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Difference between revisions of "ZBT-1002 "Whale" Zoner Deep Space Transport"
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{{Review|[[Joseph Abusaid]]| | {{Review|[[Joseph Abusaid]]| | ||
The ZBT-100Z2 "Whale" Transport is quite simply a magnificent ship. It has a sleek profile capable of going through asteroid fields with ease, its 5000 unit cargo space is excellent for hauling goods, and for its cargo size, it's fairly agile and inexpensive compared to other ships of similar capacity. There are two somewhat major disadvantages, however. First of all, it has no weapons. This problem can be negated, however, by balancing your reputation so that you are neutral with most factions. The second problem is that this ship requires you to have a Zoner Guard ID which does not allow you to dock in House Space, and is also quite difficult to obtain. (See [[Zoner Guard ID]] for more info). This ship is my primary ship, and I would recommend it to anyone looking for a good trade ship. }} | The ZBT-100Z2 "Whale" Transport is quite simply a magnificent ship. It has a sleek profile capable of going through asteroid fields with ease, its 5000 unit cargo space is excellent for hauling goods, and for its cargo size, it's fairly agile and inexpensive compared to other ships of similar capacity. There are two somewhat major disadvantages, however. First of all, it has no weapons. This problem can be negated, however, by balancing your reputation so that you are neutral with most factions. The second problem is that this ship requires you to have a Zoner Guard ID which does not allow you to dock in House Space, and is also quite difficult to obtain. (See [[Zoner Guard ID]] for more info). This ship is my primary ship, and I would recommend it to anyone looking for a good trade ship. }} | ||
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+ | {{Review|[[Silverleaf81]]| | ||
+ | The Zoner "Whale" (Or ZBT 100Z 2 as the Zoners verbously call it) is probably the best transport in the game, (with the exception of the Barge) for several reasons. | ||
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+ | One: It holds the maximum of non-barge Transports, 5000 cargo. | ||
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+ | Two: For one hundred and thirty million credits, its quite cheap for something of its capacity. | ||
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+ | Three: Its quite agile for a Transport it's size | ||
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+ | Four: It comes with a Countermeasure dropper to stop those annoying pirates from taking your precious booty | ||
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+ | It does have some disadvantages. For one, it can't really defend itself. All it can do is ram other ships. However, Transports aren't ment for fighting, there ment for transporting and making money! Another problem is getting it. You'll have to bribe the Zoners at least once if you want the Zoner guard to let you into Omicron-74. (Or go kill lots of nomads or do lots of trading with the Zoners) However, bribes for the Zoners can be easily found. (Example: Bethlehem Station in Pennsylvania) And last, you'll need a Zoner ID to fly it. | ||
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+ | But once you get your hands on this vessel, it will serve you well... }} | ||
==Hardpoints== | ==Hardpoints== |
Revision as of 03:45, 24 January 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 24.01.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Zoner Borderworld Transport "ZBT-100Z 2" | |
Ship Class | Transport |
Built by | Zoners |
Technical information | |
Guns/Turrets | 0 / 0 |
Opt. weapon class | 0 |
Max. weapon class | 0 |
Other equipment |
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Hull strength | 75,000 |
Max. shield class | 7 |
Cargo space | 5,000 units |
Nanobots/Batteries | 500/500 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 140 m/s |
Max. cruise speed | 350 m/s |
Power output | 25,000 u |
Power recharge | 3,000 u/s |
Additional information | |
Ship price | $130,000,000 |
Package price | $130,614,750 |
Based in many ways upon the design philosophy employed by the GMG Kujira class transport, the ZBT is effectively a hardened radiation shell providing support for her massive engines to ferry her spacious cargo with unmatched agility. Forgoing traditional arms and armament, the Zoners rely instead upon their studiously cultivated diplomatic ties to assure the safety of the vessel.
Sales of the ZBT are explicitly prohibited to non-Zoners and those vessels encountered flown under any other flag are assumed to have been acquired by nefarious means and their destruction rewarded appropriately. Technology of its internal frame is held under a strict protection and the ships engine power that ensures it almost unmatched agility is jealously guarded.
May only be used with Zoner Guard ID.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Review without version number |
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Review
The ZBT-100Z2 "Whale" Transport is quite simply a magnificent ship. It has a sleek profile capable of going through asteroid fields with ease, its 5000 unit cargo space is excellent for hauling goods, and for its cargo size, it's fairly agile and inexpensive compared to other ships of similar capacity. There are two somewhat major disadvantages, however. First of all, it has no weapons. This problem can be negated, however, by balancing your reputation so that you are neutral with most factions. The second problem is that this ship requires you to have a Zoner Guard ID which does not allow you to dock in House Space, and is also quite difficult to obtain. (See Zoner Guard ID for more info). This ship is my primary ship, and I would recommend it to anyone looking for a good trade ship. Error creating thumbnail: Unable to save thumbnail to destination Review by Joseph Abusaid |
Review without version number |
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Review
The Zoner "Whale" (Or ZBT 100Z 2 as the Zoners verbously call it) is probably the best transport in the game, (with the exception of the Barge) for several reasons. One: It holds the maximum of non-barge Transports, 5000 cargo. Two: For one hundred and thirty million credits, its quite cheap for something of its capacity. Three: Its quite agile for a Transport it's size Four: It comes with a Countermeasure dropper to stop those annoying pirates from taking your precious booty It does have some disadvantages. For one, it can't really defend itself. All it can do is ram other ships. However, Transports aren't ment for fighting, there ment for transporting and making money! Another problem is getting it. You'll have to bribe the Zoners at least once if you want the Zoner guard to let you into Omicron-74. (Or go kill lots of nomads or do lots of trading with the Zoners) However, bribes for the Zoners can be easily found. (Example: Bethlehem Station in Pennsylvania) And last, you'll need a Zoner ID to fly it. But once you get your hands on this vessel, it will serve you well...Error creating thumbnail: Unable to save thumbnail to destination Review by Silverleaf81 |
Hardpoints
Purchase Includes
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Availability
Spoiler: Buying Locations | ||||||||||||
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