Mines and Disruptors

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Mines and Disruptors

In most snub fights, you want to utilize your nuclear/screamer mines in order to win. Mines(mostly nuclear mines) can change the outcome of a fight in a couple seconds. Light fighters fear mines, for they're not tanky enough to withstand a single direct hit. Very Heavy Fighters won't die instantly but it will drain quite a few nanobots. On the other hand, using mines without knowing what you're doing can make you throw the fight/event. The enemy can use their CD to counter your mine and obliterate your hull. Yes, obliterate. In this guide, you'll learn how to change the outcome of a battle just by laying a well-timed mine, and how to avoid getting the same treatment.

Laying Mines

You know how when you're in a fight and it just seems like you can't put out the same damage the enemy can? Well, you can still win if land a couple successful mines. Theres two basic methods of laying mines, early-laying and ram-mining. When you lay a mine early, you really need to lay it atleast 100 feet in front of your enemy so that the mine's tracking ability can be used. When the enemy engine-kills and is heading in that straight line, the mine will creep towards him and you can blow it up with a CD. When trying to lay a mine on the enemies face, it has to be instinct. If you purposefully try to ram at them when they are going around you, then you're just going to give them free shots at you. But if the enemy decides to break that 20 feet rule, you can lay a mine right before colliding with them and hopefully taking their hull down to 1/4 its capacity. Just remember not to make yourself to obvious when you're about to lay a mine or else your opponent can just press that CD key and take a chunk out've your hull.

Avoiding Mines

If you can't seem to master mine-laying then try to practice avoiding them. If you're jousting your enemy, don't get too close when you pass them. Try to keep a 20 foot distance between the edge of your ship to the edge of theirs so they can't mine-ram you. They'll either lay their mines early, so the mine's targeting system will work, or they'll try to lay it on your nose, so you can't possibly avoid it. When players try to ram at you and lay a mine, they often become open to being shot, so take maneuvers to avoid being rammed while using engine kill to get in a few hits. If the enemy decides to let the mines do the work themselves, teach them that those early mines aren't going to work on you. Keep that 20 foot distance and curve away from the side you passed them with during your turn. They'll most likely try it again. Just let them keep wasting those mines and worry about landing a few shots every pass(Psss, a little phsychology. It's hard to think about laying good mines and landing shots at the same time, so you'll probably be doing more damage to them than they can to you.). Also, remember to use those CDs, you have a lot of them so I promise you that unless you're using them on every pass, you won't run out. Use dem to clear our your path if you see one of those dreadful red dots ahead of you.


Cruise disruptors are what make mines so deadly, the fact that you can blow them up at any time. Your disruptor is like a detonator for a bomb, when the enemy gets too close to one of his own or your mines, you can make him pay for it. Usually if you have to blow up the mine with your disruptor, its not going to do as much damage as a direct hit. 99% of the time it'll do about half the damage a direct hit would, but its still good enough. Disruptor-mine coordination takes practice as well as using and avoiding mines. The only way to get better is to use that /conn command and start pewing. Get to it!

--VerbalArtist (talk) 23:51, 10 May 2013 (UTC)