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Difference between revisions of "Liberty Navy Guard ID"
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− | Pilot carrying this ID is in the [[Liberty Navy]] Guard, who: | + | Pilot carrying this [[ID]] is in the [[Liberty Navy]] Guard, who : |
* Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty. | * Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty. | ||
* Can escort traders | * Can escort traders | ||
− | |||
* Can only demand allied pilots and destroy ships if they refuse to hand them over | * Can only demand allied pilots and destroy ships if they refuse to hand them over | ||
* Can hunt pirates and terrorists within their Zone of Influence | * Can hunt pirates and terrorists within their Zone of Influence | ||
− | * Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasions | + | * Cannot ally with any unlawfuls except with the [[Xenos]] against non-Liberty pirate or military invasions |
* Cannot participate in any unlawful actions | * Cannot participate in any unlawful actions | ||
* Cannot fulfill bounty contracts | * Cannot fulfill bounty contracts | ||
− | * Cannot use any transports with more than | + | * Cannot use any transports with more than 3,000 cargo |
− | Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats, Cruisers, Battleships | + | Allowed ships: [[Fighters]], [[Bombers]], [[Freighters]], [[Transports]], [[Gunboats]], [[Prison Liner]], [[Cruisers]], [[Battleships]] |
− | Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed. | + | Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed. |
==Availability== | ==Availability== | ||
− | + | {| class="wikitable collapsible collapsed" | |
− | [[Category:ID]] | + | !Spoiler: Buying Locations |
+ | |- | ||
+ | |Price: $1,000,000 | ||
+ | |- | ||
+ | | | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Base!!System!!Location | ||
+ | |- | ||
+ | |[[San Jacinto Station]]||[[Virginia]]||[[Liberty]] | ||
+ | |- | ||
+ | |[[Radford Station]]||[[Virginia]]||[[Liberty]] | ||
+ | |- | ||
+ | |[[Richmond Station]]||[[Virginia]]||[[Liberty]] | ||
+ | |} | ||
+ | |} | ||
+ | [[Category: ID]] | ||
+ | [[Category: V485]] |
Revision as of 18:50, 25 September 2009
Pilot carrying this ID is in the Liberty Navy Guard, who :
- Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
- Can escort traders
- Can only demand allied pilots and destroy ships if they refuse to hand them over
- Can hunt pirates and terrorists within their Zone of Influence
- Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasions
- Cannot participate in any unlawful actions
- Cannot fulfill bounty contracts
- Cannot use any transports with more than 3,000 cargo
Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats, Prison Liner, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed.
Availability
Spoiler: Buying Locations | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Price: $1,000,000 | ||||||||||||
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