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Difference between revisions of ""Shire" Bretonian Container Transport"
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The Shire is used on all major trade routes frequented by Bretonian corporations, not being so common on the minor ones as other, lighter, vessels due to it developing a reputation for being somewhat awkward and clumsy in asteroid fields. However, in space which is easier to navigate, this container transport is seen as one of the most difficult to attack in all Sirius. | The Shire is used on all major trade routes frequented by Bretonian corporations, not being so common on the minor ones as other, lighter, vessels due to it developing a reputation for being somewhat awkward and clumsy in asteroid fields. However, in space which is easier to navigate, this container transport is seen as one of the most difficult to attack in all Sirius. | ||
==Handling== | ==Handling== | ||
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+ | {{Review|[[user:Gurk1s]]| | ||
+ | Shire is one heck of a ship. It's much better looking then [[Akegata]], More popular too, as I have seen been used by both Bretonian and Liberty corporations alike. The cargo hold maybe much smaller compared to the bigger trains and tankers, but it compensates having 12 guns and a 90k power core to go along with it. Because of that, Shire and Akegata are the the most defended transport available in the marked today. Able to fire all guns forwards, backwards, and even at some angles to sides it can quite easily defend itself from pirates. It should be equipped with Transport Turrets type 1,3,4, as type 2 are to slow to counter Fighters and bombers. My Verdict is once you get your first 100 millions, you should consider getting Shire and sticking with it until you can get an [[Advanced train]], or just buying it and sticking with like I did. }} | ||
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* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. | ||
* WARNING: This ship is '''highly''' susceptible to [[Cruise Disruptors]] of '''all types'''. NPCs from all over [[Sirius]] will have no problem repeatedly disrupting your attempts to cruise away, forcing you to deal with them at every encounter. You cannot simply ignore the NPC Cruise Disruptors like you can in a [[Train]] and many of the other large transports. However, destroying your assailants shouln't be a problem since you have the same amount of turrets as many battleships, dreadnoughts, and cruisers. | * WARNING: This ship is '''highly''' susceptible to [[Cruise Disruptors]] of '''all types'''. NPCs from all over [[Sirius]] will have no problem repeatedly disrupting your attempts to cruise away, forcing you to deal with them at every encounter. You cannot simply ignore the NPC Cruise Disruptors like you can in a [[Train]] and many of the other large transports. However, destroying your assailants shouln't be a problem since you have the same amount of turrets as many battleships, dreadnoughts, and cruisers. |
Revision as of 09:43, 7 August 2011
Bretonian 'Shire' Container Transport | |
Ship Class | Transport |
Built by | Bretonia |
Technical information | |
Guns/Turrets | 0 / 12 |
Opt. weapon class | 7 |
Max. weapon class | 7 |
Other equipment | None |
Hull strength | 150,000 |
Max. shield class | 7 |
Cargo space | 4,200 units |
Nanobots/Batteries | 500/500 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 140 m/s |
Max. cruise speed | 350 m/s |
Power output | 90,000 u |
Power recharge | 7,500 u/s |
Additional information | |
Ship price | $100,000,000 |
Package price | $100,614,750 |
This ship is constructed by Borderworlds Exports for use by Bretonian firms when large amounts of cargo need serious protection. It follows the Bretonian tradition of relying on heavy armour and powerful armaments to defend itself, as opposed to any sort of finesse or delicate handling. This works extremely well, its vast size allowing for a generous cargo hold as well as a power core and armor suite that is nothing short of terrifying for those pirates that may think of robbing it.
The Shire is used on all major trade routes frequented by Bretonian corporations, not being so common on the minor ones as other, lighter, vessels due to it developing a reputation for being somewhat awkward and clumsy in asteroid fields. However, in space which is easier to navigate, this container transport is seen as one of the most difficult to attack in all Sirius.
Handling
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Info |
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Review
Shire is one heck of a ship. It's much better looking then Akegata, More popular too, as I have seen been used by both Bretonian and Liberty corporations alike. The cargo hold maybe much smaller compared to the bigger trains and tankers, but it compensates having 12 guns and a 90k power core to go along with it. Because of that, Shire and Akegata are the the most defended transport available in the marked today. Able to fire all guns forwards, backwards, and even at some angles to sides it can quite easily defend itself from pirates. It should be equipped with Transport Turrets type 1,3,4, as type 2 are to slow to counter Fighters and bombers. My Verdict is once you get your first 100 millions, you should consider getting Shire and sticking with it until you can get an Advanced train, or just buying it and sticking with like I did. Error creating thumbnail: Unable to save thumbnail to destination Review by user:Gurk1s |
- This ship is too large to use docking bays, it must use mooring points.
- WARNING: This ship is highly susceptible to Cruise Disruptors of all types. NPCs from all over Sirius will have no problem repeatedly disrupting your attempts to cruise away, forcing you to deal with them at every encounter. You cannot simply ignore the NPC Cruise Disruptors like you can in a Train and many of the other large transports. However, destroying your assailants shouln't be a problem since you have the same amount of turrets as many battleships, dreadnoughts, and cruisers.
Hardpoints
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