Prior to the gathering of truly viable information on the capabilities of the four houses of Sirius the engineers of the Royal Navy were left with the task of crafting a vessel capable of repelling an unknown force of unknown capabilities. They chose the path of brutality.
Peerless within Sirius for their technological amenities, bombardment capabilities and enduring fortitude, the Valor is the result of nearly unlimited resources poured into the concept of overwhelming security. Forged to last the centuries and single handily quell the planetary populations of entire star systems, the Valor is a massive Dreadnaught, built to dominate any fight it becomes a part of.
The Valor is probably the best battleship in combat versus another battleship. She has 4 heavy turrets, 1,350,000 armor points, she can strafe well up-down and, most importantly, she has the Gallic Battleship Forward Gun. The GFG is your best defense against smaller battleships, which are harder to hit with other guns. It is because it uses an entirely different aiming system. It doesn't use the little, red crosshair which shows you where the target will be when your shell reaches it. The gun doesn't move, it is stationary. The ship is the gun. Imagine the Valor as a huge rifle - that's how you should aim it. When you strafe upwards, just fire the GFG where you pointed the ship and it will pass trough, or very near that place. If you strafe downwards, although this is not a recommended moment to fire the GFG, fire it one and three quarters of your aiming circle above the target. If you're standing still, fire it about three quarters to one circle above. However. Yes, there is always a however, unfortunately.
The nanobot/shield battery capacity is quite low, only by 6,5% greater than the one of the Dunkirk, the Bretonian battleship, your equally classed opponent. That may seem as a downside. However.
This "however" is not one of those "howevers". You can compensate your lack of repairs by strafing up-down. I have almost always managed to emerge victorious against other battleships, many times with more than half my hull against higher-average skilled Dunkirks and Liberty Dreadnaughts.
Cruisers and destroyers are a bit harder to deal with, but possible. Use your secondaries and go backwards every time the cruiser gets far. It will have to face you in order to come closer. When it does and gets close enough, just charge and repeat the action once the cruiser gets far again.
As the enemy ship classes go lower, lower go the Valor's defensive capabilities. Namely, she's quite weak against bombers. If you mount 3 flaks (flaks must cover 360°) needed for Nova deflecting, you'll have only 7 plain secondaries left. Combined with the Valor's huge size, it makes a rather easy target for bombers.
What weapons I recommend:
- 3 Cerberus turrets (they spend a bit more energy per second than the ship regenerates. Most energy-efficient);
- 1 missile turrets (since you're already spending your energy, another Cerb would be useless, so a missile could be the best thing to put. It's sometimes quite useful);
- 4 Gallic (or Basic) battleship primary turrets (just to add some extra damage. Those Council battleships appear to despise it);
- 2 whatever other primaries you want;
- 3 Gallic (or Basic) flaks (needed for covering 360° against Nova torpedoes);
- 7 Gallic secondaries;
- 1 Gallic "Warwolf" Forward Cannon.
I must note that none of the heavy turrets can fire backwards, but only 4 primaries and some secondaries. Don't let them reach your rear!
Except PvP, this is also a fairly good ship for RP. The valor somehow makes you feel unstoppably mighty, proud, and arrogant, as Gallia itself. Oh, and don't forget to carry some wine on board! How would the crew cheer up in their free time?
Review by Thunderer(wiki)