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Difference between revisions of "Commodities"
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This is an incomplete list of commodities and cargo items found in the game. The prices are reflective of the Common Trade Route listed. While there may be higher or lower prices in certain systems these are found to be the most profitable and most efficient based on the time it takes per run. Please take the time to profit ratio into account before posting recommendations. | This is an incomplete list of commodities and cargo items found in the game. The prices are reflective of the Common Trade Route listed. While there may be higher or lower prices in certain systems these are found to be the most profitable and most efficient based on the time it takes per run. Please take the time to profit ratio into account before posting recommendations. | ||
− | Items listed as Perishable and Highly Perishable degrade over time. If you are carrying these items you will notice a slowly decreasing bar under the icon. This shows the spoilage of one unit of cargo. When the bar reaches zero one unit will be deducted form your cargo and the bar will fill again for the next unit of cargo. During a normal run (For example New London to Denver or Kurile to Cambridge) you can expect to lose about 10 units of cargo depending on trade lane disruptions and your docking quickness. | + | '''Perishable''' - Items listed as Perishable and Highly Perishable degrade over time. If you are carrying these items you will notice a slowly decreasing bar under the icon. This shows the spoilage of one unit of cargo. When the bar reaches zero one unit will be deducted form your cargo and the bar will fill again for the next unit of cargo. During a normal run (For example New London to Denver or Kurile to Cambridge) you can expect to lose about 10 units of cargo depending on trade lane disruptions and your docking quickness. |
+ | |||
+ | '''Contraband''' - The items are illegal cargo to carry at any time. They are quite profitable as a smuggled good, but you will be demanded to drop your cargo and/or be fired upon if scanned. | ||
==Commodities== | ==Commodities== |
Revision as of 02:15, 20 April 2008
This is an incomplete list of commodities and cargo items found in the game. The prices are reflective of the Common Trade Route listed. While there may be higher or lower prices in certain systems these are found to be the most profitable and most efficient based on the time it takes per run. Please take the time to profit ratio into account before posting recommendations.
Perishable - Items listed as Perishable and Highly Perishable degrade over time. If you are carrying these items you will notice a slowly decreasing bar under the icon. This shows the spoilage of one unit of cargo. When the bar reaches zero one unit will be deducted form your cargo and the bar will fill again for the next unit of cargo. During a normal run (For example New London to Denver or Kurile to Cambridge) you can expect to lose about 10 units of cargo depending on trade lane disruptions and your docking quickness.
Contraband - The items are illegal cargo to carry at any time. They are quite profitable as a smuggled good, but you will be demanded to drop your cargo and/or be fired upon if scanned.
Commodities
Commodity Name | Route Purchase price | Route Sell Price | Common Trade Route |
---|---|---|---|
Alien Organisms (highly perishable) | $600 | $1,800 | Planet Kurile (Sigma-17) --> Cambridge Research Station (Cambridge) : VIPs-Return Trip |
Artifacts (illegal in Liberty) | |||
Basic Alloy | |||
Beryllium | |||
Boron | |||
Cardamine (contraband) | |||
Cobalt | |||
Construction Machinery | |||
Consumer Goods | |||
Copper | |||
Diamonds | |||
Engine Components | |||
Fertilizer | |||
Food Rations | |||
Jump Gate / Trade Lane Parts | |||
Gold | |||
H-Fuel | |||
High Temperature Alloy | |||
Hydrocarbons | |||
Light Arms | |||
Luxury Consumer Goods | |||
Luxury Food (highly perishable) | Planet New London (New London) --> Planer Denver (Colorado System) : Optronics-Return Trip | ||
Mining Machinery | |||
MOX (perishable) | |||
Niobium | |||
Optical Chips | |||
Optronics | |||
Oxygen | |||
Pharmaceuticals | |||
Polymers | |||
Scrap Metal | |||
Sirius Credit Card | -- | -- | No profit between systems |
Hull Panels | |||
Silver | |||
Super Alloy | |||
Superconductors | |||
Terraforming Gases | |||
Toxic Waste | |||
VIPs (5 cargo space per unit) | $4,850 | $10,499 | Cambridge Research Station (Cambridge) --> Planet Kurile (Sigma-17) : Alien Organisms-Return Trip |
Water |
References
Dustin Shaffer: http://www.gamefaqs.com/computer/doswin/file/913966/23875