet I came across your total war section and saw NC there. How will you go about fighting them if your an Outcast and they are outcasts. I dont think you can shoot each other right? Just curious how that will work?
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
Interesting concept, although I cannot truly fathom the logic behind all rebellious factions as if all people do is rebel. Especially it is prominent with Malta, since inRP any rebels would be cut off the Cardamine by the government and left to slowly die, making the rebellion nigh impossible. Same applies to the maintenance of any big park of ships that, without economy to sustain it, would just rot. More especially without the support of the Orange Alliance - right now the economy of Malta is quite highly dependent on Cardamine, like, say, Saudi Arabia on oil in real world. Being cut off from it would mean a deep and turbulent crisis, and chosen allies of Crayter or Commonwealth of Liberty, who are weak economically, make the political and economical agenda even more questionable.
Also peculiar how the lore presents Republic of Malta as a "alternative" to current, for some reason "corrupt" (every revolutionary faction in Disco uses this word) while current Maltese regime IS a republic (albeit plutocratic).
The faction concept is interesting, though. Fancier MOA with consistent lore.
(06-02-2019, 07:50 AM)Mr.Cardaminum Wrote: Interesting concept, although I cannot truly fathom the logic behind all rebellious factions as if all people do is rebel. Especially it is prominent with Malta, since inRP any rebels would be cut off the Cardamine by the government and left to slowly die, making the rebellion nigh impossible. Same applies to the maintenance of any big park of ships that, without economy to sustain it, would just rot. More especially without the support of the Orange Alliance - right now the economy of Malta is quite highly dependent on Cardamine, like, say, Saudi Arabia on oil in real world. Being cut off from it would mean a deep and turbulent crisis, and chosen allies of Crayter or Commonwealth of Liberty, who are weak economically, make the political and economical agenda even more questionable.
Also peculiar how the lore presents Republic of Malta as a "alternative" to current, for some reason "corrupt" (every revolutionary faction in Disco uses this word) while current Maltese regime IS a republic (albeit plutocratic).
The faction concept is interesting, though. Fancier MOA with consistent lore.
There is an alternative for Cardamine and alternative ways to build the economy. Besides, the Republic of Crayter, Hellfire Legion and the Independent Miners Guild have shipyards in their possession, and it is highly likely that one of those entities allow maintenance of their allies' ships on those installations, likely, Sabah is utilised in that case.
If Spectre decided to take more of a civilised approach - there might be a deal with Cryer about Cardamine Stabiline supplies to subsequently replace the high demand in the drug native to Malta.
Also, some of revolutionary factions may have some shadow funding by influential people occupying a certain high rank in a corporation, this might be the case as well.
Peace, being the distant dream it is, comes inevitably, and goes hand in hand with justice.
Cursed be the war. Heroes never die! @Vitoniz30 @Connor
(06-02-2019, 07:50 AM)Mr.Cardaminum Wrote: Interesting concept, although I cannot truly fathom the logic behind all rebellious factions as if all people do is rebel. Especially it is prominent with Malta, since inRP any rebels would be cut off the Cardamine by the government and left to slowly die, making the rebellion nigh impossible. Same applies to the maintenance of any big park of ships that, without economy to sustain it, would just rot. More especially without the support of the Orange Alliance - right now the economy of Malta is quite highly dependent on Cardamine, like, say, Saudi Arabia on oil in real world. Being cut off from it would mean a deep and turbulent crisis, and chosen allies of Crayter or Commonwealth of Liberty, who are weak economically, make the political and economical agenda even more questionable.
Also peculiar how the lore presents Republic of Malta as a "alternative" to current, for some reason "corrupt" (every revolutionary faction in Disco uses this word) while current Maltese regime IS a republic (albeit plutocratic).
The faction concept is interesting, though. Fancier MOA with consistent lore.
There is an alternative for Cardamine and alternative ways to build the economy. Besides, the Republic of Crayter, Hellfire Legion and the Independent Miners Guild have shipyards in their possession, and it is highly likely that one of those entities allow maintenance of their allies' ships on those installations, likely, Sabah is utilised in that case.
If Spectre decided to take more of a civilised approach - there might be a deal with Cryer about Cardamine Stabiline supplies to subsequently replace the high demand in the drug native to Malta.
Also, some of revolutionary factions may have some shadow funding by influential people occupying a certain high rank in a corporation, this might be the case as well.
It might be, depending on the scope. Cardamine might be bought from 3rd party (although already problematic due to disliking unlawful elements), and would be pretty costly. Alternative ways of building economy still involve having a basis - either a resource basis or human resource basis, e.g. building IT sector exclusively based on qualified human resources. This, however, still will require to penetrate the market that can be, depending on the industry, saturated. So far, since the capital is basically 1 ship + a few warships I can assume that the population will not exceed in best case a few tens of thousands (if not less). No material resources, not enough human resources to build any economy. The scope makes the funding of such project by foreign powers illogical, albeit possible.
Using someone's else facilities to support will mean basically being not a quasi-state in this case but a sort of "government in exile" and being located far away (especially in case of Hellfire) from the home base of operations. Aligning with Cryer would basically make their public support on Malta go to 0%, hence removing the purpose of faction's existence.
The feedback caption amply explains that the project is an RP-story, which will totally justify the concept of a nano-state.
(06-02-2019, 07:24 AM)Kalhmera Wrote: Looking over your reputation sheet I came across your total war section and saw NC there. How will you go about fighting them if your an Outcast and they are outcasts. I dont think you can shoot each other right? Just curious how that will work?
As per the ID lines of the Outcast ID, we can engage the NC at will, which we intend to do. There are no rules stating that ships of the same ID cannot engage be engaged by each other, and as long as there are none, we intent to follow our ID to the letter.
(06-02-2019, 07:50 AM)Mr.Cardaminum Wrote: Interesting concept, although I cannot truly fathom the logic behind all rebellious factions as if all people do is rebel. Especially it is prominent with Malta, since inRP any rebels would be cut off the Cardamine by the government and left to slowly die, making the rebellion nigh impossible. Same applies to the maintenance of any big park of ships that, without economy to sustain it, would just rot. More especially without the support of the Orange Alliance - right now the economy of Malta is quite highly dependent on Cardamine, like, say, Saudi Arabia on oil in real world. Being cut off from it would mean a deep and turbulent crisis, and chosen allies of Crayter or Commonwealth of Liberty, who are weak economically, make the political and economical agenda even more questionable.
Also peculiar how the lore presents Republic of Malta as a "alternative" to current, for some reason "corrupt" (every revolutionary faction in Disco uses this word) while current Maltese regime IS a republic (albeit plutocratic).
The faction concept is interesting, though. Fancier MOA with consistent lore.
Normally, yes, this would be an issue. However, Crayter being an ally and having access to ship-maintenance facilities is the Republic's main mode of resupply. In addition, the rest of the faction is quite small, and as such could feasibly be fueled on standard trade, especially with Crayter and Bretonia. Crayter's economy, despite being a minor house, is comparable to house corps in terms of profit, so it's not outside the realm of being possible.
The Cardamine issue is more or less solved by the fact that not everyone within the Republic is an addict. There are obvious members who are, and their needs are seen to, but the saving grace of this faction once again is their alliance to Crayter, who does have cardamine stores for their citizens who are dependent on it. In addition, stabiline is welcomed into the nation, and Crayter once more is the primary source.
Honestly, it's easy to say that this faction inRPly runs off of the CR.
(06-02-2019, 08:15 AM)Pitohui Wrote: There is an alternative for Cardamine and alternative ways to build the economy. Besides, the Republic of Crayter, Hellfire Legion and the Independent Miners Guild have shipyards in their possession, and it is highly likely that one of those entities allow maintenance of their allies' ships on those installations, likely, Sabah is utilised in that case.
If Spectre decided to take more of a civilised approach - there might be a deal with Cryer about Cardamine Stabiline supplies to subsequently replace the high demand in the drug native to Malta.
Also, some of revolutionary factions may have some shadow funding by influential people occupying a certain high rank in a corporation, this might be the case as well.
This, more or less, explains it as well. I want to say that only Crayter's shipyard is used, since the IMG are still on a cordial level and the Legion's is top secret. Still, it's got more than enough production capacity to maintain a fleet of exiled Maltese warships, especially those of a long-standing ally.
Cryer isn't involved - yet - so the PR of the faction wouldn't entirely be in shambles.
(06-02-2019, 08:41 AM)Republica de Malta Wrote: The Cardamine issue is more or less solved by the fact that not everyone within the Republic is an addict.
The problem with that statement is the nature of Cardamine itself. It's present in the biosphere everywhere on Malta, and everyone living there develops a permanent dependence on it, even if they've never used it for its psychoactive properties. The only people who wouldn't be addicts (not sure addiction is the right word here, but let's go with it) are ones that have never been to Malta in the first place.