Difference between revisions of "Liberty Navy Guard ID"
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− | Pilot carrying this [[ID]] is in the [[Liberty Navy | + | Pilot carrying this [[ID]] is in the [[Liberty Navy]] Guard, who : |
− | * Can destroy traders in [[Liberty]] who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty. | + | * Can destroy traders in [[Liberty]] who belong to corporations headquartered in Houses that [[Liberty]] is at war with if the trader refuses to drop all cargo and leave [[Liberty]]. |
− | * Can escort traders | + | * Can trade and escort traders |
− | * Can operate within [[Alaska]] and | + | * Can operate within [[Alaska]] and Nomad infested systems (excluding [[Omicron Alpha]] and [[Gamma]]) |
− | * Can | + | * Can demand contraband, levy fines and destroy ships if they refuse to comply in a gunboat or smaller (cruisers and battleships may only demand allied pilots) |
* Can hunt pirates and terrorists within their Zone of Influence | * Can hunt pirates and terrorists within their Zone of Influence | ||
− | * Cannot ally with any unlawfuls except with the [[Xenos]] against non-Liberty pirate or military invasions | + | * Cannot ally with any unlawfuls except with the [[Xenos]] against non-[[Liberty]] pirate or military invasions |
* Cannot participate in any unlawful actions | * Cannot participate in any unlawful actions | ||
* Cannot fulfill bounty contracts | * Cannot fulfill bounty contracts | ||
− | * Cannot use any transports with more than | + | * Cannot use any transports with more than 4,300 cargo |
− | Allowed ships: [[Fighters | + | Allowed ships: [[Fighters]], [[Freighters]], [[Transports]], [[Gunboats]], [[Prison Liner]], [[Cruisers]], [[Battleships]] |
− | Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed. | + | Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the [[Alaska]] system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed. |
==Availability== | ==Availability== | ||
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!Base!!System!!Location | !Base!!System!!Location | ||
|- | |- | ||
− | |[[ | + | |[[Richmond Station]]||[[Virginia]]||[[[[Liberty]]]] |
|- | |- | ||
− | |[[ | + | |[[San Jacinto Station]]||[[Virginia]]||[[[[Liberty]]]] |
|- | |- | ||
− | |[[ | + | |[[Radford Station]]||[[Virginia]]||[[[[Liberty]]]] |
|} | |} | ||
|} | |} | ||
[[Category: ID]] | [[Category: ID]] | ||
− | [[Category: | + | [[Category: V4.85.3]] |
Revision as of 03:35, 15 December 2009
Pilot carrying this ID is in the Liberty Navy Guard, who :
- Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
- Can trade and escort traders
- Can operate within Alaska and Nomad infested systems (excluding Omicron Alpha and Gamma)
- Can demand contraband, levy fines and destroy ships if they refuse to comply in a gunboat or smaller (cruisers and battleships may only demand allied pilots)
- Can hunt pirates and terrorists within their Zone of Influence
- Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasions
- Cannot participate in any unlawful actions
- Cannot fulfill bounty contracts
- Cannot use any transports with more than 4,300 cargo
Allowed ships: Fighters, Freighters, Transports, Gunboats, Prison Liner, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Entering the Alaska system is not sanctionable if your ID does not say you can lawfully do so. It just means that there may be in-character consequences if you are not lawfully allowed.
Availability
Spoiler: Buying Locations | ||||||||||||
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Price: $1,000,000 | ||||||||||||
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