I'm kinda tired of meeting drones doing the same RP all the time. Exploring and learning. It's pretty stale and its all I ever seem to encounter from Gammu.
Classically, there are four types of Conflict in a story:
Conflict with the self
Conflict with others
Conflict with the environment
Conflict with the supernatural/unknown
As a faction, AI doesn't really have any of these by default. Individuals have written them, either for a character, or for their faction.
Since none of them have really been incorporated into the mechanics of the server, it has been equivalent to the players sitting at a table in the corner of a game store being ignored by the rest of the people in the store.
I feel like turning one of the more unique (albeit underutilized) parts of Discovery into Nomads: Part Deux would be a waste of potential.
(05-19-2020, 05:50 PM)The Only Hokan Wrote: I'm kinda tired of meeting drones doing the same RP all the time. Exploring and learning. It's pretty stale and its all I ever seem to encounter from Gammu.
Could be that learning and exploring was the fledgling AI discovering the universe around them and seeing how they might fit into the bigger picture. Now, they're ready to take their next steps and try to set up a new nation in the space around Gammu and join the interstellar community as equals alongside the various human states. How the nations of Sirius respond to the Gammu AI's attempts at diplomacy and peaceful coexistence, who accepts them and who reacts violently out of fear and prejudice, could make for some interesting storytelling.
EDIT: How the AIs respond to the fear and hate from some (or all) of humanity could be interesting, too. Do they turn back to isolation? Try to change minds? Turn violent themselves? Splinter and do all three? Like I said, there's interesting possibilities here beyond "kill all humans".
A little impressed with myself that I didn't even have to check the OP to know this was a Lyth thread.
Little curious, that.
I'm with Cap. We don't need more Nomad-esque factions to be antagonists. We already have two Nomad factions, and all that does is undermine the use of the original, so what will a fully NPC AI faction do but kill the faction altogether?
Wastes of potential are all over Discovery, so I'd prefer if we didn't just cut off another opportunity. What harm is there in having an ID that isn't used all that often, yet provides people with stuff to shoot at, or RP with, when it is? Are you, Lyth of the Core, really going to complain that you don't like shooting AI Cruisers anymore?
No. You aren't.
Having the faction transformed for RP-PVE story events can be great. If the mechanics and modding allows it, we could experience and pull off some great story events content wise. This can apply for other "dead" or "monotone" factions that just fill in the slots for the same rudimentary RP or just log to do their activity hours, or 1-2 repetitive ingame activities. Stuff gets old fast.
Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding. - Sovereign
I didn't try AI yet, but I'm looking with hope
to try it and to be ready for it.
That's something certainly unique and interesting to try.
I just have a hard time wrapping my head around it.
PVE is not really RP btw. Following NPC ships to discover bases?
destroying NPC transports and saying you are breaking supply to enemy?
Or even you are all mighty to defeat enemy NPC cruisers and battleships?
Nah. I don't consider it as anything RP. More like ooRP.
(05-19-2020, 08:08 PM)Spectre Wrote: I'm with Cap. We don't need more Nomad-esque factions to be antagonists. We already have two Nomad factions, and all that does is undermine the use of the original, so what will a fully NPC AI faction do but kill the faction altogether?
Wastes of potential are all over Discovery, so I'd prefer if we didn't just cut off another opportunity. What harm is there in having an ID that isn't used all that often, yet provides people with stuff to shoot at, or RP with, when it is? Are you, Lyth of the Core, really going to complain that you don't like shooting AI Cruisers anymore?
No. You aren't.
I think it's leaping to a conclusion to assume it'd be a Nomad-esque faction. I've not proposed a concept here, merely that they could be used much more freely as a plot device in the way I proposed.
The ID isn't in question. It's the lack of utilization of their content and how the faction could find a much better purpose as a non-playable (or perhaps rarely playable) plot device. This is hardly cutting content, as they'd still remain in the game in a useful form. I'd disagree that AI provides something to shoot at and RP with, as the faction overall is so underplayed I rarely come across any to interact with.
Quote:PVE is not really RP btw. Following NPC ships to discover bases?
destroying NPC transports and saying you are breaking supply to enemy?
Or even you are all mighty to defeat enemy NPC cruisers and battleships?
Nah. I don't consider it as anything RP. More like ooRP.
And exactly what argument you have for all that? As far as I know nobody tells you that its not RP if you interact with the world you live in. It's everyone's choice to limit or extend their RP scope. Everyone is free to tackle with RP and circumvent stories/events around the things they consider worth and interesting. The Sirius Sector is filled with possibilities. Using your imagination helps a lot.
Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding. - Sovereign