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Template talk:Ship

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I got the Template working properly!

Check Crusader for the example.

Downside to using this template

Post editing is difficult, unless you know what you are doing. For instance I can't change the link that the Very Heavy Fighter goes to, simply because I dont know how to in the template. Before using the Template I would just change the link, but now...

It can be done. But needs a think through.

Bats/bots

I would only list one number there, because as far as I know, the maximum number is always equal.

Nodwick 12:34, 21 May 2008 (GMT)

Fair enough. I left it separate just in case. It still displays them as one number.
Chovynz 13:09, 21 May 2008 (GMT)

Prices

I would generally list prices without the $, but with commas every three digits. Remember that those are credits, not dollars.

Nodwick 12:34, 21 May 2008 (GMT)

Yeah I understand your thinking on this "They are credits not dollars" however the infocards in FL also have $ signs. So for the mo I'm going with the $. It's not a biggy, and it's easy to change on the template either way. To see it in action visit Crusader.
Chovynz 12:45, 21 May 2008 (GMT)
Looks quite ok, but the Equip 3 - Equip 5 can be seen, even if no value was entered. Also, the weapons are missing... Is there a way to fix this?
Nodwick 12:49, 21 May 2008 (GMT)
The Equip is fixed. We'll get people to do the [ [ ] ] in the ship file. The Weapons dont show up cause I didnt put anything in there. I'm hoping to find a way to make something like if Gun=6 then put 6 weapon spaces down. Then people can just type in gunslot1=Class 4 weapon etc... Dont get other people using the template just yet. We should probably put it somewhere else so people dont pick it up accidentally. It's not ready for use.
Chovynz 13:04, 21 May 2008 (GMT)