Difference between revisions of "Liberty Navy Guard ID"

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Pilot carrying this [[ID]] is in the [[Liberty Navy]] Guard, who :
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Pilot carrying this [[ID]] is in the [[Liberty Navy|Liberty Navy Guard]], who :
  
* Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
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* Can destroy traders in [[Liberty]] who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
 
* Can escort traders
 
* Can escort traders
 
* Can only demand allied pilots and destroy ships if they refuse to hand them over
 
* Can only demand allied pilots and destroy ships if they refuse to hand them over

Revision as of 22:06, 25 September 2009

Pilot carrying this ID is in the Liberty Navy Guard, who :

  • Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
  • Can escort traders
  • Can only demand allied pilots and destroy ships if they refuse to hand them over
  • Can hunt pirates and terrorists within their Zone of Influence
  • Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasions
  • Cannot participate in any unlawful actions
  • Cannot fulfill bounty contracts
  • Cannot use any transports with more than 3,000 cargo

Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats, Prison Liner, Cruisers, Battleships

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed.

Availability