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Difference between revisions of "Commodities"

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This is an incomplete list of commodities and cargo items found in the game.  The prices are reflective of the Common Trade Route listed.  While there may be higher or lower prices in certain systems these are found to be the most profitable and most efficient based on the time it takes per run.  Please take the time to profit ratio into account before posting recommendations.
 
This is an incomplete list of commodities and cargo items found in the game.  The prices are reflective of the Common Trade Route listed.  While there may be higher or lower prices in certain systems these are found to be the most profitable and most efficient based on the time it takes per run.  Please take the time to profit ratio into account before posting recommendations.
  
'''Perishable''' - Items listed as Perishable and Highly Perishable degrade over time.  If you are carrying these items you will notice a slowly decreasing bar under the icon.  This shows the spoilage of one unit of cargo.  When the bar reaches zero one unit will be deducted from your cargo and the bar will fill again for the next unit of cargo.  During a normal run (For example New London to Denver or Kurile to Cambridge) you can expect to lose about 10 units of cargo depending on trade lane disruptions and your docking quickness.
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'''Perishable''' - Items listed as Perishable and Highly Perishable degrade over time.  If you are carrying these items you will notice a slowly decreasing bar under the icon.  This shows the spoilage of one unit of cargo.  When the bar reaches zero one unit will be deducted from your cargo and the bar will fill again for the next unit of cargo.  During a normal run (For example New London to Denver or Kurile to Cambridge) you can expect to lose about 10 units of cargo depending on trade lane disruptions and your docking quickness.  The number lost is not based on your cargo size.  Losing 10 cargo out of 80 might not be worth it, but losing 10 out of 5000 is negligible.
  
 
'''Contraband''' - The items are illegal cargo to carry at any time.  They are quite profitable as a smuggled good, but you will be demanded to drop your cargo and/or be fired upon if scanned.
 
'''Contraband''' - The items are illegal cargo to carry at any time.  They are quite profitable as a smuggled good, but you will be demanded to drop your cargo and/or be fired upon if scanned.

Revision as of 17:20, 23 April 2008

This is an incomplete list of commodities and cargo items found in the game. The prices are reflective of the Common Trade Route listed. While there may be higher or lower prices in certain systems these are found to be the most profitable and most efficient based on the time it takes per run. Please take the time to profit ratio into account before posting recommendations.

Perishable - Items listed as Perishable and Highly Perishable degrade over time. If you are carrying these items you will notice a slowly decreasing bar under the icon. This shows the spoilage of one unit of cargo. When the bar reaches zero one unit will be deducted from your cargo and the bar will fill again for the next unit of cargo. During a normal run (For example New London to Denver or Kurile to Cambridge) you can expect to lose about 10 units of cargo depending on trade lane disruptions and your docking quickness. The number lost is not based on your cargo size. Losing 10 cargo out of 80 might not be worth it, but losing 10 out of 5000 is negligible.

Contraband - The items are illegal cargo to carry at any time. They are quite profitable as a smuggled good, but you will be demanded to drop your cargo and/or be fired upon if scanned.

Commodities

Commodity Name Route Purchase price Route Sell Price Common Trade Routes
Alien Organisms (highly perishable) $600 $1,800 Planet Kurile (Sigma-17) --> Cambridge Research Station (Cambridge) : VIPs-Return Trip
Artifacts (illegal in Liberty)
Basic Alloy
Beryllium $192 $1,600 Cardiff Mining Facility (Cambridge) --> The Ring (New Berlin) : Engine Components(Planet Cambridge)-Return Trip
Boron
Cardamine (Contraband)
Cobalt
Construction Machinery
Consumer Goods
Counterfeit Software (Contraband)
Copper
Deuterium $375 $2,375 Planet Gran Canaria (Omega-49) --> Planet New Tokyo (New Tokyo) : Engine Components-Return Trip
Diamonds
Engine Components $225 $1,394 Planet New Tokyo (New Tokyo) --> Planet Gran Canaria (Omega-49) : Deuterium-Return Trip
Fertilizer
Food Rations
Jump Gate / Trade Lane Parts
Gold
H-Fuel
High Temperature Alloy
Hydrocarbons
Light Arms
Luxury Consumer Goods
Luxury Food (highly perishable) $160 $1,360 Planet Cambridge (Cambridge) --> Planer Denver (Colorado System) : Optronics-Return Trip
Mining Machinery
MOX (perishable)
Niobium
Optical Chips
Optronics $528 $1,519 Planer Denver (Colorado System) --> Planet Cambridge (Cambridge) : Luxury Food-Return Trip
Oxygen
Passengers
Pharmaceuticals
Polymers
Prisoners
Scrap Metal
Sirius Credit Card -- -- No profit between systems
Hull Panels
Silver
Super Alloy
Superconductors
Terraforming Gases
Toxic Waste
VIPs (5 cargo space per unit) $4,850 ($970) $10,499 ($2100) Cambridge Research Station (Cambridge) --> Planet Kurile (Sigma-17) : Alien Organisms-Return Trip
Water

References

Dustin Shaffer: http://www.gamefaqs.com/computer/doswin/file/913966/23875