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Difference between revisions of "The D5-2A "Ranseur" Outcast Dreadnought"
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− | {{Version | + | {{Historical|With the introduction of [[DSCore]] (25th Febuary 2019) (Discovery Freelancer Version 4.91 Patch 5), Ship statistic pages and Ship pages will not be updated anymore. Or not regularly atleast. They will be kept for historical reasons. DSCore will give you the most up-to-date info you can get about almost everything you need to know about Ship and Equipment statistics.}} |
{{Ship Infobox | {{Ship Infobox | ||
| name = D5-2A "Ranseur" Outcast Dreadnought | | name = D5-2A "Ranseur" Outcast Dreadnought | ||
| image = Ranseur-s.png | | image = Ranseur-s.png | ||
+ | | nickname = dsy_procurator | ||
| shipclass = DREADNOUGHT | | shipclass = DREADNOUGHT | ||
| shipowner = {{House Link | Outcasts}} | | shipowner = {{House Link | Outcasts}} | ||
| turrets = 20 | | turrets = 20 | ||
| CM = 1 | | CM = 1 | ||
− | + | | hull = 2600000 | |
− | |||
− | | hull = | ||
| cargo = 1600 | | cargo = 1600 | ||
− | | maxregens = | + | | maxregens = 1800 |
| optwepclass = 10 | | optwepclass = 10 | ||
| maxwepclass = 10 | | maxwepclass = 10 | ||
Line 17: | Line 16: | ||
| maxspeed = 90 | | maxspeed = 90 | ||
| maxpower = 9000000 | | maxpower = 9000000 | ||
− | | recharge = | + | | recharge = 385000 |
− | | hullcost = | + | | hullcost = 515000000 |
− | | fullcost = | + | | fullcost = 707082250 |
− | |||
− | |||
}} | }} | ||
− | Agility, speed and overwhelming firepower wrought through heavy investment in technological superiority have always been the hallmark of Outcast design philosophy. This mindset served their space efforts well, preserving their limited numbers against countless adversaries for centuries. | + | [https://ref.discoverygc.com/Ship/dsy_procurator DSCore: Ranseur] |
+ | |||
+ | Agility, speed and overwhelming firepower wrought through heavy investment in technological superiority have always been the hallmark of [[Outcast]] design philosophy. This mindset served their space efforts well, preserving their limited numbers against countless adversaries for centuries. | ||
+ | |||
+ | But with the progression of modern warfare came a time when such measures were far from sufficient. Their divorced brethren, the [[Corsairs]], shipmasters in their own right succeeded in crafting capital class vessels capable of unleashing firepower of such magnitude that the lighter RM-1 favored by the Outcasts were simply no longer sufficient. Backed by the enormous fiscal reserves and intellectual prowess of the Outcast, this dreadnought represents a departure into a methodology of combat that the Corsairs know well. Overwhelming size, firepower and shielding to shrug off the fires of burning stars, the Ranseur is the ultimate deterrent and guardian of the peoples and ideology of [[Malta]]. | ||
− | |||
==Handling== | ==Handling== | ||
* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. | ||
+ | {{Review|[[Lucky Luke]]|With 4.86, the Ranseur got a more Outcast-ish look. It also got a more slim profile. This has both positive and negative effects. On the positive side is that it makes the ship harder to hit. This ship is best used in pursuit situations. It's very strong to the rear and front, and really hard to hit from these views. The negative issues are a combination of the ships length, hardpoints and their firing arcs. The secondary turrets are spread so far apart, that it makes aiming and hitting very difficult. Full setup with flak turrets here is something to be considered. The heavy turrets have very limited arcs, which makes this ship vulnerable, especially from the sides, and from below. Stick to being hunter or hunted, and you'll most likely come out on top. The most common setup on the heavy guns are three cerberus turrets and one heavy mortar. Two cerberus and two missiles is also a nice combination. | ||
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− | |||
− | Although the ship has a slim profile, don't let that fool you. It's still a very big ship. Flying through asteroid fields is a real pain, and avoid fighting inside them at all costs. }} | + | Although the ship has a slim profile, don't let that fool you. It's still a very big ship. Flying through asteroid fields is a real pain, and avoid fighting inside them at all costs.|4.86}} |
==Hardpoints== | ==Hardpoints== | ||
− | + | *4 [[Class 8 Turrets|Battleship Heavy Turrets]] | |
+ | *4 [[Class 9 Turrets|Battleship Primary Turrets]] | ||
+ | *12 [[Class 10 Turrets|Battleship Secondary Turrets]] | ||
+ | *1 [[Shields|Battleship Shield]] | ||
==Purchase Includes== | ==Purchase Includes== | ||
{{Spoiler| | {{Spoiler| | ||
− | *1 [[Scanners| | + | *1 [[Scanners|Advanced Deep Scanner]] ($82,250) |
*1 [[Shields|Battleship Graviton Shield]] ($15,000,000) | *1 [[Shields|Battleship Graviton Shield]] ($15,000,000) | ||
}} | }} | ||
+ | |||
==Availability== | ==Availability== | ||
{| class="wikitable collapsible collapsed" | {| class="wikitable collapsible collapsed" | ||
Line 51: | Line 54: | ||
!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
|- | |- | ||
− | |[[Corsica | + | |[[Corsica Shipyard]]||[[Outcasts]]||[[Omicron Alpha]]||[[Outcasts]] |
|} | |} | ||
|} | |} | ||
+ | |||
+ | ==Notes/See Also== | ||
+ | {{Battleship Notes|ADD OWNING FACTION MANUALLY}} | ||
+ | |||
[[Category: Outcasts]] | [[Category: Outcasts]] |
Latest revision as of 01:49, 4 February 2022
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This page has been retired but kept for historical or other reasons, The information on this page may be incorrect, out of date or just not relevant to this version of Discovery. It should not be taken as canon nor any authority on the current version of Discovery. It is kept simply to show some history of the Discovery Mod:
See also:
|
D5-2A "Ranseur" Outcast Dreadnought | |
Ship Class | Dreadnought |
Built by | Outcasts |
Technical information | |
Guns/Turrets | 0 / 20 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment |
|
Hull strength | 2,600,000 |
Max. shield class | 10 |
Cargo space | 1,600 units |
Nanobots/Batteries | 1800/1800 |
Max. impulse speed | 90 m/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 9,000,000 u |
Power recharge | 385,000 u/s |
Additional information | |
Ship price | $515,000,000 |
Package price | $707,082,250 |
Agility, speed and overwhelming firepower wrought through heavy investment in technological superiority have always been the hallmark of Outcast design philosophy. This mindset served their space efforts well, preserving their limited numbers against countless adversaries for centuries.
But with the progression of modern warfare came a time when such measures were far from sufficient. Their divorced brethren, the Corsairs, shipmasters in their own right succeeded in crafting capital class vessels capable of unleashing firepower of such magnitude that the lighter RM-1 favored by the Outcasts were simply no longer sufficient. Backed by the enormous fiscal reserves and intellectual prowess of the Outcast, this dreadnought represents a departure into a methodology of combat that the Corsairs know well. Overwhelming size, firepower and shielding to shrug off the fires of burning stars, the Ranseur is the ultimate deterrent and guardian of the peoples and ideology of Malta.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Outdated Review (4.86) |
---|
Review (4.86)
With 4.86, the Ranseur got a more Outcast-ish look. It also got a more slim profile. This has both positive and negative effects. On the positive side is that it makes the ship harder to hit. This ship is best used in pursuit situations. It's very strong to the rear and front, and really hard to hit from these views. The negative issues are a combination of the ships length, hardpoints and their firing arcs. The secondary turrets are spread so far apart, that it makes aiming and hitting very difficult. Full setup with flak turrets here is something to be considered. The heavy turrets have very limited arcs, which makes this ship vulnerable, especially from the sides, and from below. Stick to being hunter or hunted, and you'll most likely come out on top. The most common setup on the heavy guns are three cerberus turrets and one heavy mortar. Two cerberus and two missiles is also a nice combination.
Error creating thumbnail: Unable to save thumbnail to destination Review by Lucky Luke |
Hardpoints
- 4 Battleship Heavy Turrets
- 4 Battleship Primary Turrets
- 12 Battleship Secondary Turrets
- 1 Battleship Shield
Purchase Includes
Spoiler: |
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Availability
Spoiler: Buying Locations | ||||||||
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Notes/See Also
- This ship has full battleship equipment, no thruster.