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Western Rheinland Fleet

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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
Old faction

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This is an unofficial player group. For the affiliated NPC faction, see Rheinland Military.
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The Westliche Rheinland Flotte is a provincial military force. As the name suggests, WRF's areas of operation is the western part of the Rheinland Republic. The main task of the West Rheinland Fleet does not differ from the Central Military forces; we protect civilians, guard our borders, hunt down pirates and other enemies of Rheinland, and uphold the law.

History It keeps saying, military needed in the world since menkind rule the planet. The primary reason for the existence of the military is to engage in combat, should it be required to do so by the national defense policy, and to win. This represents an organizational goal of any military, and the primary focus for military thought through military history. These are true to Western Rheinland Flotte too. The WRF is a Heeresgruppe what is the highest level organizational grouping of military units. Borned after the Popular Revolt, formed from the remained imperial military units in the beginning of 8th. century. There was more Heeresgruppe, the task of the West Rheinland Fleet originally was keeping up the peace and law in the western part of Rheinland, protect the borders from pirates and against a possible Bretonia campaign. The Headquarter of WRF was on Planet Stuttgart, this is the centre of the WRF operation area. Because the central system is rich, the governor of Stuttgart system, whose responsibility the supply of the local army, kept up on high level, all the time. Sadly, in the so called Nomad War, its flagsip, Battleship Votan destroyed in Cambridge system and the whole West Rheinland Fleet crumbled in Bretona and the Tau systems. Thanks for the Synt Food and so to the Liberty Stuttgart had enough money and influence, how the fleet rebuilt very quickly short after the war finished. The governor made a good business deal with Daumann Heavy Construction, the WRF will protect the corporation interests in the Omega systems, for it they get the finest ships and weapons for cheapest prize. In the name of contract the WRF send more and more patrol to the Rheinland-occupied Border Worlds, and into Omega-3 too.


West Rheinland Fleet's function WRF's purpose - with accomplishing the below written tasks -, help to Rheinland Republic with his armed force, for reaching his goals, so help keeping the state's sovereignty and protecting constitutional order.

West Rheinland Fleet's tasks: a) Keep up the law in the WRF operation area. b) Protecting Rheinland civilians and other visitors from pirates and other unlawful elements hostile actions. c) Keep up the free traffic between Bretonia and Rheinland, so help growing the economy. d) Guarding Rheinland Border and defend it against any hostile forces. e) detect the aggressive intents against Rheinland Republic f) detect the foreigner military intelligences activity what against Rheinland Republic's sovereignty, and harm to national defence of Rheinland. g) detect smugglers and weapon dealers what against the law and hurt to national defence of Rheinland, and terrorrist organisations what threatening the rheinland armed forces safety. h) participate the detection of internationally controlled products illegal traffic and trade. i) grant to the Central Rheinwehr the back-up if they need our forces, and help them anywhere where needed.



Service Regulations

The West Rheinland Fleet is a provincial army that is a part of Rheinland Military. As part of the central forces all pilots must follow their laws and regulations, and will execute any order from a highest ranking officer, unless it conflicts with ours or our about same level officers dont give another order.

As a provincial army, the WRF will have the main job of protecting Stuttgart and the Omegas, the western part of Rheinland; however we will assist a pilot or battle group of the main fleet if they request it. Our major goal is protecting Rheinland and the lives of its citizens. Any order that conflicts with our major goal will be ignored. A WRF pilot will follow orders from the central forces as long as the order has a good reason for it. Doubtful orders will be ignored.



Structure

Military organization is hierarchical. The best analogy to explain the structure of the Fleet is a collection of building blocks called sub-units that are combined in different ways to form larger groups that are known as units. Different combinations of these units can in turn be put together to form larger groups, known as formations. The basic structure of the Fleet is outlined below. Like at other Military, the executive control, management and administration of military organizations is typically undertaken by the Stuttgart Government and the Ministry of Defence.

Military Pay

Because the Heeresgruppe build mostly 2 different type combat group - largel naval ships and crews and small supporter fighter/bombers and single pilots - the payment is different too. The cost of larger ships and crews payment is the Ministry of Defense's responsibility, the single pilots payment come from Stuttgart Government and WRF HQ. Service pay for pilots come after ranks and assignments.

Promotion

A promotion is the advancement of a soldier's rank or position in an organizational hierarchy system. Experience bring new position with higher power, responsibility and payment. Of course a higher ranked can command a lower ranked member, limit hanging the 2 rank's difference. Some of our rank only the pilot's combat skills ability to function, but same hanging from assignment or post.

After a time for the next promotion need to be a group's leader or co-leader. For it WRF Flottenkommando reassign the pilot into that wing where the necessary assignment empty. Promotion will be holding back if no free place for the new leader or co-leader. Upon promotion of a member the next one in line takes the empty position.

Formations at supporter fighters/bombers

Rotte (squad) - contain 2 pilot. The Basic fighting unit. Comprising a leader (Rottenfuhrer) and wing-man (Katchmarek). During cruising flight the two aircraft flew almost in line abreast about 200yd apart, each pilot concentrating his search inwards so that he covered his partner's blind areas. In combat it is the wing-man's duty to guard his leader's tail, while the latter did the fighting. This is the lowest unit, not the single fighter, so noone start fighting alone in not necessary, always with his wingman, whatever the number of the enemy. Minimal rank for Rottenfurer is Jager. Payment for Rottenfurer's post: +500.000 $/month

Schwarm (section or platoon) - contain 4 pilot. Two Rotte made up a Schwarm, with the leading Rotte flying to one side and slighty ahead of the other (finger Four). The Rotte and Schwarm are both TACTICAL formations. The better/more experienced pilot leads, skill is the decisive factor NOT rank and/or seniority, but usually the higher rank mean more experience too. Minimal rank for leading a Schwarm is Oberjager or above, until Leutnant. Payment for Schwarm leader post: +1.000.000 $/month, co-leader get +500.000 $/month

Staffel (Squadron) - contain 8 pilot. Nominal strength of 8 aircraft. A Staffel formation comprised of two Schwarme stepped up in line astern. The staffel was the lowest grade of formation within the organisation. Commanded by a Staffelkapitan, usually an Oberleutnant or Hauptmann, members of it's flying personnel would supervise the technical and signals branches as secondary duties. Payment for Staffelkapitan's post: +1.500.000 $/month, co-leader get +1.000.000 $/month

Geschwader (Wing) - contain 16 pilot. In the Geschwader comprised two Staffeln and a Stab (Headquarters flight). The Geschwader is the basic flying unit for operational and administrative purposes. When orders were given for moves of flying units, the recipients were usually Geschwaders. Normally one complete Geschwader occupied a single Battleship, occationally individual Staffeln might be detached from their parent Gruppe for operational reasons or to re-equip. The Geschwader commander carried the title of Kommandeur (Kdr.) and is usually a major or higher, under his command he had an adjudant, specialist technical officers and a medical officer. Payment for Kommandeur's post: +2.000.000 $/month, co-leader get +1.500.000 $/month.




Formations at naval ships

Capital vessels are not assigned to specific wings. Capital ships NEVER fly alone, they must bring fighter/bomber escort at all times. It mean, clearly naval group not exist, only combined forces with support fighter/bomber crafts. A gunboat needs at least 1 escort. A cruiser at least 2 and a battleship at least 4, a battleship may have a gunboat as escort instead of 1 fighter. If there are not enough escorts available, the capital ship cannot take off. If the deployment of the capital ships is too important, escorting may be given by other fighters of the military. Formations are the followings: Kompanie (Company) - Contain minimum 1 gunboat and 2 fighter/bomber Division (Division) - Contain minimum 1 cruiser, 2 gunboat and 4 fighter/bomber Flotille (Flotilla) - contain minimum 1 battleship 2 cruiser 4 gunboat 8 fighter/bomber



The Services - Non-combat units

The service, or combat support, corps enable the arms corps to operate effectively in the field.

Transport, supply and maintenance Originally the Navy had two main service corps: the Ordnance Corps and the Service Corps. Ordnance was generally responsible for machinery and ammunition. It organised the supply and storage of ammunition and the repair and maintenance of machinery, vehicles and weapons. The Service Corps was responsible for the transport and provision of supplies and rations other than machinery or ammunition; this included the delivery of mail to the troops. This corps also provided additional transport resources for moving troops. In the latter years of the Nomad War and in the years after, these two large corps were split into several smaller corps with the following responsibilities: Ordnance: The provision of all supplies to Fleet units and the management of personnel. Transport: The transport of supplies from depos to the combat units, mail and personnel. Larger transportations by Republican Shipping. Electrical and Mechanical Engineers: The maintenance, recovery and repair of machinery, vehicles, electronic equipment and weapons - these are lesser maintainces the major poblems fix at Oder Drydock, by Daumann enginers. Catering: The provision of meals and the management of mess facilities. Managed by local Synth Foods. In more recent times, the trend in the Fleet has been to call the foregoing "logistics" units and to integrate them into support groups, a concept in many ways similar to the original Service Corps.

Military Police One other corps, essential to the smooth functioning of the supply system but not part of the transport, supply and maintenance group is the Military Police. The Military Police are responsible for traffic control along supply routes to ensure the most effective use is made of these Trade Lanes. They are also charged with the enforcement of discipline, including the investigation of crimes against military regulations, the operation of military prisons, and the processing and detention of prisoners of war.

Medical services The other major grouping within the service corps is the medical services consisting of four corps: Medical, Nursing, Dental, Psychology. The Medical Corps is the major medical service, responsible for the training of medical staff attached to all other army units as well as the provision of medical, psychiatric, physiotherapy and sanitary services to the army. The other three corps are small and specialist in nature.

Specialist Corps There are also a number of smaller corps, the roles of which are self explanatory: Band, Chaplains, Education, Legal, Pay.



Relations

Allies: - Rheinland Military - The Rheinland Military continues a proud tradition of military service that stretches back several centuries.

-Rheinland Police - The Rheinland Federal Police is an impressively well-equipped organization acting as the primary security force in Rheinland space.

Friendlies: - ALG Waste Disposal - ALG Waste Disposal is based in Rheinland but operates throughout the colonies due to its outstanding reputation for industrial clean-up.

- Cryer Pharmaceuticals - Cryer Pharmaceuticals is headquartered in Liberty and markets a wide array of both commercially available and restricted-class drugs.

- Bounty Hunters Guild - The Bounty Hunters Guild originally began in Texas but has spread to almost every system in Sirius, providing a broad array of security-oriented services for a reasonable fee. A powerful and well-organized elite of Bounty Hunters known as the Guild Core is eager to explore Nomad space in search of alien artefacts and technologies that can be found there. Having nearly limitless resources, the Core initiated a bloody war with The Order to gain passage to remote Nomad systems.

- Daumann Heavy Construction - Daumann Heavy Construction is the largest mining and manufacturing firm in Rheinland.- Krueger Minerals

- Kruger Minerals works in partnership with ALG Waste Disposal to mine the valuable resources within Rheinland and its neighboring territories.

- Republican Shipping - Republican Shipping manages a substantial majority of all cargo transported within the borders of Rheinland.

Neutrals: - Border World Exports - Bowex Shipping Company is a pioneer in the exploration of the Border Worlds and the exclusive supplier to the Bretonian military and police.

- Bretonia Armed Forces - The Bretonia Armed Forces has a long history of serving as the first and last line of defense for the great nation Bretonia.

- Bretonia Mining and Manufacturing - Bretonia Mining and Manufacturing (BMM) is one of the largest commercial concerns in Bretonia, a network of semi-autonomous operations that range throughout Bretonian space.

- Bretonia Police - Officers in the Bretonia Police Authority are well-trained, well-armed, and widely considered to be a bastion of incorruptibility.

- Colonial Remnant - The Colonials are descended from a group of human colonists, who left the Solar System prior to the war between the Alliance and the Coalition in then experimental sleeper ship prototypes. Forced to abandon their initially colonised worlds due to a natural disaster, they made their way to Sirius and ultimately settled in the remote Tau systems. Possessing a sizeable military and economy, they have since became one of the most serious threats to Outcast smuggling operations in the area as well as one of Bretonia's competitors for influence in the resource rich Tau border worlds.

- Freelancers - Freelancers don't belong to any of the Sirius factions. They work for themselves, seeking new worlds and systems, glory and fame, money, or just trying to survive in a universe full of dangers. One of the most well-known freelancers is Edison Trent, hero of the Nomad war (799-802 A.S.), knight of the Lone Star.

- Gas Mining Guild - The Gas Mining Guild (GMG) is a tight-knit professional organization that acts as the primary supplier of H-Fuel to the four major Houses.

- Gateway Shipping - Gateway Shipping is a Bretonian firm catering to smaller companies that hauls raw materials across the Border and Independent Worlds.

- Hogosha - The Hogosha are a quasi-legal organization that ostensibly exists to promote the "welfare and prosperity of the Kusari people." Hogosha have influential agents inside Samura, Kishiro and even in the Kusari government. However, the organization is heavily dependent on the Corsair's supply of artefacts and their military power.

- Independent Mining Guild - The Independent Mining Guild (IMG) is a loose confederation of miners who work those fields that have thus far remained undeveloped by the larger mining companies. Conflict between IMG and BMM in Tau space was one of the primary causes of the war between Bretonia and Kusari.

- Junkers - Junkers are an itinerant population of unknown origin who comb debris fields looking for scrap and equipment that can either be repurposed or sold for cash. Junkers are rumored to be much more powerful than most think, but their role in remarkable events of Sirius history remains undiscovered. Nowadays, Junkers are one of the few unlawful factions that preserve neutrality in the war between Corsairs and Outcasts.

- Kishiro Technologies - Kishiro Technologies is one of the great Kusari keiretsu -- sprawling, vertically integrated companies that control whole industries.

- Kusari Naval Forces - The Kusari Naval Forces is highly organized and possesses all of the considerable technological advantages inferred by Kusari industry.

- Kusari State Police - The Kusari State Police is a disciplined force of career personnel assigned to guard the borders of Kusari space and protect Kusari commercial interests.

- Orbital Spa and Cruise - Orbital Spa and Cruise operates an array of resorts and luxury liners throughout the Sirius Sector.

- The Order - The Order is a powerful covert organization that controls several remote Omicron systems. They played an important role in the war against the Nomads (799-802 A.S.). Shortly after, they allied with the Corsairs who assisted with building ships and training new pilots in exchange for cutting-edge Order technology. Current goals include keeping the Nomad worlds under control and preventing the Liberty Navy and Bounty Hunters guild from taking over Omicron Minor and The Order home planet, Toledo.

- Planetform, Inc. - Planetform Inc. specializes in the terraforming of non-viable planets in Bretonia and elsewhere.

- Samura Industries - Samura Industries is one of the great Kusari keiretsu -- sprawling, vertically integrated companies that control whole industries.

- Synth Foods, Inc. - Synth Foods is the Liberty firm responsible for the revolutionary Food product Synth Paste and a highly successful line of Food-producing biodomes.

- Zoners - Zoners are a diverse group of individuals who, for various reasons, have decided to live in the wild and unregulated systems outside colonial control. Over time the Zoners have evolved into an influential and rich faction that invests a lot into deep space exploration, much like The Order. When The Order allied with Corsairs, Zoner relations with the Outcasts became no less tense than with the Corsairs. However, the Zoners of Omicron Theta felt they were powerful enough to defend themselves from both factions and, to this day, skilfully use the antagonism between Outcasts and Corsairs for their own benefit.

Unfriendlies: - Blood Dragons - The Blood Dragons are a terrorist organization supposedly descended from the royal guard of Shogun Hideyoshi -- deposed during a coup several centuries before -- and are dedicated to the overthrow of the current Kusari government. Now, the Dragons oppose Hogosha and Corsair influence in Kusari with the help of their allies, the Outcasts and Golden Chrysanthemums.

- Farmers Alliance - The Farmers Alliance is a Kusari political organization formed to lobby for government subsidies and restrictions on the sale of foreign Food. Based in Kyushu system, they are the main allies of the Hogosha in Kusari space.

- Gaians - The Gaians are a terrorist faction opposed to any alteration to the natural environment of a planet, specifically those brought about through terraforming. Many of the modern Gaians are ordinary criminals and pirates who consider an alliance with the Corsairs to be the best way to ensure their survival.

- Golden Chrysanthemums - The Golden Chrysanthemums are a terrorist organization seeking to the overthrow the Kusari government and institute a matriarchy. Short-term goals include helping the Outcasts and Blood Dragons to free Kusari from the Corsair influence.

- Mollys - The Mollys are a separatist group committed to freeing the Dublin system from Bretonian rule through attacks on civilian, commercial, and military targets. In recent years they have been increasingly active in resisting local Corsair expansion.

- Outcasts - The Outcasts originated from a group of Hispania sleeper ship survivors that settled on Malta. For hundreds of years, the Outcasts fought a war with another group of Hispania survivors known as the Corsairs; the cause of the war remains unknown. Now, the Outcasts lead a powerful pirate coalition to resist Corsair expansion and defend Cardamine trade routes.

Enemies: - Ageira Technologies - Ageira Technologies is one of the "Big Three" Liberty companies and is responsible for the development of Jump Gate and Trade Lane technology.

- Bundschuch - The Bundschuh are a populist political faction that has been declared "enemy of the State" by the Rheinland Reichstag. Attempts to gain amnesty from Chancellor Steller after the Nomad War have failed, and while many Bundschuh are still faithful to their political goals and ideas, others have turned to piracy or contract jobs provided by their Red Hessian allies.

- Corsairs - The Corsairs originate from a larger group of Hispania sleeper ship survivors that landed on planet Crete. They are believed to be the largest criminal organization operating in Sirius -- frequently attacking civilian, commercial, and even military targets. Now, the Corsairs and their allies are fighting a Sirius-wide war for power and influence with an old enemy, the Outcasts, and their supporters.

- Deep Space Engineering - Deep Space Engineering has an exclusive contract with fellow Liberty company Ageira Technologies to build Jump Gates and Trade Lanes throughout the Sirius Sector.

- Interspace Commerce - Interspace Commerce (IC) is one of the "Big Three" Liberty companies and insures cargo carried within the colonies and into the Border Worlds.

- LWB - The LWB, or Landwirtrechtbewegung (farmers' rights movement), is believed to be engaged in attacks on Synth Foods operations and sympathetic government officials in retaliation for Rheinland concessions to the Liberty Food conglomerate. This faction is a faithful ally of the Hessians, therefore considered hostile by the Corsairs. However, the LWB attempts not to interfere into the war between Corsairs and Outcasts and stay neutral towards groups that joined either alliance.

- Lane Hackers - The Lane Hackers are a criminal group with the technical expertise to monitor and disrupt Trade Lanes for the purpose of seizing valuable cargo. The powerful alliance between Lane Hackers, Liberty Rogues and Outcasts serves as the dominant unlawful force in Liberty space and most Independent Worlds.

- Liberty Navy - The Liberty Navy is responsible for protecting the economic well-being of Liberty through military force, both within the boundaries of the colony and in the independent systems that border its territory.

- Liberty Police, Inc. - Liberty Police, Inc. (LPI) is a private company that handles the policing of Liberty space to interdict the importation of contraband and to prevent attacks on civilian and commercial traffic.- Liberty Rogues - From a motley assortment of Liberty criminals, the Liberty Rogues have evolved into highly organized and powerful pirate faction operating in Liberty space and surrounding Independent Worlds. The Rogues are the key allies of the Outcasts in this region and maitain close ties with Mollys of Dublin and Newcastle.

- Liberty Security Force - The Liberty Security Force (LSF) is the intelligence branch of the Liberty Armed Forces, operating in secrecy to ensure the free flow of goods and services in the Liberty economy.

- Nomads - The Nomads are organic guardians left behind by an ancient alien civilization. Over thousands of years, Nomads evolved into well-organized beings, forming a civilization of their own. However, the evolution could not eliminate predatory instincts and aggressiveness of this race. Nomads treat all other species, except for their former masters, as hostile.

- Phantoms - The Phantoms are a small terrorist organization, utilizing advanced technology and vicious tactics to achieve their objective. Stated goals are the elimination of the corrupt House governments, although rumors persist of darker motives. The Phantoms are feared even by pirate groups with whom they contact to get supplies, resources, and information.

- Red Hessians - The Red Hessians are a numerous and well-organized criminal group composed largely of unemployed miners operating out of Rheinland space who attack civilian and commercial targets of opportunity. The Hessians are fighting a bloody war with the Corsairs for domination in Omega systems and Rheinland space, a war that has already cost thousands of lives from both sides and is nowhere near ending.

- The Coalition - A group of descendants of the Coalition nations who escaped Sol on board of the overloaded Hispania Sleeper Ship, the modern-day Coalition occupies one remote Omega system, faithful to its traditions, but unable to influence the events that change the political map of the Sirius Sector in any significant way.

- The Wild - During the Nomad War (799-802 A.S.), a large fleet of Rheinland invaded Kusari. When ultimate victory was near, news about coup d'etat in Rheinland forced the Nomad-infested officers and soldiers to flee home. Scattered by GMG and Red Hessians on their way back, they had no chance of overthrowing the new government. Now known as The Wild, they settled in a remote Omega system, building more ships and gathering forces. The Wild are merciless predators who attack any lawful and unlawful ships that get into their way.

- Unioners - The Unioners are an outlaw group composed of dispossessed Rheinland shipyard workers who engage in brutal reprisals chiefly against Republican Shipping. Expansion into the Independent Worlds changed agenda of most Unioners from terrorism to piracy. Disappointed with results of their former alliance with the Corsairs and trying to maintain friendly relations with other unlawful groups of Rheinland, the Unioners are one of the pirate factions that did not choose any side in the war between the Outcasts and the Corsairs.

- Universal Shipping - Universal Shipping is one of the "Big Three" Liberty companies and specializes in the shipping of high-risk, high-value cargo.

- Xenos - The Xenos are a loosely affiliated terrorist organization opposed to any trade or other interaction with foreign entities. In recent years the Liberty Police Inc. was effective in suppressing Xeno activity with many Xeno pilots either killed or captured. Xeno leaders are desperately seeking alliances with other unlawful factions of Liberty to survive.

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The law of Rheinland and orders in Omega systems

Piracy We don't tolerate noone who block the free movement, the free trade and unduly demand anything from anyone. Zero-Tolerance against pirates and known pirate groups. We don't care your tales and stories. All of them are cancer in the body of the State so pirates will be shot on sight.

Ship Class Restrictions in Rheinland - All Battleship and Cruiser class vessels other than Rheinland Military tagged ships are BANNED from Rheinland, unless with permission from an Admiral, other then that there are no exceptions. - All Cruiser and Battleship class vessels allowed under special circumstances, are to keep a 10k distance from any Rheinland based Planet. - Gunboats, Bombers, and Figthers have permission to stay within Rheinland based planet orbits, but are to move if asked. - The Rheinland government has completely forbidden the operation of BHG capital ships inside of Rheinland territories bar notified and authorized logistic activities (pass through Rheinland to reach other systems). Any ships disregarding this regulation will be deemed criminals and dealt with accordingly. IF YOU DO NOT COMPLY AT ANY STAGE, YOU WILL BE SHOT ON SIGHT.

Contrabands The following items counting as illegal goods. If you see any of these in a ship's cargo, you must demand and destroy or take over if it's "living cargo", and fine the transporter. - Artifact - Blood Diamonds - Black Market Munitions - Cardamine - Counterfeit Software - Human Organs - Liquid Cardamine - Nomad and wilde stuffs (like example guns) - Slaves - Synthetic Marijuana

Embargo We are at war with Liberty and normally we don't let noone enter to Rheinland who work for any Liberty corporation or who has good realtion with Liberty (his ship has Liberty corp IFF or he use libertonian ship, equip etc). But our economy need some commodity very much, and our government already made some contract with libertonian firms so we close our eyes sometimes. Here are the list when: Synth Foods transports if these carry Synth Paste or any kind of food. Ageira and Universal Shipping vessels if these carry Gate/Lane parts. Interspace Commerce transporters if these carry to us: - Niobium - Platinum - Polymers - Consumer Goods - Food Rations - H-Fuel - Holo-tainment Bands - Iridium - Luxury Consumer Goods - Oxygen - Pharmaceuticals - Silver - Tobacco - Water - Wine Orbital Spa and Cruise hauling legal Human Cargo (no slaves). AP Manufacturing vesssels (APM tag and IC ID), with any cargo, except contrabands. They have business contract with the government.

Omega Pact

We protect not only Rheinland Government's interest but our civilians and supporter firms too. We keeping our eyes on the mining fields and force everyone to keep up the agreement between the mining corporations which are represents within our operation area. If we catch a miner or a mining team in wrong place, we warn them one time, if they don't leave the area, leaving behind the unduly mined raw materials, we shoot the illegal miners out. If they ran away, we place the ship names into the criminal list.


Operation Areas

The West Rheinland Fleet is a provincial army, so it don't have permission to making military operations in every Rheinland system. Here is the list where can we go without permission. The other Rheinland systems are not forbidden but not our patrol area. We go there if the central forces hire us. Stuttgart system Omega-7 Omega-11 Omega-3 New Berlin - limited Braunschweig - limited


Weapons Selecting the right weapon - its very important to our fighting units, these are the last defence line between death and live for pilots in deep space. Luckily the weapons, produced by Daumann corporation are the best over Sirius. This and some lesser weapon company give us various guns. - Rheinland Weapons - Civilian Weapons - Codenames - BHG weapons - later if we make a contract with Bounty Hunters Guild


Ships

The West Rheinland Fleet - like the Central Fleet - buy his ships and weapons from Daumann corporation, because this firm have the ship building contract with the Rheinland Government. In fighter class we use civilian technologies next Rheinland warships. In heavy class we use only Rheinland vessels.

Light Fighters Though they do not have the firepower or armor of their heavier brothers; the light fighters are still used for a wide array of tasks. Their agility makes them excellent for scouting, interception or anti-bomber vessels.


72-ARKM-G27 "Phantom" Rheinland Light Fighter Rheinland ships are generally known for their power and reliability, more so than their agility. However, of late the newer versions of the Banshee and Valkyrie have been adding more of that power and reliability to their engines. Both ships are using better, lighter metals that are stronger then others, so the naval ship builders can get away with putting less thickness onto the frames. The Phantom in particular is an exception to the Rheinland rule about agility. The ship is relatively lightly armed and armored, but its agility matches that of any light fighter on the market. Anyone expecting the "slow but steady" typical Rheinlanders is going to get a rather nasty shock. Primarily used for police work and interception, the Phantom is a staple of the Military Police units in Rheinland, and deservedly so.


CTE-4000 "Griffin" Civilian Light Fighter Based on the popular Hawk, the Griffin's similar external appearance hides a completely rebuilt interior, with a lighter frame supporting expanded nanobot storage banks and an expanded cargo bay. The wings have been completely restructured, with reinforced armor struts and extra power cell storage to support its superior maneuvering thrusters and enhanced weaponry over its predecessor.


X4TS "Tiger Shark" Rheinland Civilian Light Fighter The Tiger Shark is a unique vessel with its foundations in the bygone days of Rheinland's commercial might, designed as it was to serve the desires of the young, the rich and the reckless as a sporty racing vehicle. Those Sharks seeing modern production are engaged in more militaristic ventures, from escorting Republic convoys to serving as enforcement vehicles for off duty members of the Rheinland Military or Police looking to bring in bounty money by hunting down pirates and dissidents. While considered expensive to some, the Tiger Shark is a solid workhorse vessel capable of delivering plenty of punch to folks wishing to ruin a good day.

Very Heavy Fighters Increased armor and firepower make these vessels the main force of the military; they are used as standard line vessels, fighting the bigger battles or going into deep incursions; this line is here to stay.


90-ARKM-N45 "Wraith" Rheinland Very Heavy Fighter Determined to keep ahead in the arms race between lawfuls and unlawfuls, Rheinland was forced to upgrade its already potent ships. As with the Phantom, the Wraith utilizes several new technologies into the base frame. Improved engines and power-plant, along with lighter and stronger armor make the Wraith surprisingly agile. It's no light fighter, but a skilled pilot can keep it out of enemy fire enough to ensure victory. This vessel is highly restricted, much like its lighter brother. Only elite Military Police units are allowed this expensive craft, along with authorized military personnel.


CTE -6000 "Eagle" Civilian Very Heavy Fighter Few vessels have seen as much popular and widespread use in Sirius as the CTE-6000. With her ease of maintenance, rugged reliability and near universal supply of readily available parts, the nimble Eagle often finds itself in service as the space superiority fighter of choice for pilots ranging from convoy escorts to house terrorists.

Bombers Boasting the best power plant available, this specialized vessel is used against the bigger targets. Capable of carrying heavy weaponry unique to its class they can really do serious damage to slower vessels, but will not last long against faster fighters.


140-ARKM-N58 "Bergelmir" Rheinland Bomber The original N01 Rheinland Bomber was crafted as an almost reflexive move on the part of the Rheinland military to the disasterous losses of their assumingly immortal capital ship fleet at the hands of the GMG during the 80 year war. Pressed with the task of constructing a vessel capable of slipping past blockades to strike at vital supply depots and stations seemingly beyond the reach of the Chancellor's flag fleet. These early bombers were little more than cumbersome energy plants wrapped in armor, built in haste from the scavenged remains of gunboats taken from assembly lines. The modern "Snubnose" Rheinland bomber bears little resemblance to its predecessor. Ultra compact, sleek and possessing the height of Rheinland's renowned reactor technologies, the N58 is a testament to lessons learned and the murderous efficiency of the Chancellor's Military.


13-ARKM-N37 "Fafnir" Bomber The blow struck against Rheinland following the events of the war of 800 A.S. placed a heavy burden on Rheinland's already struggling economy and military might. With her dearly bought fleets reduced to the broken testament to a curious period in humanity's history it seemed as though little could be gained save a lesson. One which Rheinland took to heart. The Fafnir bomber, brought into the field on the immediate brink of a long forseen war is the result of nearly twenty years of studious labor on how to best break the back of a foe's capital fleet... and restore Rheinland's military glory on the field of battle.


CTE-19000 "Roc" Civilian Bomber Ironically labelled a 'civilian' bomber by its Libertonian designers, who also developed such classics as the 'Eagle' fighter, there is little civil about this piece of kit. This ship is now being used by various civilian corporations that find themselves being pirated by gunboats and similar, who purchase this ship from construction yards or build it themselves after acquiring the rights to its patent. Also of note is the rather large amount of these ships found in the possession of criminal organisations such as the Xenos in Liberty and the Golden Chrysanthemums in Kusari space. This may indicate that these groups are able to cannibalise the hulls of their Eagles and modify them to make them into bombers, or that they have more financial support for their military machines than lawmen would have previously imagined. Seen all over Sirius, in the hands of corporations, criminals, Zoners and Freelancers, this bomber is a versatile piece of equipment, handy for those that all-too-often find themselves on the wrong end of big guns.

Gunboats The smallest "capital" class vessel. They are designed for a wide array of tasks. Their weaponry can vary and reconfigured to perform as anti fighter or anti capital ship. Their main use in the WRF is pirate interdiction and anti fighter operations


Rheinland Gunboat This ship is used largely as a tactical support unit, however due to its speed it can also be used as a deep incursion craft for contact teams or recon.

Cruisers Cruisers are used by high ranking officers to command strike squads, or defend important points in combat. Just as the gunboats, cruiser can be used as anti fighter or anti capital ship, or balanced between them. Despite their size and armor, cruisers will not last long without adequate escort to fight bombers.


Rheinland Cruiser This ship class has been produced in large numbers by the Rheinland military and serves as the veritable backbone of the Chancellor's fleet.

Battleships The pride of Rheinland. Battleships carry an incredible array of weaponry, and a super dense armor; Even Bombers have a hard time trying to take their shields and hull. Restricted only to the highest ranking personnel; admiral and vice admirals; these vessels never fly alone, due to them being primary targets for any strike squad. They protect strategic post in space or work as the main command vessels in strikes into enemy territory.


Rheinland Battleship Chief among vessels in the Chancellor's fleet, this class of ship is the tactical "checkmate move" in the operations of the Rheinland military.

Other ships Combat ships are not the only vessels in the military. Armored transports have their part in it too carrying personnel from one place to another, when stealth and heavy armor is required. They are also used to transport special military equipment or repair crews in deep incursions.


204-ARKM-B10 "Ragnar" Rheinland Armored Transport "Ragnar" follows same basic design of Rheinland's transport ships. However, increased power core capabilities, advanced hull plating and powerful weapons array make this vessel unique among transports. Although its main purpose is transporting classified or precious cargo, lately police utilizes several of these ships in effort to cut of smuggler routes.


"Pelican" Civilian Armored Transport The Pelican and its predecessors have served the police forces and travel services of Sirius for centuries, safely ferrying prisoners and tourists to their destination and capable of turning would-be raiders into an impressive fireworks display. Modern Pelicans are built in a wide variety of configurations ranging from prisoner transports and raw material haulers to exploration vessels and luxury yachts. They have recently seen a surge in popularity among freelancers thanks to the specialized Cormorant variant, which allows for a smaller crew and heavier armor than the typical commercial versions


Ranks Military rank is a system of hierarchical relationships in armed forces or civil institutions organized along military lines. Usually, uniforms denote the bearer's rank by particular insignia affixed to the uniforms. Ranking systems have been known for most of military history to be advantageous for military operations, in particular with regards to logistics, command, and coordination; as time continued and military operations became larger and more complex, military ranks increased and ranking systems themselves became more complex. The ranks inner West Rheinland Fleet are different with the ranks of Rheinland Military. This ranking system made difference between single pilots and captains and crews of capital ships. Because Westliche Rheinland Flotte is another combat arm, for this we use different ranking system.



Ranks of fighter/bomber pilots Only our fighter/bomber standalone pilots promotable for these ranks. Capital ships which have a more member crew, use different ranking system.


Jager (Flieger - Private) Jager is a soldier of the lowest military rank in the Westliche Rheinland Flotte. The recruitment of the Jager volunteers come from Stuttgart Planet mostly, but a larger number come from New Berlin system too. The rookie who start in WRF get this rank after he have at least 1 Wraith or bomber with Military Guard ID and IFF. The Jager ranked pilot, like all other can use all fighter/bomber type ship. Monthly payment after this rank: 500.000 $.


Patrouillenfuhrer (Gefreiter - Private 1st class) Patrouillenfuhrer is the second lowest military rank, held by junior enlisted persons. A this ranked person is can be the second in command of a Section if necessary. This is the 1st rank where a pilot can be Rottenfuhrer, and can directly control 1 Jager. Needs for this rank: 5 Patrol Reports 10 confirmed kill and/or captured smuggler. Monthly payment after this rank: 750.000 $.


Unterjager (Korporal - Corporal) Unterjager is the second lowest of the non-commissioned officer ranks in the Military, falling after Patrouillenfuhrer. A Korporal is usually a Rottenfuhrer, and is in charge of 1 maybe 2 men of Jager rank. He is assisted by a second-in-command, a Patrouillenfuhrer or a senior Jager. Needs for this rank: 10 Patrol Reports 20 confirmed kill and/or captured smuggler and must to be a Rottenfuhrer. Monthly payment after this rank: 1.000.000 $.


Zugsfuhrer (Zugsfuhrer - Master Corporal) The rank, formally an appointment as a senior Unterjager or Korporal, gives the Zugsfuhrer authority over all Jagers and Korporals. As such, a Zugsfuhrer is a first level supervisor who will be assessed on his/her ability to manage and develop subordinates. Needs for this rank: 15 Patrol Reports 30 confirmed kill and/or captured smuggler. Monthly payment after this rank: 1.250.000 $.


Oberjager (Feldwebel - Sergeant) Oberjager is the lowest rank of "Higher Non-Commissioned Officers" in the West Rheinland Fleet. They play an important role in the Heer as they are entrusted the command of most sub-company units. Especially Feldwebels and above carry similar responsibilities officers have. This is the lowest rank being platoon leader, but usually thi s is the first rank where the soldier can be a platoon co-leader. Needs for this rank: 20 Patrol Reports 40 confirmed kill and/or captured smuggler and must show some skills about leading pilots in actions. Monthly payment after this rank: 2.000.000 $.


Stabs-Oberjager (Stabs-Feldwebel - Staff Sergeant) Stabs-Oberjager generally placed in charge of squads, but can also act as platoon leaders. Needs for this rank: 25 Patrol Reports 50 confirmed kill and/or captured smuggler and must to be a Schwarm co-leader. Monthly payment after this rank: 2.500.000 $.


Fahnrich (Fahnrich - Officers Candidate) Fahnrich is a senior non commissioned rank or appointment in military.They are usually appointments held by senior non-commissioned officers or warrant officers. The rank refers to the highest enlisted rank. Hauptfeldwebel can get the leadership position or he is the senior enlisted advisor to the commanding officer. Needs for this rank: 30 Patrol Reports 60 confirmed kill and/or captured smuggler and must to be a Schwarm leader. Monthly payment after this rank: 3.000.000 $.


Leutnant (Leutnant - Lieutenant) Leutnant is the junior most commissioned officer military rank. Typically leads a platoon-size element. He can be a squadron's co-leader. The player who reached this rank can start a 2nd character and a capital ship (gunboat). Of course only then if he got permission, what hanging from his skills as leader, his knowledge about Rheinland and his RP ability. Next of these personals, necessary a free place for capital ship. all 2 new fighter/bomber mean a possibility of a new gunboat. The player can continue his pilot's career if he want but he can say he want use only capital ships, then his pilot's character retired, and we search a new one for his place. Needs for this rank: 35 Patrol Reports 70 confirmed kill and/or captured smuggler. Monthly payment after this rank: 4.000.000 $.


Oberleutnant (Oberleutnant - 1st Lieutenant) The rank of Oberleutnant has different meanings and rights in different military formations, but the majority of cases it is common for it to be sub-divided into a senior (Oberleutnant) and junior (Leutnant) rank. In navies it may relate to a particular post rather than a rank. The difference between the two ranks is slight, primarily being experience and higher pay. It is not uncommon to see officers moved to positions requiring more experience after promotion to Oberleutnant. Oberleutnant must be at least squadron co-leader, so until no free place, the person remain at Leutnant rank. He can get the position of Staffelkapitan if necessary. Needs for this rank: 40 Patrol Reports 80 confirmed kill and/or captured smuggler, and must be on co-leader post of a Staffel. Monthly payment after this rank: 5.000.000 $.


Hauptmann (Hauptmann - Captain) Hauptmann or captain is typically either the commander or second-in-command of a larger company. A captain may also command a wing if necessary, or be the first-in-command of a squadron. Must be leader of a staffel or 2nd leader of a wing group, until no free place, no promotion. Needs for this rank: 45 Patrol Reports 90 confirmed kill and/or captured smuggler and must be a Staffelkapitan. Monthly payment after this rank: 6.000.000 $.


Major (Major - Major) Major, abbreviated as Maj, is a military rank of a commissioned officer. Major is typically in charge of a regiment in the army. Major is usually a military title rated as the highest, or the second-highest, field rank below the general, or "flag", grades. A major can be wingleader and - if no higher ranked there - he can command all wing around. Needs for this rank: 50 Patrol Reports 100 confirmed kill and/or captured smuggler, must be on wing co-leader post. Monthly payment after this rank: 10.000.000 $.


Oberstleutnant (Oberstleutnant - Lieutenant-Colonel) Oberstleutnant is the second-highest rank of Senior Officer after Major and before Oberst. This rank give authorisation for taking command over all wing group around and the supporter gunboats. Needs for this rank: 55 Patrol Reports 125 confirmed kill and/or captured smuggler and he must be on Kommandeur post at a Geschwader. Monthly payment after this rank: 12.500.000 $.


Oberst (Oberst - Colonel) Oberst is usually a military title rated as the highest field rank below the general, or "flag", grades. Obertst is the commander of all wings, only one person can get this rank in one time. Needs for this rank: 60 Patrol Reports 150 confirmed kill and/or captured smuggler. Monthly payment after this rank: 15.000.000 $. ________________________________________________ ________________________________________________

Ranks of captains of capital ships


Kadett Kadett is a rank held by military cadets during their training to become commissioned officers. The rank is also used by members of University Officer Training Corps who may not necessarily train to become officers. This rank get that player, who reached Leutnant rank and who signed how he want to start a career with a new character in the Flotte. Need for this rank: A well-equiped Gunboat with Military Guard ID/IFF, and a good description about this ship and its crew.


Kapitanleutnant Naval forces uses the rank for newly qualified officers. The young officer have authorisation leading patrols with support fighters alone in Stuttgart system. On other systems he is just supporter of other forces, except no other officer around at the wings or at the capital fleet. Needs for this rank: 5 Patrol Reports 10 confirmed kill and/or captured smuggler.


Stabskapitanleutnant Stabskapitanleutnant is an experiented lower level ranked officer. This officer was in some real action, so he have enough experience for leading patrols into Omega systems. Needs for this rank: 10 Patrol Reports 20 confirmed kill and/or captured smuggler, minimum 1 same class vessel (gunboat) needed to destroy.


Oberstabskapitanleutnant This rank authorise the officer for take under his direct command all gunboats and fighter/bomber crafts from the fleet, if no higher ranked senior officer around. Needs for this rank: 15 Patrol Reports 30 confirmed kill and/or captured smuggler, minimum 5 same class vessel (gunboat) needed to destroy.


Korvettenkapitan Korvettenkapitan is a senior department officer on a large ship. He have enough experience for commanding a cruiser class vessel and a larger combined unit. Needs for this rank: 20 Patrol Reports 40 confirmed kill and/or captured smuggler, minimum 10 gunboat needed to destroy. Needed a Military Guard ID-ed IFF-ed, well-equipped cruiser, its description and a free place for this new cruiser inner the West Rheinland Fleet.


Fregattenkapitan Fregattenkapitan is an experiented senior officer who can lead his cruiser into the dangerous Omega systems. Needs for this rank: 25 Patrol Reports 50 confirmed kill and/or captured smuggler, minimum 1 cruiser class ship needed to destroy.


Kommodore Kommodore was held by those officers who held tactical control over more than one cruiser type vessel. Sometimes these persons called as Flottenkapitan. Kommodore can take under his direct control all cruiser and lower class ship, if no higher ranked around. Needs for this rank: 30 Patrol Reports 60 confirmed kill and/or captured smuggler, minimum 5 cruiser class ship needed to destroy.


Flotillenadmiral Flotilla Admiral is the lowest flag rank. This rank authorise the officer commanding a battleship. Needs for this rank: 30 Patrol Reports 60 confirmed kill and/or captured smuggler, minimum 10 cruiser class ship needed to destroy. Need a Military Guard ID-ed/IFF-ed, well equipped battleship and its description. Necessary a free place for this battleship inner WRF.


Konteradmiral This ranked Flag Officer can act all time in the name of Vizeadmiral, he is Vizeadmiral's deputy with full rights. He can command directly the other battleship and lower classed vessel. Needs for this rank: 35 Patrol Reports 70 confirmed kill and/or captured smuggler, minimum 1 battleship class ship needed to destroy.


Vizeadmiral Vizeadmiral is a naval officer of the highest rank at the Westliche Rheinland Flotte. Only one can be in one time. Needs for this rank: 50 Patrol Reports 100 confirmed kill and/or captured smuggler, minimum 5 battleship class ship needed to destroy.


Ranks of crew of capital ships


Matrose This is the lowest rank in the Fleet. Everyone who join the Fleet and don't have military education, get this rank. The civilians, administrative persons, skilled workers, who work inner Navy also wear this rank.


Gefreiter This rank referred to a seaman with at least two years' experience at Weltraum. Civilians, enlisted, or conscript can get this rank. A Gefreiter received about 25% higher pay than an ordinary Matrose.


Obergefreiter Obergefreiter is senior to the rank of Gefreiter, and junior to Hauptgefreiter (which is actually an appointment of Obergefreiter). At the pilots this rank equal with Korporal.


Hauptgefreiter The highest rank what a civilian can get, but usually only those reach this, who want to continue their career in the Navy. These persons usually go into a military or naval scool. It is the minimum rank of Section leaders, like example kitchener.

Bootsmann insignia Bootsmann The lowest non-commissioned officer rank at the Fleet. For this, needed a 3-year training scool at the Navy or Military. Those workers or specialists who learned their jobs in a naval scool start on this rank.

Oberbootsmann insignia Oberbootsmann After 3 year service this rank available. This rank equivalent Stabs-Oberjager at the pilots.

Hauptbootsmann insignia Hauptbootsmann After 5 year service available. Usually the person on this rank are able to make officer's jobs, by their experience. Those, who want continue their career, get this rank earlier than others. These persons need to graduate a Naval or Military Academy.



Other informations

Recruitment conditions: - You must have an equipped Wraith with Rheinland Military Guard ID and IFF. - You must know all about Rheinland. - You must be good in fight - we will test it. Seriously. - You must be loyal. - You must be active. - You can't have good relations with Rheinland unlawfuls. If all of this accomplished, we give you a chance.

Our official info board - From here you know more details.

All who keep his eyes on Omegas know, how this team already exist and working. At this moment we have 16 registered member, a lot of them have holyday so in the last days WRF activity is low.