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Difference between revisions of "The D5-2A "Ranseur" Outcast Dreadnought"
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==Handling== | ==Handling== | ||
* This ship is too large to use docking bays, it must use mooring points. | * This ship is too large to use docking bays, it must use mooring points. | ||
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+ | {{Review|[[Lucky Luke]]| | ||
+ | With 4.86, the Ranseur got a more Outcast-ish look. It also got a more slim profile. This has both positive and negative effects. On the positive side is that it makes the ship harder to hit. This ship is best used in pursuit situations. It's very strong to the rear and front, and really hard to hit from these views. The negative issues are a combination of the ships length, hardpoints and their firing arcs. The secondary turrets are spread so far apart, that it makes aiming and hitting very difficult. Full setup with flak turrets here is something to be considered. The heavy turrets have very limited arcs, which makes this ship vulnerable, especially from the sides, and from below. Stick to being hunter or hunted, and you'll most likely come out on top. The most common setup on the heavy guns are three cerberus turrets and one heavy mortar. Two cerberus and two missiles is also a nice combination. | ||
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+ | Although the ship has a slim profile, don't let that fool you. It's still a very big ship. Flying through asteroid fields is a real pain, and avoid fighting inside them at all costs. }} | ||
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==Hardpoints== | ==Hardpoints== | ||
{{Hardpoints|BS|4|4|12}} | {{Hardpoints|BS|4|4|12}} |
Revision as of 22:42, 25 July 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 25.07.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
The D5-2A "Ranseur" Outcast Dreadnought | |
Ship Class | Dreadnought |
Built by | Outcasts |
Tech Column | Outcasts - Ships |
Technical information | |
Guns/Turrets | 0 / 20 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment |
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Hull strength | 980,000 |
Max. shield class | 10 |
Cargo space | 1,600 units |
Nanobots/Batteries | 1700/1700 |
Max. impulse speed | 90 m/s |
Max. turn speed | 10.31 deg/s |
Max. thrust speed | Thruster not available |
Max. cruise speed | 350 m/s |
Power output | 9,000,000 u |
Power recharge | 300,000 u/s |
Hyperspatial Modules | 3 Hyperspatial Modules |
Docking Bays | 2 Docking Bays |
Additional information | |
Ship price | $495,000,000 |
Package price | $510,582,700 |
Agility, speed and overwhelming firepower wrought through heavy investment in technological superiority have always been the hallmark of Outcast design philosophy. This mindset served their space efforts well, preserving their limited numbers against countless adversaries for centuries.
But with the progression of modern warfare came a time when such measures were far from sufficient. Their divorced brethren, the Corsairs, shipmasters in their own right succeeded in crafting capital class vessels capable of unleashing firepower of such magnitude that the lighter RM-1 favored by the Outcasts were simply no longer sufficient. Backed by the enormous fiscal reserves and intellectual prowess of the Outcast, this dreadnought represents a departure into a methodology of combat that the Corsairs know well. Overwhelming size, firepower and shielding to shrug off the fires of burning stars, the Ranseur is the ultimate deterrent and guardian of the peoples and ideology of Malta.
Handling
- This ship is too large to use docking bays, it must use mooring points.
Review without version number |
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Review
With 4.86, the Ranseur got a more Outcast-ish look. It also got a more slim profile. This has both positive and negative effects. On the positive side is that it makes the ship harder to hit. This ship is best used in pursuit situations. It's very strong to the rear and front, and really hard to hit from these views. The negative issues are a combination of the ships length, hardpoints and their firing arcs. The secondary turrets are spread so far apart, that it makes aiming and hitting very difficult. Full setup with flak turrets here is something to be considered. The heavy turrets have very limited arcs, which makes this ship vulnerable, especially from the sides, and from below. Stick to being hunter or hunted, and you'll most likely come out on top. The most common setup on the heavy guns are three cerberus turrets and one heavy mortar. Two cerberus and two missiles is also a nice combination. Although the ship has a slim profile, don't let that fool you. It's still a very big ship. Flying through asteroid fields is a real pain, and avoid fighting inside them at all costs.Error creating thumbnail: Unable to save thumbnail to destination Review by Lucky Luke |
Hardpoints
Purchase Includes
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Availability
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