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Difference between revisions of ""Shire" Bretonian Container Transport"

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Revision as of 23:01, 12 November 2012

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"Shire" Bretonian Container Transport
Bret ctrans.png
Ship Class Transport
Built by Flag-bretonia.png Bretonia
Tech Column Bretonia Civilian Ships
Technical information
Guns/Turrets 0 / 12
Opt. weapon class 4
Max. weapon class 4
Other equipment None
Hull strength 150,000
Max. shield class 7
Cargo space 4,200 units
Nanobots/Batteries 500/500
Max. impulse speed 80 m/s
Max. turn speed 11.46 deg/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 90,000 u
Power recharge 7,500 u/s
Hyperspatial Modules 1 Hyperspatial Module
Docking Bays 1 Docking Bay
Additional information
Ship price $100,000,000
Package price $100,614,750

This ship is constructed by Borderworlds Exports for use by Bretonian firms when large amounts of cargo need serious protection. It follows the Bretonian tradition of relying on heavy armour and powerful armaments to defend itself, as opposed to any sort of finesse or delicate handling. This works extremely well, its vast size allowing for a generous cargo hold as well as a power core and armor suite that is nothing short of terrifying for those pirates that may think of robbing it.

The Shire is used on all major trade routes frequented by Bretonian corporations, not being so common on the minor ones as other, lighter, vessels due to it developing a reputation for being somewhat awkward and clumsy in asteroid fields. However, in space which is easier to navigate, this container transport is seen as one of the most difficult to attack in all Sirius.

Handling

  • This ship is too large to use docking bays, it must use mooring points.
  • WARNING: This ship is highly susceptible to Cruise Disruptors of all types. NPCs from all over Sirius will have no problem repeatedly disrupting your attempts to cruise away, forcing you to deal with them at every encounter. You cannot simply ignore the NPC Cruise Disruptors like you can in a Train and many of the other large transports. However, destroying your assailants shouln't be a problem since you have the same amount of turrets as many battleships, dreadnoughts, and cruisers.

Hardpoints

Purchase Includes

Availability